Commit 29237d83 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d2d1: Add the ID2D1GeometrySink interface.

parent fb763bf3
......@@ -22,6 +22,7 @@ import "d2dbasetypes.h";
typedef D2D_POINT_2F D2D1_POINT_2F;
typedef D2D_MATRIX_3X2_F D2D1_MATRIX_3X2_F;
typedef D2D_RECT_F D2D1_RECT_F;
typedef D2D_SIZE_F D2D1_SIZE_F;
typedef enum D2D1_DEBUG_LEVEL
{
......@@ -123,6 +124,20 @@ typedef enum D2D1_COMBINE_MODE
D2D1_COMBINE_MODE_FORCE_DWORD = 0xffffffff,
} D2D1_COMBINE_MODE;
typedef enum D2D1_SWEEP_DIRECTION
{
D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE = 0,
D2D1_SWEEP_DIRECTION_CLOCKWISE = 1,
D2D1_SWEEP_DIRECTION_FORCE_DWORD = 0xffffffff,
} D2D1_SWEEP_DIRECTION;
typedef enum D2D1_ARC_SIZE
{
D2D1_ARC_SIZE_SMALL = 0,
D2D1_ARC_SIZE_LARGE = 1,
D2D1_ARC_SIZE_FORCE_DWORD = 0xffffffff,
} D2D1_ARC_SIZE;
typedef struct D2D1_BEZIER_SEGMENT
{
D2D1_POINT_2F point1;
......@@ -156,6 +171,21 @@ typedef struct D2D1_ELLIPSE
float radiusY;
} D2D1_ELLIPSE;
typedef struct D2D1_QUADRATIC_BEZIER_SEGMENT
{
D2D1_POINT_2F point1;
D2D1_POINT_2F point2;
} D2D1_QUADRATIC_BEZIER_SEGMENT;
typedef struct D2D1_ARC_SEGMENT
{
D2D1_POINT_2F point;
D2D1_SIZE_F size;
float rotationAngle;
D2D1_SWEEP_DIRECTION sweepDirection;
D2D1_ARC_SIZE arcSize;
} D2D1_ARC_SEGMENT;
interface ID2D1Factory;
[
......@@ -374,5 +404,30 @@ interface ID2D1TransformedGeometry : ID2D1Geometry
);
}
[
local,
object,
uuid(2cd9069f-12e2-11dc-9fed-001143a055f9)
]
interface ID2D1GeometrySink : ID2D1SimplifiedGeometrySink
{
void AddLine(
[in] D2D1_POINT_2F point
);
void AddBezier(
[in] const D2D1_BEZIER_SEGMENT *bezier
);
void AddQuadraticBezier(
[in] const D2D1_QUADRATIC_BEZIER_SEGMENT *bezier
);
void AddQuadraticBeziers(
[in, size_is(bezier_count)] const D2D1_QUADRATIC_BEZIER_SEGMENT *beziers,
[in] UINT32 bezier_count
);
void AddArc(
[in] const D2D1_ARC_SEGMENT *arc
);
}
[local] HRESULT __stdcall D2D1CreateFactory(D2D1_FACTORY_TYPE factory_type, REFIID iid,
const D2D1_FACTORY_OPTIONS *factory_options, void **factory);
......@@ -39,3 +39,9 @@ typedef struct D2D_RECT_F
float right;
float bottom;
} D2D_RECT_F;
typedef struct D2D_SIZE_F
{
float width;
float height;
} D2D_SIZE_F;
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment