Commit 2940fd91 authored by H. Verbeet's avatar H. Verbeet Committed by Alexandre Julliard

d3d8: Downgrade a FIXME to a TRACE in IDirect3DDevice8Impl_SetVertexShader.

parent 0ea66861
...@@ -1088,7 +1088,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWO ...@@ -1088,7 +1088,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWO
/* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */ /* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL); IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
} else { } else {
FIXME("Setting shader\n"); TRACE("Setting shader\n");
if (MAX_SHADERS <= pShader - (VS_HIGHESTFIXEDFXF + 1)) { if (MAX_SHADERS <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This); FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
hrc = D3DERR_INVALIDCALL; hrc = D3DERR_INVALIDCALL;
......
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