Commit 295d2a67 authored by Tony Wasserka's avatar Tony Wasserka Committed by Alexandre Julliard

d3dx9: Move pixel sampling and recombination in copy_simple_data to separate helper functions.

parent dfe6ae58
/*
* Copyright (C) 2009 Tony Wasserka
* Copyright (C) 2009-2010 Tony Wasserka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
......@@ -446,45 +446,100 @@ HRESULT WINAPI D3DXLoadSurfaceFromResourceW(LPDIRECT3DSURFACE9 pDestSurface,
/************************************************************
* copy_simple_data
*
* Copies the source buffer to the destination buffer, performing
* any necessary format conversion and color keying.
* Works only for ARGB formats with 1 - 4 bytes per pixel.
* helper functions for D3DXLoadSurfaceFromMemory
*/
static void copy_simple_data(CONST BYTE *src, UINT srcpitch, POINT srcsize, CONST PixelFormatDesc *srcformat,
CONST BYTE *dest, UINT destpitch, POINT destsize, CONST PixelFormatDesc *destformat,
DWORD dwFilter)
struct argb_conversion_info
{
CONST PixelFormatDesc *srcformat;
CONST PixelFormatDesc *destformat;
DWORD srcshift[4], destshift[4];
DWORD srcmask[4], destmask[4];
BOOL process_channel[4];
DWORD channels[4];
DWORD channelmask = 0;
DWORD channelmask;
};
UINT minwidth, minheight;
BYTE *srcptr, *destptr;
UINT i, x, y;
static void init_argb_conversion_info(CONST PixelFormatDesc *srcformat, CONST PixelFormatDesc *destformat, struct argb_conversion_info *info)
{
UINT i;
ZeroMemory(info->process_channel, 4 * sizeof(BOOL));
info->channelmask = 0;
ZeroMemory(channels, sizeof(channels));
ZeroMemory(process_channel, sizeof(process_channel));
info->srcformat = srcformat;
info->destformat = destformat;
for(i = 0;i < 4;i++) {
/* srcshift is used to extract the _relevant_ components */
srcshift[i] = srcformat->shift[i] + max( srcformat->bits[i] - destformat->bits[i], 0);
info->srcshift[i] = srcformat->shift[i] + max( srcformat->bits[i] - destformat->bits[i], 0);
/* destshift is used to move the components to the correct position */
destshift[i] = destformat->shift[i] + max(destformat->bits[i] - srcformat->bits[i], 0);
info->destshift[i] = destformat->shift[i] + max(destformat->bits[i] - srcformat->bits[i], 0);
srcmask[i] = ((1 << srcformat->bits[i]) - 1) << srcformat->shift[i];
destmask[i] = ((1 << destformat->bits[i]) - 1) << destformat->shift[i];
info->srcmask[i] = ((1 << srcformat->bits[i]) - 1) << srcformat->shift[i];
info->destmask[i] = ((1 << destformat->bits[i]) - 1) << destformat->shift[i];
/* channelmask specifies bits which aren't used in the source format but in the destination one */
if(destformat->bits[i]) {
if(srcformat->bits[i]) process_channel[i] = TRUE;
else channelmask |= destmask[i];
if(srcformat->bits[i]) info->process_channel[i] = TRUE;
else info->channelmask |= info->destmask[i];
}
}
}
/************************************************************
* get_relevant_argb_components
*
* Extracts the relevant components from the source color and
* drops the less significant bits if they aren't used by the destination format.
*/
static void get_relevant_argb_components(CONST struct argb_conversion_info *info, CONST DWORD col, DWORD *out)
{
UINT i = 0;
for(;i < 4;i++)
if(info->process_channel[i])
out[i] = (col & info->srcmask[i]) >> info->srcshift[i];
}
/************************************************************
* make_argb_color
*
* Recombines the output of get_relevant_argb_components and converts
* it to the destination format.
*/
static void make_argb_color(CONST struct argb_conversion_info *info, CONST DWORD *in, DWORD *out)
{
UINT i;
*out = 0;
for(i = 0;i < 4;i++) {
if(info->process_channel[i]) {
/* necessary to make sure that e.g. an X4R4G4B4 white maps to an R8G8B8 white instead of 0xf0f0f0 */
signed int shift;
for(shift = info->destshift[i]; shift > info->destformat->shift[i]; shift -= info->srcformat->bits[i]) *out |= in[i] << shift;
*out |= (in[i] >> (info->destformat->shift[i] - shift)) << info->destformat->shift[i];
}
}
*out |= info->channelmask; /* new channels are set to their maximal value */
}
/************************************************************
* copy_simple_data
*
* Copies the source buffer to the destination buffer, performing
* any necessary format conversion and color keying.
* Works only for ARGB formats with 1 - 4 bytes per pixel.
*/
static void copy_simple_data(CONST BYTE *src, UINT srcpitch, POINT srcsize, CONST PixelFormatDesc *srcformat,
CONST BYTE *dest, UINT destpitch, POINT destsize, CONST PixelFormatDesc *destformat)
{
struct argb_conversion_info conv_info;
DWORD channels[4];
UINT minwidth, minheight;
BYTE *srcptr, *destptr;
UINT x, y;
ZeroMemory(channels, sizeof(channels));
init_argb_conversion_info(srcformat, destformat, &conv_info);
minwidth = (srcsize.x < destsize.x) ? srcsize.x : destsize.x;
minheight = (srcsize.y < destsize.y) ? srcsize.y : destsize.y;
......@@ -494,32 +549,16 @@ static void copy_simple_data(CONST BYTE *src, UINT srcpitch, POINT srcsize, C
destptr = (BYTE*)(dest + y * destpitch);
for(x = 0;x < minwidth;x++) {
/* extract source color components */
if(srcformat->type == FORMAT_ARGB) {
const DWORD col = *(DWORD*)srcptr;
for(i = 0;i < 4;i++)
if(process_channel[i])
channels[i] = (col & srcmask[i]) >> srcshift[i];
}
if(srcformat->type == FORMAT_ARGB) get_relevant_argb_components(&conv_info, *(DWORD*)srcptr, channels);
/* recombine the components */
if(destformat->type == FORMAT_ARGB) {
DWORD* const pixel = (DWORD*)destptr;
*pixel = 0;
if(destformat->type == FORMAT_ARGB) make_argb_color(&conv_info, channels, (DWORD*)destptr);
for(i = 0;i < 4;i++) {
if(process_channel[i]) {
/* necessary to make sure that e.g. an X4R4G4B4 white maps to an R8G8B8 white instead of 0xf0f0f0 */
signed int shift;
for(shift = destshift[i]; shift > destformat->shift[i]; shift -= srcformat->bits[i]) *pixel |= channels[i] << shift;
*pixel |= (channels[i] >> (destformat->shift[i] - shift)) << destformat->shift[i];
}
}
*pixel |= channelmask; /* new channels are set to their maximal value */
}
srcptr += srcformat->bytes_per_pixel;
destptr += destformat->bytes_per_pixel;
}
}
/* TODO: Black out unused pixels */
}
/************************************************************
......@@ -576,7 +615,8 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(LPDIRECT3DSURFACE9 pDestSurface,
if( !pDestSurface || !pSrcMemory || !pSrcRect ) return D3DERR_INVALIDCALL;
if(SrcFormat == D3DFMT_UNKNOWN || pSrcRect->left >= pSrcRect->right || pSrcRect->top >= pSrcRect->bottom) return E_FAIL;
if(dwFilter != D3DX_FILTER_NONE) return E_NOTIMPL;
if((dwFilter & 0xF) != D3DX_FILTER_NONE) return E_NOTIMPL;
if(dwFilter == D3DX_DEFAULT) dwFilter = D3DX_FILTER_TRIANGLE | D3DX_FILTER_DITHER;
IDirect3DSurface9_GetDesc(pDestSurface, &surfdesc);
......@@ -599,8 +639,7 @@ HRESULT WINAPI D3DXLoadSurfaceFromMemory(LPDIRECT3DSURFACE9 pDestSurface,
if(FAILED(hr)) return D3DXERR_INVALIDDATA;
copy_simple_data((CONST BYTE*)pSrcMemory, SrcPitch, srcsize, srcformatdesc,
(CONST BYTE*)lockrect.pBits, lockrect.Pitch, destsize, destformatdesc,
dwFilter);
(CONST BYTE*)lockrect.pBits, lockrect.Pitch, destsize, destformatdesc);
IDirect3DSurface9_UnlockRect(pDestSurface);
return D3D_OK;
......
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