Commit 299ae202 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Implement SM4 imax instruction in GLSL backend.

parent be820ecc
......@@ -3191,6 +3191,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
/* TODO: Possibly make this a table for faster lookups */
switch (ins->handler_idx)
{
case WINED3DSIH_IMAX: instruction = "max"; break;
case WINED3DSIH_MIN: instruction = "min"; break;
case WINED3DSIH_MAX: instruction = "max"; break;
case WINED3DSIH_ABS: instruction = "abs"; break;
......@@ -7874,7 +7875,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_IF */ shader_glsl_if,
/* WINED3DSIH_IFC */ shader_glsl_ifc,
/* WINED3DSIH_IGE */ shader_glsl_relop,
/* WINED3DSIH_IMAX */ NULL,
/* WINED3DSIH_IMAX */ shader_glsl_map2gl,
/* WINED3DSIH_IMIN */ NULL,
/* WINED3DSIH_IMUL */ shader_glsl_imul,
/* WINED3DSIH_ISHL */ shader_glsl_binop,
......
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