Commit 299eb1f5 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Bind Vulkan vertex buffers.

parent b5522869
......@@ -1142,6 +1142,7 @@ void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context
context_vk->c.update_compute_shader_resource_bindings = 1;
context_vk->c.update_unordered_access_view_bindings = 1;
context_vk->c.update_compute_unordered_access_view_bindings = 1;
context_invalidate_state(&context_vk->c, STATE_STREAMSRC);
context_invalidate_state(&context_vk->c, STATE_INDEXBUFFER);
VK_CALL(vkEndCommandBuffer(buffer->vk_command_buffer));
......@@ -1618,6 +1619,42 @@ static bool wined3d_context_vk_begin_render_pass(struct wined3d_context_vk *cont
return true;
}
static void wined3d_context_vk_bind_vertex_buffers(struct wined3d_context_vk *context_vk,
VkCommandBuffer vk_command_buffer, const struct wined3d_state *state, const struct wined3d_vk_info *vk_info)
{
VkDeviceSize offsets[ARRAY_SIZE(state->streams)] = {0};
VkBuffer buffers[ARRAY_SIZE(state->streams)];
const struct wined3d_stream_state *stream;
struct wined3d_buffer *buffer;
unsigned int i, first, count;
struct wined3d_bo_vk *bo;
first = 0;
count = 0;
for (i = 0; i < ARRAY_SIZE(state->streams); ++i)
{
stream = &state->streams[i];
if ((buffer = stream->buffer))
{
bo = &wined3d_buffer_vk(buffer)->bo;
wined3d_context_vk_reference_bo(context_vk, bo);
buffers[count] = bo->vk_buffer;
offsets[count] = bo->buffer_offset + stream->offset;
++count;
continue;
}
if (count)
VK_CALL(vkCmdBindVertexBuffers(vk_command_buffer, first, count, buffers, offsets));
first = i + 1;
count = 0;
}
if (count)
VK_CALL(vkCmdBindVertexBuffers(vk_command_buffer, first, count, buffers, offsets));
}
static VkResult wined3d_context_vk_create_descriptor_pool(struct wined3d_device_vk *device_vk,
const struct wined3d_vk_info *vk_info, VkDescriptorPool *vk_pool)
{
......@@ -2190,6 +2227,7 @@ VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *c
struct wined3d_rendertarget_view *dsv;
VkSampleCountFlagBits sample_count;
VkCommandBuffer vk_command_buffer;
struct wined3d_buffer *buffer;
unsigned int i;
if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL))
......@@ -2261,6 +2299,16 @@ VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *c
wined3d_context_vk_load_shader_resources(context_vk, state, WINED3D_PIPELINE_GRAPHICS);
for (i = 0; i < ARRAY_SIZE(state->streams); ++i)
{
if (!(buffer = state->streams[i].buffer))
continue;
wined3d_buffer_load(buffer, &context_vk->c, state);
if (!wined3d_buffer_vk(buffer)->bo_user.valid)
context_invalidate_state(&context_vk->c, STATE_STREAMSRC);
}
if (indexed)
{
wined3d_buffer_load(state->index_buffer, &context_vk->c, state);
......@@ -2298,6 +2346,9 @@ VkCommandBuffer wined3d_context_vk_apply_draw_state(struct wined3d_context_vk *c
VK_PIPELINE_BIND_POINT_GRAPHICS, context_vk->graphics.vk_pipeline));
}
if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_STREAMSRC))
wined3d_context_vk_bind_vertex_buffers(context_vk, vk_command_buffer, state, vk_info);
if (wined3d_context_is_graphics_state_dirty(&context_vk->c, STATE_INDEXBUFFER) && state->index_buffer)
{
struct wined3d_bo_vk *bo = &wined3d_buffer_vk(state->index_buffer)->bo;
......
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