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wine
wine-winehq
Commits
29a0d065
Commit
29a0d065
authored
Dec 30, 2008
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 31, 2008
Browse files
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Plain Diff
wined3d: Convert some BOOLs to bitfields in struct IWineD3DDeviceImpl.
Also fills a 3 byte hole.
parent
3f12f59a
Show whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
26 additions
and
33 deletions
+26
-33
device.c
dlls/wined3d/device.c
+6
-11
nvidia_texture_shader.c
dlls/wined3d/nvidia_texture_shader.c
+1
-1
state.c
dlls/wined3d/state.c
+2
-2
wined3d_private.h
dlls/wined3d/wined3d_private.h
+17
-19
No files found.
dlls/wined3d/device.c
View file @
29a0d065
...
@@ -3638,6 +3638,7 @@ static void device_map_stage(IWineD3DDeviceImpl *This, int stage, int unit) {
...
@@ -3638,6 +3638,7 @@ static void device_map_stage(IWineD3DDeviceImpl *This, int stage, int unit) {
static
void
device_update_fixed_function_usage_map
(
IWineD3DDeviceImpl
*
This
)
{
static
void
device_update_fixed_function_usage_map
(
IWineD3DDeviceImpl
*
This
)
{
int
i
;
int
i
;
This
->
fixed_function_usage_map
=
0
;
for
(
i
=
0
;
i
<
MAX_TEXTURES
;
++
i
)
{
for
(
i
=
0
;
i
<
MAX_TEXTURES
;
++
i
)
{
WINED3DTEXTUREOP
color_op
=
This
->
stateBlock
->
textureState
[
i
][
WINED3DTSS_COLOROP
];
WINED3DTEXTUREOP
color_op
=
This
->
stateBlock
->
textureState
[
i
][
WINED3DTSS_COLOROP
];
WINED3DTEXTUREOP
alpha_op
=
This
->
stateBlock
->
textureState
[
i
][
WINED3DTSS_ALPHAOP
];
WINED3DTEXTUREOP
alpha_op
=
This
->
stateBlock
->
textureState
[
i
][
WINED3DTSS_ALPHAOP
];
...
@@ -3650,10 +3651,6 @@ static void device_update_fixed_function_usage_map(IWineD3DDeviceImpl *This) {
...
@@ -3650,10 +3651,6 @@ static void device_update_fixed_function_usage_map(IWineD3DDeviceImpl *This) {
if
(
color_op
==
WINED3DTOP_DISABLE
)
{
if
(
color_op
==
WINED3DTOP_DISABLE
)
{
/* Not used, and disable higher stages */
/* Not used, and disable higher stages */
while
(
i
<
MAX_TEXTURES
)
{
This
->
fixed_function_usage_map
[
i
]
=
FALSE
;
++
i
;
}
break
;
break
;
}
}
...
@@ -3663,13 +3660,11 @@ static void device_update_fixed_function_usage_map(IWineD3DDeviceImpl *This) {
...
@@ -3663,13 +3660,11 @@ static void device_update_fixed_function_usage_map(IWineD3DDeviceImpl *This) {
||
((
alpha_arg1
==
WINED3DTA_TEXTURE
)
&&
alpha_op
!=
WINED3DTOP_SELECTARG2
)
||
((
alpha_arg1
==
WINED3DTA_TEXTURE
)
&&
alpha_op
!=
WINED3DTOP_SELECTARG2
)
||
((
alpha_arg2
==
WINED3DTA_TEXTURE
)
&&
alpha_op
!=
WINED3DTOP_SELECTARG1
)
||
((
alpha_arg2
==
WINED3DTA_TEXTURE
)
&&
alpha_op
!=
WINED3DTOP_SELECTARG1
)
||
((
alpha_arg3
==
WINED3DTA_TEXTURE
)
&&
(
alpha_op
==
WINED3DTOP_MULTIPLYADD
||
alpha_op
==
WINED3DTOP_LERP
)))
{
||
((
alpha_arg3
==
WINED3DTA_TEXTURE
)
&&
(
alpha_op
==
WINED3DTOP_MULTIPLYADD
||
alpha_op
==
WINED3DTOP_LERP
)))
{
This
->
fixed_function_usage_map
[
i
]
=
TRUE
;
This
->
fixed_function_usage_map
|=
(
1
<<
i
);
}
else
{
This
->
fixed_function_usage_map
[
i
]
=
FALSE
;
}
}
if
((
color_op
==
WINED3DTOP_BUMPENVMAP
||
color_op
==
WINED3DTOP_BUMPENVMAPLUMINANCE
)
&&
i
<
MAX_TEXTURES
-
1
)
{
if
((
color_op
==
WINED3DTOP_BUMPENVMAP
||
color_op
==
WINED3DTOP_BUMPENVMAPLUMINANCE
)
&&
i
<
MAX_TEXTURES
-
1
)
{
This
->
fixed_function_usage_map
[
i
+
1
]
=
TRUE
;
This
->
fixed_function_usage_map
|=
(
1
<<
(
i
+
1
))
;
}
}
}
}
}
}
...
@@ -3682,7 +3677,7 @@ static void device_map_fixed_function_samplers(IWineD3DDeviceImpl *This) {
...
@@ -3682,7 +3677,7 @@ static void device_map_fixed_function_samplers(IWineD3DDeviceImpl *This) {
if
(
This
->
max_ffp_textures
==
This
->
max_ffp_texture_stages
||
if
(
This
->
max_ffp_textures
==
This
->
max_ffp_texture_stages
||
This
->
stateBlock
->
lowest_disabled_stage
<=
This
->
max_ffp_textures
)
{
This
->
stateBlock
->
lowest_disabled_stage
<=
This
->
max_ffp_textures
)
{
for
(
i
=
0
;
i
<
This
->
stateBlock
->
lowest_disabled_stage
;
++
i
)
{
for
(
i
=
0
;
i
<
This
->
stateBlock
->
lowest_disabled_stage
;
++
i
)
{
if
(
!
This
->
fixed_function_usage_map
[
i
]
)
continue
;
if
(
!
(
This
->
fixed_function_usage_map
&
(
1
<<
i
))
)
continue
;
if
(
This
->
texUnitMap
[
i
]
!=
i
)
{
if
(
This
->
texUnitMap
[
i
]
!=
i
)
{
device_map_stage
(
This
,
i
,
i
);
device_map_stage
(
This
,
i
,
i
);
...
@@ -3696,7 +3691,7 @@ static void device_map_fixed_function_samplers(IWineD3DDeviceImpl *This) {
...
@@ -3696,7 +3691,7 @@ static void device_map_fixed_function_samplers(IWineD3DDeviceImpl *This) {
/* Now work out the mapping */
/* Now work out the mapping */
tex
=
0
;
tex
=
0
;
for
(
i
=
0
;
i
<
This
->
stateBlock
->
lowest_disabled_stage
;
++
i
)
{
for
(
i
=
0
;
i
<
This
->
stateBlock
->
lowest_disabled_stage
;
++
i
)
{
if
(
!
This
->
fixed_function_usage_map
[
i
]
)
continue
;
if
(
!
(
This
->
fixed_function_usage_map
&
(
1
<<
i
))
)
continue
;
if
(
This
->
texUnitMap
[
i
]
!=
tex
)
{
if
(
This
->
texUnitMap
[
i
]
!=
tex
)
{
device_map_stage
(
This
,
i
,
tex
);
device_map_stage
(
This
,
i
,
tex
);
...
@@ -3739,7 +3734,7 @@ static BOOL device_unit_free_for_vs(IWineD3DDeviceImpl *This, const DWORD *pshad
...
@@ -3739,7 +3734,7 @@ static BOOL device_unit_free_for_vs(IWineD3DDeviceImpl *This, const DWORD *pshad
if
(
!
pshader_sampler_tokens
)
{
if
(
!
pshader_sampler_tokens
)
{
/* No pixel shader, check fixed function */
/* No pixel shader, check fixed function */
return
current_mapping
>=
MAX_TEXTURES
||
!
This
->
fixed_function_usage_map
[
current_mapping
]
;
return
current_mapping
>=
MAX_TEXTURES
||
!
(
This
->
fixed_function_usage_map
&
(
1
<<
current_mapping
))
;
}
}
/* Pixel shader, check the shader's sampler map */
/* Pixel shader, check the shader's sampler map */
...
...
dlls/wined3d/nvidia_texture_shader.c
View file @
29a0d065
...
@@ -453,7 +453,7 @@ void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEX
...
@@ -453,7 +453,7 @@ void set_tex_op_nvrc(IWineD3DDevice *iface, BOOL is_alpha, int stage, WINED3DTEX
static
void
nvrc_colorop
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
static
void
nvrc_colorop
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
WINED3D_HIGHEST_TEXTURE_STATE
;
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
WINED3D_HIGHEST_TEXTURE_STATE
;
DWORD
mapped_stage
=
stateblock
->
wineD3DDevice
->
texUnitMap
[
stage
];
DWORD
mapped_stage
=
stateblock
->
wineD3DDevice
->
texUnitMap
[
stage
];
BOOL
tex_used
=
stateblock
->
wineD3DDevice
->
fixed_function_usage_map
[
stage
]
;
BOOL
tex_used
=
stateblock
->
wineD3DDevice
->
fixed_function_usage_map
&
(
1
<<
stage
)
;
TRACE
(
"Setting color op for stage %d
\n
"
,
stage
);
TRACE
(
"Setting color op for stage %d
\n
"
,
stage
);
...
...
dlls/wined3d/state.c
View file @
29a0d065
...
@@ -2883,7 +2883,7 @@ static void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTE
...
@@ -2883,7 +2883,7 @@ static void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTE
static
void
tex_colorop
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
static
void
tex_colorop
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
WINED3D_HIGHEST_TEXTURE_STATE
;
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
WINED3D_HIGHEST_TEXTURE_STATE
;
DWORD
mapped_stage
=
stateblock
->
wineD3DDevice
->
texUnitMap
[
stage
];
DWORD
mapped_stage
=
stateblock
->
wineD3DDevice
->
texUnitMap
[
stage
];
BOOL
tex_used
=
stateblock
->
wineD3DDevice
->
fixed_function_usage_map
[
stage
]
;
BOOL
tex_used
=
stateblock
->
wineD3DDevice
->
fixed_function_usage_map
&
(
1
<<
stage
)
;
TRACE
(
"Setting color op for stage %d
\n
"
,
stage
);
TRACE
(
"Setting color op for stage %d
\n
"
,
stage
);
...
@@ -2939,7 +2939,7 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D
...
@@ -2939,7 +2939,7 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D
void
tex_alphaop
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
void
tex_alphaop
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
,
WineD3DContext
*
context
)
{
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
WINED3D_HIGHEST_TEXTURE_STATE
;
DWORD
stage
=
(
state
-
STATE_TEXTURESTAGE
(
0
,
0
))
/
WINED3D_HIGHEST_TEXTURE_STATE
;
DWORD
mapped_stage
=
stateblock
->
wineD3DDevice
->
texUnitMap
[
stage
];
DWORD
mapped_stage
=
stateblock
->
wineD3DDevice
->
texUnitMap
[
stage
];
BOOL
tex_used
=
stateblock
->
wineD3DDevice
->
fixed_function_usage_map
[
stage
]
;
BOOL
tex_used
=
stateblock
->
wineD3DDevice
->
fixed_function_usage_map
&
(
1
<<
stage
)
;
DWORD
op
,
arg1
,
arg2
,
arg0
;
DWORD
op
,
arg1
,
arg2
,
arg0
;
TRACE
(
"Setting alpha op for stage %d
\n
"
,
stage
);
TRACE
(
"Setting alpha op for stage %d
\n
"
,
stage
);
...
...
dlls/wined3d/wined3d_private.h
View file @
29a0d065
...
@@ -1065,19 +1065,30 @@ struct IWineD3DDeviceImpl
...
@@ -1065,19 +1065,30 @@ struct IWineD3DDeviceImpl
unsigned
int
max_ffp_textures
,
max_ffp_texture_stages
;
unsigned
int
max_ffp_textures
,
max_ffp_texture_stages
;
/* To store */
WORD
view_ident
:
1
;
/* true iff view matrix is identity */
BOOL
view_ident
;
/* true iff view matrix is identity */
WORD
untransformed
:
1
;
BOOL
untransformed
;
WORD
vertexBlendUsed
:
1
;
/* To avoid needless setting of the blend matrices */
BOOL
vertexBlendUsed
;
/* To avoid needless setting of the blend matrices */
WORD
isRecordingState
:
1
;
WORD
isInDraw
:
1
;
WORD
render_offscreen
:
1
;
WORD
bCursorVisible
:
1
;
WORD
haveHardwareCursor
:
1
;
WORD
d3d_initialized
:
1
;
WORD
inScene
:
1
;
/* A flag to check for proper BeginScene / EndScene call pairs */
WORD
softwareVertexProcessing
:
1
;
/* process vertex shaders using software or hardware */
WORD
useDrawStridedSlow
:
1
;
WORD
instancedDraw
:
1
;
WORD
padding
:
3
;
BYTE
fixed_function_usage_map
;
/* MAX_TEXTURES, 8 */
#define DDRAW_PITCH_ALIGNMENT 8
#define DDRAW_PITCH_ALIGNMENT 8
#define D3D8_PITCH_ALIGNMENT 4
#define D3D8_PITCH_ALIGNMENT 4
unsigned
char
surface_alignment
;
/* Line Alignment of surfaces */
unsigned
char
surface_alignment
;
/* Line Alignment of surfaces */
/* State block related */
/* State block related */
BOOL
isRecordingState
;
IWineD3DStateBlockImpl
*
stateBlock
;
IWineD3DStateBlockImpl
*
stateBlock
;
IWineD3DStateBlockImpl
*
updateStateBlock
;
IWineD3DStateBlockImpl
*
updateStateBlock
;
BOOL
isInDraw
;
/* Internal use fields */
/* Internal use fields */
WINED3DDEVICE_CREATION_PARAMETERS
createParms
;
WINED3DDEVICE_CREATION_PARAMETERS
createParms
;
...
@@ -1107,7 +1118,6 @@ struct IWineD3DDeviceImpl
...
@@ -1107,7 +1118,6 @@ struct IWineD3DDeviceImpl
UINT
paletteConversionShader
;
UINT
paletteConversionShader
;
/* For rendering to a texture using glCopyTexImage */
/* For rendering to a texture using glCopyTexImage */
BOOL
render_offscreen
;
GLenum
*
draw_buffers
;
GLenum
*
draw_buffers
;
GLuint
depth_blt_texture
;
GLuint
depth_blt_texture
;
GLuint
depth_blt_rb
;
GLuint
depth_blt_rb
;
...
@@ -1115,14 +1125,12 @@ struct IWineD3DDeviceImpl
...
@@ -1115,14 +1125,12 @@ struct IWineD3DDeviceImpl
UINT
depth_blt_rb_h
;
UINT
depth_blt_rb_h
;
/* Cursor management */
/* Cursor management */
BOOL
bCursorVisible
;
UINT
xHotSpot
;
UINT
xHotSpot
;
UINT
yHotSpot
;
UINT
yHotSpot
;
UINT
xScreenSpace
;
UINT
xScreenSpace
;
UINT
yScreenSpace
;
UINT
yScreenSpace
;
UINT
cursorWidth
,
cursorHeight
;
UINT
cursorWidth
,
cursorHeight
;
GLuint
cursorTexture
;
GLuint
cursorTexture
;
BOOL
haveHardwareCursor
;
HCURSOR
hardwareCursor
;
HCURSOR
hardwareCursor
;
/* The Wine logo surface */
/* The Wine logo surface */
...
@@ -1133,13 +1141,6 @@ struct IWineD3DDeviceImpl
...
@@ -1133,13 +1141,6 @@ struct IWineD3DDeviceImpl
/* Device state management */
/* Device state management */
HRESULT
state
;
HRESULT
state
;
BOOL
d3d_initialized
;
/* A flag to check for proper BeginScene / EndScene call pairs */
BOOL
inScene
;
/* process vertex shaders using software or hardware */
BOOL
softwareVertexProcessing
;
/* DirectDraw stuff */
/* DirectDraw stuff */
DWORD
ddraw_width
,
ddraw_height
;
DWORD
ddraw_width
,
ddraw_height
;
...
@@ -1151,13 +1152,10 @@ struct IWineD3DDeviceImpl
...
@@ -1151,13 +1152,10 @@ struct IWineD3DDeviceImpl
/* With register combiners we can skip junk texture stages */
/* With register combiners we can skip junk texture stages */
DWORD
texUnitMap
[
MAX_COMBINED_SAMPLERS
];
DWORD
texUnitMap
[
MAX_COMBINED_SAMPLERS
];
DWORD
rev_tex_unit_map
[
MAX_COMBINED_SAMPLERS
];
DWORD
rev_tex_unit_map
[
MAX_COMBINED_SAMPLERS
];
BOOL
fixed_function_usage_map
[
MAX_TEXTURES
];
/* Stream source management */
/* Stream source management */
WineDirect3DVertexStridedData
strided_streams
;
WineDirect3DVertexStridedData
strided_streams
;
const
WineDirect3DVertexStridedData
*
up_strided
;
const
WineDirect3DVertexStridedData
*
up_strided
;
BOOL
useDrawStridedSlow
;
BOOL
instancedDraw
;
/* Context management */
/* Context management */
WineD3DContext
**
contexts
;
/* Dynamic array containing pointers to context structures */
WineD3DContext
**
contexts
;
/* Dynamic array containing pointers to context structures */
...
...
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