Commit 29a2594b authored by Hans Leidekker's avatar Hans Leidekker Committed by Alexandre Julliard

wined3d: Don't leak the device context on failure in context_create().

parent 4c1d6d27
......@@ -1456,7 +1456,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
unsigned int s;
int swap_interval;
DWORD state;
HDC hdc;
HDC hdc = 0;
BOOL hdc_is_private = FALSE;
TRACE("swapchain %p, target %p, window %p.\n", swapchain, target, swapchain->win_handle);
......@@ -1837,6 +1837,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
return ret;
out:
if (hdc) wined3d_release_dc(swapchain->win_handle, hdc);
device->shader_backend->shader_free_context_data(ret);
device->adapter->fragment_pipe->free_context_data(ret);
HeapFree(GetProcessHeap(), 0, ret->free_event_queries);
......
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