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wine
wine-winehq
Commits
2a09716c
Commit
2a09716c
authored
Nov 01, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Nov 01, 2007
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Plain Diff
wined3d: Reenable render target unlocking via textures.
parent
64929cfb
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Showing
1 changed file
with
47 additions
and
23 deletions
+47
-23
surface.c
dlls/wined3d/surface.c
+47
-23
No files found.
dlls/wined3d/surface.c
View file @
2a09716c
...
...
@@ -1138,10 +1138,16 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
switch
(
wined3d_settings
.
rendertargetlock_mode
)
{
case
RTL_READTEX
:
case
RTL_TEXTEX
:
#if 0
ENTER_GL
();
if
(
This
->
glDescription
.
textureName
==
0
)
{
glGenTextures
(
1
,
&
This
->
glDescription
.
textureName
);
checkGLcall
(
"glGenTextures"
);
}
glBindTexture
(
GL_TEXTURE_2D
,
This
->
glDescription
.
textureName
);
checkGLcall
(
"glBindTexture(GL_TEXTURE_2D, This->glDescription.textureName);"
);
LEAVE_GL
();
IWineD3DSurface_LoadLocation
(
iface
,
SFLAG_INTEXTURE
,
NULL
/* partial texture loading not supported yet */
);
/* drop through */
#endif
case
RTL_AUTO
:
case
RTL_READDRAW
:
...
...
@@ -3353,24 +3359,47 @@ struct coords {
int
x
,
y
,
z
;
};
static
inline
void
surface_blt_to_drawable
(
IWineD3DSurfaceImpl
*
This
)
{
static
inline
void
surface_blt_to_drawable
(
IWineD3DSurfaceImpl
*
This
,
const
RECT
*
rect_in
)
{
struct
coords
coords
[
4
];
int
low_coord
;
RECT
rect
;
IWineD3DDeviceImpl
*
device
=
This
->
resource
.
wineD3DDevice
;
if
(
rect_in
)
{
rect
=
*
rect_in
;
}
else
{
rect
.
left
=
0
;
rect
.
top
=
0
;
rect
.
right
=
This
->
currentDesc
.
Width
;
rect
.
bottom
=
This
->
currentDesc
.
Height
;
}
ActivateContext
(
device
,
device
->
render_targets
[
0
],
CTXUSAGE_BLIT
);
ENTER_GL
();
if
(
This
->
glDescription
.
target
==
GL_TEXTURE_2D
)
{
glBindTexture
(
GL_TEXTURE_2D
,
This
->
glDescription
.
textureName
);
checkGLcall
(
"GL_TEXTURE_2D, This->glDescription.textureName)"
);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_MAG_FILTER
,
GL_NEAREST
);
checkGLcall
(
"glTexParameteri"
);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_MIN_FILTER
,
GL_NEAREST
);
checkGLcall
(
"glTexParameteri"
);
coords
[
0
].
x
=
rect
.
left
/
This
->
pow2Width
;
coords
[
0
].
z
=
0
;
coords
[
1
].
x
=
rect
.
left
/
This
->
pow2Width
;
coords
[
1
].
z
=
0
;
coords
[
2
].
x
=
rect
.
right
/
This
->
pow2Width
;
coords
[
2
].
z
=
0
;
coords
[
0
].
x
=
0
;
coords
[
0
].
y
=
0
;
coords
[
0
].
z
=
0
;
coords
[
1
].
x
=
0
;
coords
[
1
].
y
=
1
;
coords
[
1
].
z
=
0
;
coords
[
2
].
x
=
1
;
coords
[
2
].
y
=
1
;
coords
[
2
].
z
=
0
;
coords
[
3
].
x
=
1
;
coords
[
3
].
y
=
0
;
coords
[
3
].
z
=
0
;
coords
[
3
].
x
=
rect
.
right
/
This
->
pow2Width
;
coords
[
3
].
z
=
0
;
low_coord
=
0
;
coords
[
0
].
y
=
rect
.
top
/
This
->
pow2Height
;
coords
[
1
].
y
=
rect
.
bottom
/
This
->
pow2Height
;
coords
[
2
].
y
=
rect
.
bottom
/
This
->
pow2Height
;
coords
[
3
].
y
=
rect
.
top
/
This
->
pow2Height
;
}
else
{
/* Must be a cube map */
glDisable
(
GL_TEXTURE_2D
);
...
...
@@ -3379,6 +3408,10 @@ static inline void surface_blt_to_drawable(IWineD3DSurfaceImpl *This) {
checkGLcall
(
"glEnable(GL_TEXTURE_CUBE_MAP_ARB)"
);
glBindTexture
(
GL_TEXTURE_CUBE_MAP_ARB
,
This
->
glDescription
.
textureName
);
checkGLcall
(
"GL_TEXTURE_CUBE_MAP_ARB, This->glDescription.textureName)"
);
glTexParameteri
(
GL_TEXTURE_CUBE_MAP_ARB
,
GL_TEXTURE_MAG_FILTER
,
GL_NEAREST
);
checkGLcall
(
"glTexParameteri"
);
glTexParameteri
(
GL_TEXTURE_CUBE_MAP_ARB
,
GL_TEXTURE_MIN_FILTER
,
GL_NEAREST
);
checkGLcall
(
"glTexParameteri"
);
switch
(
This
->
glDescription
.
target
)
{
case
GL_TEXTURE_CUBE_MAP_POSITIVE_X
:
...
...
@@ -3427,29 +3460,20 @@ static inline void surface_blt_to_drawable(IWineD3DSurfaceImpl *This) {
LEAVE_GL
();
return
;
}
low_coord
=
-
1
;
}
if
(
device
->
render_offscreen
)
{
coords
[
0
].
y
=
coords
[
0
].
y
==
1
?
low_coord
:
1
;
coords
[
1
].
y
=
coords
[
1
].
y
==
1
?
low_coord
:
1
;
coords
[
2
].
y
=
coords
[
2
].
y
==
1
?
low_coord
:
1
;
coords
[
3
].
y
=
coords
[
3
].
y
==
1
?
low_coord
:
1
;
}
glBegin
(
GL_QUADS
);
glTexCoord3iv
((
GLint
*
)
&
coords
[
0
]);
glVertex2i
(
0
,
0
);
glVertex2i
(
rect
.
left
,
device
->
render_offscreen
?
rect
.
bottom
:
rect
.
top
);
glTexCoord3iv
((
GLint
*
)
&
coords
[
1
]);
glVertex2i
(
0
,
This
->
pow2Height
);
glVertex2i
(
0
,
device
->
render_offscreen
?
rect
.
top
:
rect
.
bottom
);
glTexCoord3iv
((
GLint
*
)
&
coords
[
2
]);
glVertex2i
(
This
->
pow2Width
,
This
->
pow2Height
);
glVertex2i
(
rect
.
right
,
device
->
render_offscreen
?
rect
.
top
:
rect
.
bottom
);
glTexCoord3iv
((
GLint
*
)
&
coords
[
3
]);
glVertex2i
(
This
->
pow2Width
,
0
);
glVertex2i
(
rect
.
right
,
device
->
render_offscreen
?
rect
.
bottom
:
rect
.
top
);
glEnd
();
checkGLcall
(
"glEnd"
);
...
...
@@ -3598,7 +3622,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, D
}
}
else
if
(
flag
==
SFLAG_INDRAWABLE
)
{
if
(
This
->
Flags
&
SFLAG_INTEXTURE
)
{
surface_blt_to_drawable
(
This
);
surface_blt_to_drawable
(
This
,
rect
);
}
else
{
/* Activate the correct context for the render target */
ActivateContext
(
myDevice
,
iface
,
CTXUSAGE_BLIT
);
...
...
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