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wine
wine-winehq
Commits
2a949ec3
Commit
2a949ec3
authored
Apr 15, 2010
by
Roderick Colenbrander
Committed by
Alexandre Julliard
Apr 15, 2010
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wined3d: Remove call to d3dfmt_get_conv from read_from_framebuffer_texture.
parent
1a61f46b
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1 changed file
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1 addition
and
5 deletions
+1
-5
surface.c
dlls/wined3d/surface.c
+1
-5
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dlls/wined3d/surface.c
View file @
2a949ec3
...
...
@@ -1487,13 +1487,9 @@ static void read_from_framebuffer_texture(IWineD3DSurfaceImpl *This, BOOL srgb)
IWineD3DDeviceImpl
*
device
=
This
->
resource
.
device
;
const
struct
wined3d_gl_info
*
gl_info
;
struct
wined3d_context
*
context
;
struct
wined3d_format_desc
desc
;
CONVERT_TYPES
convert
;
GLint
prevRead
;
BOOL
alloc_flag
=
srgb
?
SFLAG_SRGBALLOCATED
:
SFLAG_ALLOCATED
;
d3dfmt_get_conv
(
This
,
TRUE
/* We need color keying */
,
TRUE
/* We will use textures */
,
&
desc
,
&
convert
);
/* Activate the surface to read from. In some situations it isn't the currently active target(e.g. backbuffer
* locking during offscreen rendering). RESOURCELOAD is ok because glCopyTexSubImage2D isn't affected by any
* states in the stateblock, and no driver was found yet that had bugs in that regard.
...
...
@@ -1535,7 +1531,7 @@ static void read_from_framebuffer_texture(IWineD3DSurfaceImpl *This, BOOL srgb)
if
(
!
(
This
->
Flags
&
alloc_flag
))
{
surface_allocate_surface
(
This
,
gl_info
,
&
desc
,
srgb
,
This
->
pow2Width
,
This
->
pow2Height
);
surface_allocate_surface
(
This
,
gl_info
,
This
->
resource
.
format_
desc
,
srgb
,
This
->
pow2Width
,
This
->
pow2Height
);
This
->
Flags
|=
alloc_flag
;
}
...
...
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