Commit 2a9dfe24 authored by Alexandre Julliard's avatar Alexandre Julliard

ws2_32: Don't access the IO_STATUS_BLOCK until the I/O operation is finished.

parent 7165e19a
......@@ -1045,13 +1045,15 @@ static inline void ws_sockaddr_free(const struct sockaddr* uaddr, const struct W
* Functions for handling overlapped I/O
**************************************************************************/
static void CALLBACK ws2_async_terminate(ws2_async* as, IO_STATUS_BLOCK* iosb)
static void ws2_async_terminate(ws2_async* as, IO_STATUS_BLOCK* iosb, NTSTATUS status, ULONG count)
{
TRACE( "as: %p uovl %p ovl %p\n", as, as->user_overlapped, iosb );
iosb->u.Status = status;
iosb->Information = count;
if (as->completion_func)
as->completion_func( NtStatusToWSAError (iosb->u.Status),
iosb->Information, as->user_overlapped, as->flags );
as->completion_func( NtStatusToWSAError(status),
count, as->user_overlapped, as->flags );
if ( !as->user_overlapped )
{
#if 0
......@@ -1121,8 +1123,6 @@ WS2_make_async(SOCKET s, enum ws2_mode mode, struct iovec *iovec, DWORD dwBuffer
else if (!(*piosb = HeapAlloc( GetProcessHeap(), 0, sizeof(IO_STATUS_BLOCK))))
goto error;
(*piosb)->Information = 0;
(*piosb)->u.Status = STATUS_PENDING;
TRACE( "wsa %p, h %p, ev %p, iosb %p, uov %p, cfunc %p\n",
wsa, wsa->hSocket, wsa->event,
*piosb, wsa->user_overlapped, wsa->completion_func );
......@@ -1150,7 +1150,6 @@ static ULONG ws2_queue_async(struct ws2_async* wsa, IO_STATUS_BLOCK* iosb)
default: FIXME("Unknown internal mode (%d)\n", wsa->mode); return STATUS_INVALID_PARAMETER;
}
iosb->u.Status = STATUS_PENDING;
SERVER_START_REQ( register_async )
{
req->handle = wsa->hSocket;
......@@ -1159,17 +1158,14 @@ static ULONG ws2_queue_async(struct ws2_async* wsa, IO_STATUS_BLOCK* iosb)
req->async.arg = wsa;
req->async.event = wsa->event;
req->type = type;
req->count = iosb->Information;
status = wine_server_call( req );
}
SERVER_END_REQ;
if (status != STATUS_PENDING)
{
iosb->u.Status = status;
ws2_async_terminate(wsa, iosb);
}
else NtCurrentTeb()->num_async_io++;
ws2_async_terminate(wsa, iosb, status, 0);
else
NtCurrentTeb()->num_async_io++;
return status;
}
......@@ -1253,9 +1249,9 @@ static void WINAPI WS2_async_recv( void* ovp, IO_STATUS_BLOCK* iosb, ULONG statu
switch (status)
{
case STATUS_ALERTED:
if ((iosb->u.Status = wine_server_handle_to_fd( wsa->hSocket, FILE_READ_DATA, &fd, NULL ) ))
if ((status = wine_server_handle_to_fd( wsa->hSocket, FILE_READ_DATA, &fd, NULL ) ))
{
ws2_async_terminate(wsa, iosb);
ws2_async_terminate(wsa, iosb, status, 0);
break;
}
result = WS2_recv( fd, wsa->iovec, wsa->n_iovecs,
......@@ -1263,8 +1259,7 @@ static void WINAPI WS2_async_recv( void* ovp, IO_STATUS_BLOCK* iosb, ULONG statu
wine_server_release_fd( wsa->hSocket, fd );
if (result >= 0)
{
iosb->u.Status = STATUS_SUCCESS;
iosb->Information = result;
status = STATUS_SUCCESS;
TRACE( "received %d bytes\n", result );
_enable_event( wsa->hSocket, FD_READ, 0, 0 );
}
......@@ -1273,26 +1268,25 @@ static void WINAPI WS2_async_recv( void* ovp, IO_STATUS_BLOCK* iosb, ULONG statu
err = wsaErrno();
if ( err == WSAEINTR || err == WSAEWOULDBLOCK ) /* errno: EINTR / EAGAIN */
{
iosb->u.Status = STATUS_PENDING;
status = STATUS_PENDING;
_enable_event( wsa->hSocket, FD_READ, 0, 0 );
TRACE( "still pending\n" );
}
else
{
iosb->u.Status = err; /* FIXME: is this correct ???? */
result = 0;
status = err; /* FIXME: is this correct ???? */
TRACE( "Error: %x\n", err );
}
}
if (iosb->u.Status == STATUS_PENDING)
if (status == STATUS_PENDING)
ws2_queue_async(wsa, iosb);
else
ws2_async_terminate(wsa, iosb);
ws2_async_terminate(wsa, iosb, status, result);
break;
default:
FIXME( "status: %d\n", status );
iosb->u.Status = status;
ws2_async_terminate(wsa, iosb);
return;
ws2_async_terminate(wsa, iosb, status, 0);
break;
}
}
......@@ -1380,10 +1374,9 @@ static void WINAPI WS2_async_send(void* as, IO_STATUS_BLOCK* iosb, ULONG status)
switch (status)
{
case STATUS_ALERTED:
if (iosb->u.Status != STATUS_PENDING) FIXME("wrong %08x\n", iosb->u.Status);
if ((iosb->u.Status = wine_server_handle_to_fd( wsa->hSocket, FILE_WRITE_DATA, &fd, NULL ) ))
if ((status = wine_server_handle_to_fd( wsa->hSocket, FILE_WRITE_DATA, &fd, NULL ) ))
{
ws2_async_terminate(wsa, iosb);
ws2_async_terminate(wsa, iosb, status, 0);
break;
}
/* check to see if the data is ready (non-blocking) */
......@@ -1392,8 +1385,7 @@ static void WINAPI WS2_async_send(void* as, IO_STATUS_BLOCK* iosb, ULONG status)
if (result >= 0)
{
iosb->u.Status = STATUS_SUCCESS;
iosb->Information = result;
status = STATUS_SUCCESS;
TRACE( "sent %d bytes\n", result );
_enable_event( wsa->hSocket, FD_WRITE, 0, 0 );
}
......@@ -1402,7 +1394,7 @@ static void WINAPI WS2_async_send(void* as, IO_STATUS_BLOCK* iosb, ULONG status)
int err = wsaErrno();
if ( err == WSAEINTR )
{
iosb->u.Status = STATUS_PENDING;
status = STATUS_PENDING;
_enable_event( wsa->hSocket, FD_WRITE, 0, 0 );
TRACE( "still pending\n" );
}
......@@ -1410,20 +1402,19 @@ static void WINAPI WS2_async_send(void* as, IO_STATUS_BLOCK* iosb, ULONG status)
{
/* We set the status to a winsock error code and check for that
later in NtStatusToWSAError () */
iosb->u.Status = err;
status = err;
result = 0;
TRACE( "Error: %x\n", err );
}
}
if (iosb->u.Status == STATUS_PENDING)
if (status == STATUS_PENDING)
ws2_queue_async(wsa, iosb);
else
ws2_async_terminate(wsa, iosb);
ws2_async_terminate(wsa, iosb, status, result);
break;
default:
FIXME( "status: %d\n", status );
iosb->u.Status = status;
ws2_async_terminate(wsa, iosb);
return;
ws2_async_terminate(wsa, iosb, status, 0);
break;
}
}
......@@ -1442,9 +1433,9 @@ static void WINAPI WS2_async_shutdown( void* as, PIO_STATUS_BLOCK iosb, ULONG st
switch (status)
{
case STATUS_ALERTED:
if ((iosb->u.Status = wine_server_handle_to_fd( wsa->hSocket, 0, &fd, NULL ) ))
if ((status = wine_server_handle_to_fd( wsa->hSocket, 0, &fd, NULL ) ))
{
ws2_async_terminate(wsa, iosb);
ws2_async_terminate(wsa, iosb, status, 0);
break;
}
switch ( wsa->mode )
......@@ -1454,15 +1445,11 @@ static void WINAPI WS2_async_shutdown( void* as, PIO_STATUS_BLOCK iosb, ULONG st
default: ERR("invalid mode: %d\n", wsa->mode );
}
wine_server_release_fd( wsa->hSocket, fd );
iosb->u.Status = err ? wsaErrno() : STATUS_SUCCESS;
if (iosb->u.Status == STATUS_PENDING)
ws2_queue_async(wsa, iosb);
else
ws2_async_terminate(wsa, iosb);
status = err ? wsaErrno() : STATUS_SUCCESS;
ws2_async_terminate(wsa, iosb, status, 0);
break;
default:
iosb->u.Status = status;
ws2_async_terminate(wsa, iosb);
ws2_async_terminate(wsa, iosb, status, 0);
break;
}
......
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