Commit 2adcec34 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d8: Use resource mapping functions in d3d8_device_DrawIndexedPrimitiveUP().

parent 0338e10a
......@@ -2122,11 +2122,12 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
{
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
HRESULT hr;
BYTE *buffer_data;
UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4;
UINT idx_size = idx_count * idx_fmt_size;
struct wined3d_map_desc wined3d_map_desc;
struct wined3d_box wined3d_box = {0};
struct wined3d_resource *ib, *vb;
UINT ib_pos;
UINT vtx_size = vertex_count * vertex_stride;
......@@ -2157,12 +2158,14 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
else
vb_pos += align;
hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_size, &buffer_data,
vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
if (FAILED(hr))
wined3d_box.left = vb_pos;
wined3d_box.right = vb_pos + vtx_size;
vb = wined3d_buffer_get_resource(device->vertex_buffer);
if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))
goto done;
memcpy(buffer_data, vertex_data, vtx_size);
wined3d_buffer_unmap(device->vertex_buffer);
memcpy(wined3d_map_desc.data, vertex_data, vtx_size);
wined3d_resource_unmap(vb, 0);
device->vertex_buffer_pos = vb_pos + vtx_size;
hr = d3d8_device_prepare_index_buffer(device, idx_size);
......@@ -2177,12 +2180,14 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
else
ib_pos += align;
hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &buffer_data,
ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
if (FAILED(hr))
wined3d_box.left = ib_pos;
wined3d_box.right = ib_pos + idx_size;
ib = wined3d_buffer_get_resource(device->index_buffer);
if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box,
ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))
goto done;
memcpy(buffer_data, index_data, idx_size);
wined3d_buffer_unmap(device->index_buffer);
memcpy(wined3d_map_desc.data, index_data, idx_size);
wined3d_resource_unmap(ib, 0);
device->index_buffer_pos = ib_pos + idx_size;
hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment