Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
2b46c404
Commit
2b46c404
authored
Oct 09, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 10, 2012
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Implement WINED3DSIH_BREAKP in the GLSL shader backend.
parent
8780fa64
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
9 additions
and
1 deletion
+9
-1
glsl_shader.c
dlls/wined3d/glsl_shader.c
+9
-1
No files found.
dlls/wined3d/glsl_shader.c
View file @
2b46c404
...
...
@@ -3120,6 +3120,14 @@ static void shader_glsl_breakc(const struct wined3d_shader_instruction *ins)
src0_param
.
param_str
,
shader_glsl_get_rel_op
(
ins
->
flags
),
src1_param
.
param_str
);
}
static
void
shader_glsl_breakp
(
const
struct
wined3d_shader_instruction
*
ins
)
{
struct
glsl_src_param
src_param
;
shader_glsl_add_src_param
(
ins
,
&
ins
->
src
[
0
],
WINED3DSP_WRITEMASK_0
,
&
src_param
);
shader_addline
(
ins
->
ctx
->
buffer
,
"if (bool(%s)) break;
\n
"
,
src_param
.
param_str
);
}
static
void
shader_glsl_label
(
const
struct
wined3d_shader_instruction
*
ins
)
{
shader_addline
(
ins
->
ctx
->
buffer
,
"}
\n
"
);
...
...
@@ -5131,7 +5139,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_BEM */
shader_glsl_bem
,
/* WINED3DSIH_BREAK */
shader_glsl_break
,
/* WINED3DSIH_BREAKC */
shader_glsl_breakc
,
/* WINED3DSIH_BREAKP */
NULL
,
/* WINED3DSIH_BREAKP */
shader_glsl_breakp
,
/* WINED3DSIH_CALL */
shader_glsl_call
,
/* WINED3DSIH_CALLNZ */
shader_glsl_callnz
,
/* WINED3DSIH_CMP */
shader_glsl_cmp
,
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment