Commit 2bc608ea authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

dxgi/tests: Run test_swapchain_backbuffer_index() also on D3D12.

parent a6a200bd
......@@ -21,6 +21,7 @@
#include "initguid.h"
#include "dxgi1_6.h"
#include "d3d11.h"
#include "d3d12.h"
#include "wine/heap.h"
#include "wine/test.h"
......@@ -35,6 +36,8 @@ static DEVMODEW registry_mode;
static HRESULT (WINAPI *pCreateDXGIFactory1)(REFIID iid, void **factory);
static HRESULT (WINAPI *pCreateDXGIFactory2)(UINT flags, REFIID iid, void **factory);
static PFN_D3D12_CREATE_DEVICE pD3D12CreateDevice;
static ULONG get_refcount(IUnknown *iface)
{
IUnknown_AddRef(iface);
......@@ -464,6 +467,64 @@ success:
return dxgi_device;
}
static ID3D12Device *create_d3d12_device(void)
{
IDXGIAdapter *adapter;
ID3D12Device *device;
HRESULT hr;
if (!pD3D12CreateDevice)
return NULL;
adapter = create_adapter();
hr = pD3D12CreateDevice((IUnknown *)adapter, D3D_FEATURE_LEVEL_11_0, &IID_ID3D12Device, (void **)&device);
if (adapter)
IDXGIAdapter_Release(adapter);
if (FAILED(hr))
return NULL;
return device;
}
static ID3D12CommandQueue *create_d3d12_direct_queue(ID3D12Device *device)
{
D3D12_COMMAND_QUEUE_DESC command_queue_desc;
ID3D12CommandQueue *queue;
HRESULT hr;
command_queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
command_queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
command_queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
command_queue_desc.NodeMask = 0;
hr = ID3D12Device_CreateCommandQueue(device, &command_queue_desc,
&IID_ID3D12CommandQueue, (void **)&queue);
ok(hr == S_OK, "Failed to create command queue, hr %#x.\n", hr);
return queue;
}
#define get_factory(a, b, c) get_factory_(__LINE__, a, b, c)
static void get_factory_(unsigned int line, IUnknown *device, BOOL is_d3d12, IDXGIFactory **factory)
{
IDXGIDevice *dxgi_device;
IDXGIAdapter *adapter;
HRESULT hr;
if (is_d3d12)
{
hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)factory);
ok_(__FILE__, line)(hr == S_OK, "Failed to create factory, hr %#x.\n", hr);
}
else
{
dxgi_device = (IDXGIDevice *)device;
hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
ok_(__FILE__, line)(hr == S_OK, "Failed to get adapter, hr %#x.\n", hr);
hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)factory);
ok_(__FILE__, line)(hr == S_OK, "Failed to get parent, hr %#x.\n", hr);
IDXGIAdapter_Release(adapter);
}
}
static void test_adapter_desc(void)
{
DXGI_ADAPTER_DESC1 desc1;
......@@ -3534,40 +3595,33 @@ static void test_swapchain_present(void)
ok(!refcount, "Factory has %u references left.\n", refcount);
}
static void test_swapchain_backbuffer_index(void)
static void test_swapchain_backbuffer_index(IUnknown *device, BOOL is_d3d12)
{
DXGI_SWAP_CHAIN_DESC swapchain_desc;
unsigned int backbuffer_index;
unsigned int index, expected_index;
IDXGISwapChain3 *swapchain3;
IDXGISwapChain *swapchain;
IDXGIAdapter *adapter;
HRESULT hr, expected_hr;
IDXGIFactory *factory;
IDXGIDevice *device;
unsigned int i, j;
ULONG refcount;
HRESULT hr;
RECT rect;
BOOL ret;
static const DXGI_SWAP_EFFECT swap_effects[] =
{
DXGI_SWAP_EFFECT_DISCARD,
DXGI_SWAP_EFFECT_SEQUENTIAL,
DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL,
DXGI_SWAP_EFFECT_FLIP_DISCARD,
};
if (!(device = create_device(0)))
static const struct
{
skip("Failed to create device.\n");
return;
DXGI_SWAP_EFFECT swap_effect;
BOOL supported_in_d3d12;
}
tests[] =
{
{DXGI_SWAP_EFFECT_DISCARD, FALSE},
{DXGI_SWAP_EFFECT_SEQUENTIAL, FALSE},
{DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL, TRUE},
{DXGI_SWAP_EFFECT_FLIP_DISCARD, TRUE},
};
hr = IDXGIDevice_GetAdapter(device, &adapter);
ok(hr == S_OK, "Failed to get adapter, hr %#x.\n", hr);
hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
ok(hr == S_OK, "Failed to get parent, hr %#x.\n", hr);
IDXGIAdapter_Release(adapter);
get_factory(device, is_d3d12, &factory);
swapchain_desc.BufferDesc.RefreshRate.Numerator = 60;
swapchain_desc.BufferDesc.RefreshRate.Denominator = 60;
......@@ -3588,11 +3642,15 @@ static void test_swapchain_backbuffer_index(void)
swapchain_desc.BufferDesc.Width = rect.right;
swapchain_desc.BufferDesc.Height = rect.bottom;
for (i = 0; i < ARRAY_SIZE(swap_effects); ++i)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
swapchain_desc.SwapEffect = swap_effects[i];
swapchain_desc.SwapEffect = tests[i].swap_effect;
expected_hr = !is_d3d12 || tests[i].supported_in_d3d12 ? S_OK : DXGI_ERROR_INVALID_CALL;
hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)device, &swapchain_desc, &swapchain);
ok(hr == S_OK, "Failed to create swapchain, hr %#x.\n", hr);
todo_wine_if(is_d3d12 && tests[i].supported_in_d3d12)
ok(hr == expected_hr, "Got hr %#x, expected %#x.\n", hr, expected_hr);
if (FAILED(hr))
continue;
hr = IDXGISwapChain_QueryInterface(swapchain, &IID_IDXGISwapChain3, (void **)&swapchain3);
if (hr == E_NOINTERFACE)
......@@ -3602,10 +3660,11 @@ static void test_swapchain_backbuffer_index(void)
goto done;
}
for (j = 0; j < swapchain_desc.BufferCount; ++j)
for (j = 0; j < 2 * swapchain_desc.BufferCount; ++j)
{
backbuffer_index = IDXGISwapChain3_GetCurrentBackBufferIndex(swapchain3);
ok(!backbuffer_index, "Got unexpected back buffer index %u.\n", backbuffer_index);
index = IDXGISwapChain3_GetCurrentBackBufferIndex(swapchain3);
expected_index = is_d3d12 ? j % swapchain_desc.BufferCount : 0;
ok(index == expected_index, "Got back buffer index %u, expected %u.\n", index, expected_index);
hr = IDXGISwapChain3_Present(swapchain3, 0, 0);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
}
......@@ -3616,11 +3675,9 @@ static void test_swapchain_backbuffer_index(void)
}
done:
refcount = IDXGIDevice_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
DestroyWindow(swapchain_desc.OutputWindow);
refcount = IDXGIFactory_Release(factory);
ok(!refcount, "Factory has %u references left.\n", refcount);
ok(refcount == !is_d3d12, "Got unexpected refcount %u.\n", refcount);
}
static void test_maximum_frame_latency(void)
......@@ -3901,10 +3958,49 @@ static void test_object_wrapping(void)
ok(!refcount, "Factory has %u references left.\n", refcount);
}
static void run_on_d3d10(void (*test_func)(IUnknown *device, BOOL is_d3d12))
{
IDXGIDevice *device;
ULONG refcount;
if (!(device = create_device(0)))
{
skip("Failed to create Direct3D 10 device.\n");
return;
}
test_func((IUnknown *)device, FALSE);
refcount = IDXGIDevice_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void run_on_d3d12(void (*test_func)(IUnknown *device, BOOL is_d3d12))
{
ID3D12CommandQueue *queue;
ID3D12Device *device;
ULONG refcount;
if (!(device = create_d3d12_device()))
{
skip("Failed to create Direct3D 12 device.\n");
return;
}
queue = create_d3d12_direct_queue(device);
test_func((IUnknown *)queue, TRUE);
refcount = ID3D12CommandQueue_Release(queue);
ok(!refcount, "Command queue has %u references left.\n", refcount);
refcount = ID3D12Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
START_TEST(device)
{
HMODULE dxgi_module, d3d12_module;
unsigned int argc, i;
HMODULE dxgi_module;
char **argv;
dxgi_module = GetModuleHandleA("dxgi.dll");
......@@ -3941,8 +4037,20 @@ START_TEST(device)
test_swapchain_resize();
test_swapchain_parameters();
test_swapchain_present();
test_swapchain_backbuffer_index();
run_on_d3d10(test_swapchain_backbuffer_index);
test_maximum_frame_latency();
test_output_desc();
test_object_wrapping();
if (!(d3d12_module = LoadLibraryA("d3d12.dll")))
{
skip("Direct3D 12 is not available.\n");
return;
}
pD3D12CreateDevice = (void *)GetProcAddress(d3d12_module, "D3D12CreateDevice");
run_on_d3d12(test_swapchain_backbuffer_index);
FreeLibrary(d3d12_module);
}
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