Commit 2bd87c4d authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

wined3d: Map glMinSampleShadingARB() to glMinSampleShading().

parent b8f5dd96
...@@ -3407,6 +3407,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info) ...@@ -3407,6 +3407,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
MAP_GL_FUNCTION(glIsEnabledi, glIsEnabledIndexedEXT); MAP_GL_FUNCTION(glIsEnabledi, glIsEnabledIndexedEXT);
MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB); MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB);
MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB); MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
MAP_GL_FUNCTION(glMinSampleShading, glMinSampleShadingARB);
MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB); MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB);
MAP_GL_FUNCTION(glTexBuffer, glTexBufferARB); MAP_GL_FUNCTION(glTexBuffer, glTexBufferARB);
MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT); MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT);
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