Commit 2c01e11e authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d10core: Implement d3d10_device_GSGetSamplers().

parent 047d607e
......@@ -822,8 +822,27 @@ static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *if
static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface,
UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
{
FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
struct d3d10_device *device = impl_from_ID3D10Device(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
iface, start_slot, sampler_count, samplers);
for (i = 0; i < sampler_count; ++i)
{
struct d3d10_sampler_state *sampler_impl;
struct wined3d_sampler *wined3d_sampler;
if (!(wined3d_sampler = wined3d_device_get_gs_sampler(device->wined3d_device, start_slot + i)))
{
samplers[i] = NULL;
continue;
}
sampler_impl = wined3d_sampler_get_parent(wined3d_sampler);
samplers[i] = &sampler_impl->ID3D10SamplerState_iface;
ID3D10SamplerState_AddRef(samplers[i]);
}
}
static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device *iface,
......
......@@ -3288,6 +3288,19 @@ void CDECL wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx
wined3d_sampler_decref(prev);
}
struct wined3d_sampler * CDECL wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx)
{
TRACE("device %p, idx %u.\n", device, idx);
if (idx >= MAX_SAMPLER_OBJECTS)
{
WARN("Invalid sampler index %u.\n", idx);
return NULL;
}
return device->stateBlock->state.gs_sampler[idx];
}
/* Context activation is done by the caller. */
/* Do not call while under the GL lock. */
#define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
......
......@@ -67,6 +67,7 @@
@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
@ cdecl wined3d_device_get_geometry_shader(ptr)
@ cdecl wined3d_device_get_gs_cb(ptr long)
@ cdecl wined3d_device_get_gs_sampler(ptr long)
@ cdecl wined3d_device_get_index_buffer(ptr ptr)
@ cdecl wined3d_device_get_light(ptr long ptr)
@ cdecl wined3d_device_get_light_enable(ptr long ptr)
......
......@@ -2129,6 +2129,7 @@ void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx);
struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
enum wined3d_format_id *format);
HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
......
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