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wine
wine-winehq
Commits
2c12c17a
Commit
2c12c17a
authored
Jul 31, 2007
by
Roderick Colenbrander
Committed by
Alexandre Julliard
Jul 31, 2007
Browse files
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Plain Diff
wined3d: Compile against standard GL headers.
parent
991d2d26
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Showing
2 changed files
with
106 additions
and
5 deletions
+106
-5
state.c
dlls/wined3d/state.c
+1
-1
wined3d_gl.h
include/wine/wined3d_gl.h
+105
-4
No files found.
dlls/wined3d/state.c
View file @
2c12c17a
...
@@ -326,7 +326,7 @@ static void state_blendfactor(DWORD state, IWineD3DStateBlockImpl *stateblock, W
...
@@ -326,7 +326,7 @@ static void state_blendfactor(DWORD state, IWineD3DStateBlockImpl *stateblock, W
TRACE
(
"Setting BlendFactor to %d
\n
"
,
stateblock
->
renderState
[
WINED3DRS_BLENDFACTOR
]);
TRACE
(
"Setting BlendFactor to %d
\n
"
,
stateblock
->
renderState
[
WINED3DRS_BLENDFACTOR
]);
D3DCOLORTOGLFLOAT4
(
stateblock
->
renderState
[
WINED3DRS_BLENDFACTOR
],
col
);
D3DCOLORTOGLFLOAT4
(
stateblock
->
renderState
[
WINED3DRS_BLENDFACTOR
],
col
);
glBlendColor
(
col
[
0
],
col
[
1
],
col
[
2
],
col
[
3
]
);
GL_EXTCALL
(
glBlendColor
(
col
[
0
],
col
[
1
],
col
[
2
],
col
[
3
])
);
checkGLcall
(
"glBlendColor"
);
checkGLcall
(
"glBlendColor"
);
}
}
...
...
include/wine/wined3d_gl.h
View file @
2c12c17a
...
@@ -34,13 +34,10 @@
...
@@ -34,13 +34,10 @@
#undef WINAPI
#undef WINAPI
#define XMD_H
/* This is to prevent the Xmd.h inclusion bug :-/ */
#define XMD_H
/* This is to prevent the Xmd.h inclusion bug :-/ */
#define GL_GLEXT_
PROTOTYPES
#define GL_GLEXT_
LEGACY
#include <GL/gl.h>
#include <GL/gl.h>
#define GLX_GLXEXT_PROTOTYPES
#define GLX_GLXEXT_PROTOTYPES
#include <GL/glx.h>
#include <GL/glx.h>
#ifdef HAVE_GL_GLEXT_H
# include <GL/glext.h>
#endif
#undef XMD_H
#undef XMD_H
#undef APIENTRY
#undef APIENTRY
...
@@ -63,6 +60,7 @@
...
@@ -63,6 +60,7 @@
/* GL_ARB_draw_buffers */
/* GL_ARB_draw_buffers */
#ifndef GL_ARB_draw_buffers
#ifndef GL_ARB_draw_buffers
#define GL_ARB_draw_buffers 1
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
#define GL_DRAW_BUFFER0_ARB 0x8825
#define GL_DRAW_BUFFER0_ARB 0x8825
#define GL_DRAW_BUFFER1_ARB 0x8826
#define GL_DRAW_BUFFER1_ARB 0x8826
...
@@ -85,6 +83,7 @@ typedef void (APIENTRY *PGLFNDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs)
...
@@ -85,6 +83,7 @@ typedef void (APIENTRY *PGLFNDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs)
/* GL_ARB_imaging */
/* GL_ARB_imaging */
#ifndef GL_ARB_imaging
#ifndef GL_ARB_imaging
#define GL_ARB_imaging 1
#define GL_CONSTANT_COLOR 0x8001
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_CONSTANT_ALPHA 0x8003
...
@@ -421,6 +420,7 @@ typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat p
...
@@ -421,6 +420,7 @@ typedef void (APIENTRY * PGLFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat p
typedef
void
(
APIENTRY
*
PGLFNGLPOINTPARAMETERFVEXTPROC
)
(
GLenum
pname
,
const
GLfloat
*
params
);
typedef
void
(
APIENTRY
*
PGLFNGLPOINTPARAMETERFVEXTPROC
)
(
GLenum
pname
,
const
GLfloat
*
params
);
/* GL_EXT_texture3D */
/* GL_EXT_texture3D */
#ifndef GL_EXT_texture3D
#ifndef GL_EXT_texture3D
#define GL_EXT_texture3D 1
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
...
@@ -497,6 +497,12 @@ typedef void (APIENTRY * PGLFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint leve
...
@@ -497,6 +497,12 @@ typedef void (APIENTRY * PGLFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint leve
#define GL_ARB_texture_border_clamp 1
#define GL_ARB_texture_border_clamp 1
#define GL_CLAMP_TO_BORDER_ARB 0x812D
#define GL_CLAMP_TO_BORDER_ARB 0x812D
#endif
#endif
/* GL_EXT_texture_filter_anisotropic */
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_EXT_texture_filter_anisotropic 1
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#endif
/* GL_ARB_texture_mirrored_repeat (full support GL1.4) */
/* GL_ARB_texture_mirrored_repeat (full support GL1.4) */
#ifndef GL_ARB_texture_mirrored_repeat
#ifndef GL_ARB_texture_mirrored_repeat
#define GL_ARB_texture_mirrored_repeat 1
#define GL_ARB_texture_mirrored_repeat 1
...
@@ -717,8 +723,23 @@ typedef GLboolean (APIENTRY * PGLFNISPROGRAMARBPROC) (GLuint program);
...
@@ -717,8 +723,23 @@ typedef GLboolean (APIENTRY * PGLFNISPROGRAMARBPROC) (GLuint program);
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
#endif
#endif
/* GL_ARB_multisample */
#ifndef GL_ARB_multisample
#define GL_ARB_multisample 1
#define GL_MULTISAMPLE_ARB 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
#define GL_SAMPLES_ARB 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
#endif
typedef
void
(
APIENTRY
*
WINED3D_PFNGLSAMPLECOVERAGEARBPROC
)
(
GLclampf
value
,
GLboolean
invert
);
/* GL_ARB_vertex_buffer_object */
/* GL_ARB_vertex_buffer_object */
#ifndef GL_ARB_vertex_buffer_object
#ifndef GL_ARB_vertex_buffer_object
#define GL_ARB_vertex_buffer_object 1
#define GL_BUFFER_SIZE_ARB 0x8764
#define GL_BUFFER_SIZE_ARB 0x8764
#define GL_BUFFER_USAGE_ARB 0x8765
#define GL_BUFFER_USAGE_ARB 0x8765
#define GL_ARRAY_BUFFER_ARB 0x8892
#define GL_ARRAY_BUFFER_ARB 0x8892
...
@@ -880,6 +901,53 @@ typedef GLhandleARB (APIENTRY * WINED3D_PFNGLGETHANDLEARBPROC) (GLenum pname);
...
@@ -880,6 +901,53 @@ typedef GLhandleARB (APIENTRY * WINED3D_PFNGLGETHANDLEARBPROC) (GLenum pname);
typedef
void
(
APIENTRY
*
WINED3D_PFNGLGETSHADERSOURCEARBPROC
)
(
GLhandleARB
obj
,
GLsizei
maxLength
,
GLsizei
*
length
,
GLcharARB
*
source
);
typedef
void
(
APIENTRY
*
WINED3D_PFNGLGETSHADERSOURCEARBPROC
)
(
GLhandleARB
obj
,
GLsizei
maxLength
,
GLsizei
*
length
,
GLcharARB
*
source
);
typedef
void
(
APIENTRY
*
WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC
)
(
GLhandleARB
programObj
,
GLuint
index
,
const
GLcharARB
*
name
);
typedef
void
(
APIENTRY
*
WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC
)
(
GLhandleARB
programObj
,
GLuint
index
,
const
GLcharARB
*
name
);
typedef
GLint
(
APIENTRY
*
WINED3D_PFNGLGETATTRIBLOCATIONARBPROC
)
(
GLhandleARB
programObj
,
const
GLcharARB
*
name
);
typedef
GLint
(
APIENTRY
*
WINED3D_PFNGLGETATTRIBLOCATIONARBPROC
)
(
GLhandleARB
programObj
,
const
GLcharARB
*
name
);
/* GL_EXT_texture */
#ifndef GL_EXT_texture
#define GL_EXT_texture 1
#define GL_ALPHA4_EXT 0x803B
#define GL_ALPHA8_EXT 0x803C
#define GL_ALPHA12_EXT 0x803D
#define GL_ALPHA16_EXT 0x803E
#define GL_LUMINANCE4_EXT 0x803F
#define GL_LUMINANCE8_EXT 0x8040
#define GL_LUMINANCE12_EXT 0x8041
#define GL_LUMINANCE16_EXT 0x8042
#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
#define GL_INTENSITY_EXT 0x8049
#define GL_INTENSITY4_EXT 0x804A
#define GL_INTENSITY8_EXT 0x804B
#define GL_INTENSITY12_EXT 0x804C
#define GL_INTENSITY16_EXT 0x804D
#define GL_RGB2_EXT 0x804E
#define GL_RGB4_EXT 0x804F
#define GL_RGB5_EXT 0x8050
#define GL_RGB8_EXT 0x8051
#define GL_RGB10_EXT 0x8052
#define GL_RGB12_EXT 0x8053
#define GL_RGB16_EXT 0x8054
#define GL_RGBA2_EXT 0x8055
#define GL_RGBA4_EXT 0x8056
#define GL_RGB5_A1_EXT 0x8057
#define GL_RGBA8_EXT 0x8058
#define GL_RGB10_A2_EXT 0x8059
#define GL_RGBA12_EXT 0x805A
#define GL_RGBA16_EXT 0x805B
#define GL_TEXTURE_RED_SIZE_EXT 0x805C
#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
#define GL_REPLACE_EXT 0x8062
#define GL_PROXY_TEXTURE_1D_EXT 0x8063
#define GL_PROXY_TEXTURE_2D_EXT 0x8064
#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
#endif
/* GL_EXT_texture_compression_s3tc */
/* GL_EXT_texture_compression_s3tc */
#ifndef GL_EXT_texture_compression_s3tc
#ifndef GL_EXT_texture_compression_s3tc
#define GL_EXT_texture_compression_s3tc 1
#define GL_EXT_texture_compression_s3tc 1
...
@@ -901,6 +969,23 @@ typedef void (APIENTRY * PGLFNGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint l
...
@@ -901,6 +969,23 @@ typedef void (APIENTRY * PGLFNGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint l
#define GL_INCR_WRAP_EXT 0x8507
#define GL_INCR_WRAP_EXT 0x8507
#define GL_DECR_WRAP_EXT 0x8508
#define GL_DECR_WRAP_EXT 0x8508
#endif
#endif
/* GL_EXT_vertex_weighting */
#ifndef GL_EXT_vertex_weighting
#define GL_EXT_vertex_weighting 1
#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
#define GL_MODELVIEW1_MATRIX_EXT 0x8506
#define GL_VERTEX_WEIGHTING_EXT 0x8509
#define GL_MODELVIEW0_EXT GL_MODELVIEW
#define GL_MODELVIEW1_EXT 0x850A
#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
#endif
/* GL_NV_fog_distance */
/* GL_NV_fog_distance */
#ifndef GL_NV_fog_distance
#ifndef GL_NV_fog_distance
#define GL_NV_fog_distance 1
#define GL_NV_fog_distance 1
...
@@ -915,6 +1000,15 @@ typedef void (APIENTRY * PGLFNGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint l
...
@@ -915,6 +1000,15 @@ typedef void (APIENTRY * PGLFNGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint l
#define GL_NORMAL_MAP_NV 0x8511
#define GL_NORMAL_MAP_NV 0x8511
#define GL_REFLECTION_MAP_NV 0x8512
#define GL_REFLECTION_MAP_NV 0x8512
#endif
#endif
/* GL_NV_texture_env_combine4 */
#ifndef GL_NV_texture_env_combine4
#define GL_NV_texture_env_combine4 1
#define GL_COMBINE4_NV 0x8503
#define GL_SOURCE3_RGB_NV 0x8583
#define GL_SOURCE3_ALPHA_NV 0x858B
#define GL_OPERAND3_RGB_NV 0x8593
#define GL_OPERAND3_ALPHA_NV 0x859B
#endif
/* GL_NV_register_combiners */
/* GL_NV_register_combiners */
#ifndef GL_NV_register_combiners
#ifndef GL_NV_register_combiners
#define GL_NV_register_combiners 1
#define GL_NV_register_combiners 1
...
@@ -1181,6 +1275,7 @@ typedef void (APIENTRY * PGLFNSTENCILOPSEPARATEATIPROC) (GLenum, GLenum, GLenum,
...
@@ -1181,6 +1275,7 @@ typedef void (APIENTRY * PGLFNSTENCILOPSEPARATEATIPROC) (GLenum, GLenum, GLenum,
typedef
void
(
APIENTRY
*
PGLFNSTENCILFUNCSEPARATEATIPROC
)
(
GLenum
,
GLenum
,
GLint
,
GLuint
);
typedef
void
(
APIENTRY
*
PGLFNSTENCILFUNCSEPARATEATIPROC
)
(
GLenum
,
GLenum
,
GLint
,
GLuint
);
/* GL_NV_fence */
/* GL_NV_fence */
#ifndef GL_NV_fence
#ifndef GL_NV_fence
#define GL_NV_fence 1
#define GL_ALL_COMPLETED_NV 0x84F2
#define GL_ALL_COMPLETED_NV 0x84F2
#define GL_FENCE_STATUS_NV 0x84F3
#define GL_FENCE_STATUS_NV 0x84F3
#define GL_FENCE_CONDITION_NV 0x84F4
#define GL_FENCE_CONDITION_NV 0x84F4
...
@@ -1194,6 +1289,7 @@ typedef GLboolean (APIENTRY * PGLFNISFENCENVPROC) (GLuint);
...
@@ -1194,6 +1289,7 @@ typedef GLboolean (APIENTRY * PGLFNISFENCENVPROC) (GLuint);
typedef
void
(
APIENTRY
*
PGLFNGETFENCEIVNVPROC
)
(
GLuint
,
GLenum
,
GLint
*
);
typedef
void
(
APIENTRY
*
PGLFNGETFENCEIVNVPROC
)
(
GLuint
,
GLenum
,
GLint
*
);
/* GL_APPLE_fence */
/* GL_APPLE_fence */
#ifndef GL_APPLE_fence
#ifndef GL_APPLE_fence
#define GL_APPLE_fence 1
#define GL_DRAW_PIXELS_APPLE 0x8A0A
#define GL_DRAW_PIXELS_APPLE 0x8A0A
#define GL_FENCE_APPLE 0x84F3
#define GL_FENCE_APPLE 0x84F3
#endif
#endif
...
@@ -1207,10 +1303,12 @@ typedef GLboolean (APIENTRY * PGLFNTESTOBJECTAPPLEPROC) (GLenum, GLuint);
...
@@ -1207,10 +1303,12 @@ typedef GLboolean (APIENTRY * PGLFNTESTOBJECTAPPLEPROC) (GLenum, GLuint);
typedef
void
(
APIENTRY
*
PGLFNFINISHOBJECTAPPLEPROC
)
(
GLenum
,
GLuint
);
typedef
void
(
APIENTRY
*
PGLFNFINISHOBJECTAPPLEPROC
)
(
GLenum
,
GLuint
);
/* GL_APPLE_client_storage */
/* GL_APPLE_client_storage */
#ifndef GL_APPLE_client_storage
#ifndef GL_APPLE_client_storage
#define GL_APPLE_client_storage 1
#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
#endif
#endif
/* GL_ATI_envmap_bumpmap */
/* GL_ATI_envmap_bumpmap */
#ifndef GL_ATI_envmap_bumpmap
#ifndef GL_ATI_envmap_bumpmap
#define GL_ATI_envmap_bumpmap 1
#define GL_BUMP_ROT_MATRIX_ATI 0x8775
#define GL_BUMP_ROT_MATRIX_ATI 0x8775
#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
...
@@ -1412,6 +1510,7 @@ typedef void (APIENTRY * PGLFNVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint
...
@@ -1412,6 +1510,7 @@ typedef void (APIENTRY * PGLFNVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint
typedef
void
(
APIENTRY
*
PGLFNVERTEXATTRIB4USVPROC
)
(
GLuint
index
,
const
GLushort
*
v
);
typedef
void
(
APIENTRY
*
PGLFNVERTEXATTRIB4USVPROC
)
(
GLuint
index
,
const
GLushort
*
v
);
typedef
void
(
APIENTRY
*
PGLFNVERTEXATTRIBPOINTERPROC
)
(
GLuint
index
,
GLint
size
,
GLenum
type
,
GLboolean
normalized
,
GLsizei
stride
,
const
GLvoid
*
pointer
);
typedef
void
(
APIENTRY
*
PGLFNVERTEXATTRIBPOINTERPROC
)
(
GLuint
index
,
GLint
size
,
GLenum
type
,
GLboolean
normalized
,
GLsizei
stride
,
const
GLvoid
*
pointer
);
/****************************************************
/****************************************************
* OpenGL Official Version
* OpenGL Official Version
* defines
* defines
...
@@ -1618,6 +1717,8 @@ typedef enum _GL_SupportedExt {
...
@@ -1618,6 +1717,8 @@ typedef enum _GL_SupportedExt {
/* GL_ARB_imaging */
\
/* GL_ARB_imaging */
\
USE_GL_FUNC(PGLFNBLENDCOLORPROC, glBlendColor); \
USE_GL_FUNC(PGLFNBLENDCOLORPROC, glBlendColor); \
USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, glBlendEquation); \
USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, glBlendEquation); \
/* GL_ARB_multisample */
\
USE_GL_FUNC(WINED3D_PFNGLSAMPLECOVERAGEARBPROC, glSampleCoverageARB); \
/* GL_ARB_multitexture */
\
/* GL_ARB_multitexture */
\
USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB); \
USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, glActiveTextureARB); \
USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, glClientActiveTextureARB); \
USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, glClientActiveTextureARB); \
...
...
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