Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
2c450571
Commit
2c450571
authored
Apr 14, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 15, 2011
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Remove COM from the volume implementation.
parent
44c52c16
Show whitespace changes
Inline
Side-by-side
Showing
15 changed files
with
167 additions
and
215 deletions
+167
-215
device.c
dlls/d3d10core/device.c
+1
-1
texture.c
dlls/d3d10core/texture.c
+2
-2
d3d8_private.h
dlls/d3d8/d3d8_private.h
+1
-7
device.c
dlls/d3d8/device.c
+3
-3
volume.c
dlls/d3d8/volume.c
+9
-9
d3d9_private.h
dlls/d3d9/d3d9_private.h
+1
-7
device.c
dlls/d3d9/device.c
+3
-3
volume.c
dlls/d3d9/volume.c
+9
-19
ddraw.c
dlls/ddraw/ddraw.c
+1
-1
device.c
dlls/wined3d/device.c
+6
-6
texture.c
dlls/wined3d/texture.c
+1
-1
volume.c
dlls/wined3d/volume.c
+92
-129
wined3d.spec
dlls/wined3d/wined3d.spec
+13
-0
wined3d_private.h
dlls/wined3d/wined3d_private.h
+5
-5
wined3d.idl
include/wine/wined3d.idl
+20
-22
No files found.
dlls/d3d10core/device.c
View file @
2c450571
...
...
@@ -1446,7 +1446,7 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3
static
HRESULT
STDMETHODCALLTYPE
device_parent_CreateVolume
(
IWineD3DDeviceParent
*
iface
,
void
*
container_parent
,
UINT
width
,
UINT
height
,
UINT
depth
,
enum
wined3d_format_id
format
,
WINED3DPOOL
pool
,
DWORD
usage
,
IWineD3DV
olume
**
volume
)
WINED3DPOOL
pool
,
DWORD
usage
,
struct
wined3d_v
olume
**
volume
)
{
HRESULT
hr
;
...
...
dlls/d3d10core/texture.c
View file @
2c450571
...
...
@@ -363,7 +363,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UIN
if
(
!
(
sub_resource
=
wined3d_texture_get_sub_resource
(
texture
->
wined3d_texture
,
sub_resource_idx
)))
hr
=
E_INVALIDARG
;
else
if
(
SUCCEEDED
(
hr
=
IWineD3DVolume_M
ap
(
wined3d_volume_from_resource
(
sub_resource
),
else
if
(
SUCCEEDED
(
hr
=
wined3d_volume_m
ap
(
wined3d_volume_from_resource
(
sub_resource
),
&
wined3d_map_desc
,
NULL
,
0
)))
{
mapped_texture
->
pData
=
wined3d_map_desc
.
pBits
;
...
...
@@ -384,7 +384,7 @@ static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT
if
(
!
(
sub_resource
=
wined3d_texture_get_sub_resource
(
texture
->
wined3d_texture
,
sub_resource_idx
)))
return
;
IWineD3DVolume_U
nmap
(
wined3d_volume_from_resource
(
sub_resource
));
wined3d_volume_u
nmap
(
wined3d_volume_from_resource
(
sub_resource
));
}
static
void
STDMETHODCALLTYPE
d3d10_texture3d_GetDesc
(
ID3D10Texture3D
*
iface
,
D3D10_TEXTURE3D_DESC
*
desc
)
...
...
dlls/d3d8/d3d8_private.h
View file @
2c450571
...
...
@@ -203,14 +203,8 @@ struct IDirect3DVolume8Impl
{
IDirect3DVolume8
IDirect3DVolume8_iface
;
LONG
ref
;
/* IDirect3DVolume8 fields */
IWineD3DVolume
*
wineD3DVolume
;
/* The volume container */
struct
wined3d_volume
*
wined3d_volume
;
IUnknown
*
container
;
/* If set forward refcounting to this object */
IUnknown
*
forwardReference
;
};
...
...
dlls/d3d8/device.c
View file @
2c450571
...
...
@@ -2861,7 +2861,7 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3
static
HRESULT
STDMETHODCALLTYPE
device_parent_CreateVolume
(
IWineD3DDeviceParent
*
iface
,
void
*
container_parent
,
UINT
width
,
UINT
height
,
UINT
depth
,
enum
wined3d_format_id
format
,
WINED3DPOOL
pool
,
DWORD
usage
,
IWineD3DV
olume
**
volume
)
WINED3DPOOL
pool
,
DWORD
usage
,
struct
wined3d_v
olume
**
volume
)
{
IDirect3DDevice8Impl
*
This
=
impl_from_IWineD3DDeviceParent
(
iface
);
IDirect3DVolume8Impl
*
object
;
...
...
@@ -2887,8 +2887,8 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent
return
hr
;
}
*
volume
=
object
->
wine
D3DV
olume
;
IWineD3DVolume_AddR
ef
(
*
volume
);
*
volume
=
object
->
wine
d3d_v
olume
;
wined3d_volume_incr
ef
(
*
volume
);
IDirect3DVolume8_Release
(
&
object
->
IDirect3DVolume8_iface
);
object
->
container
=
container_parent
;
...
...
dlls/d3d8/volume.c
View file @
2c450571
...
...
@@ -66,7 +66,7 @@ static ULONG WINAPI IDirect3DVolume8Impl_AddRef(IDirect3DVolume8 *iface)
if
(
ref
==
1
)
{
wined3d_mutex_lock
();
IWineD3DVolume_AddRef
(
This
->
wineD3DV
olume
);
wined3d_volume_incref
(
This
->
wined3d_v
olume
);
wined3d_mutex_unlock
();
}
...
...
@@ -93,7 +93,7 @@ static ULONG WINAPI IDirect3DVolume8Impl_Release(IDirect3DVolume8 *iface)
if
(
ref
==
0
)
{
wined3d_mutex_lock
();
IWineD3DVolume_Release
(
This
->
wineD3DV
olume
);
wined3d_volume_decref
(
This
->
wined3d_v
olume
);
wined3d_mutex_unlock
();
}
...
...
@@ -132,7 +132,7 @@ static HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(IDirect3DVolume8 *ifac
iface
,
debugstr_guid
(
refguid
),
pData
,
SizeOfData
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DVolume_SetPrivateData
(
This
->
wineD3DV
olume
,
refguid
,
pData
,
SizeOfData
,
Flags
);
hr
=
wined3d_volume_set_private_data
(
This
->
wined3d_v
olume
,
refguid
,
pData
,
SizeOfData
,
Flags
);
wined3d_mutex_unlock
();
return
hr
;
...
...
@@ -148,7 +148,7 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(IDirect3DVolume8 *ifac
iface
,
debugstr_guid
(
refguid
),
pData
,
pSizeOfData
);
wined3d_mutex_lock
();
hr
=
IWineD3DVolume_GetPrivateData
(
This
->
wineD3DV
olume
,
refguid
,
pData
,
pSizeOfData
);
hr
=
wined3d_volume_get_private_data
(
This
->
wined3d_v
olume
,
refguid
,
pData
,
pSizeOfData
);
wined3d_mutex_unlock
();
return
hr
;
...
...
@@ -162,7 +162,7 @@ static HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(IDirect3DVolume8 *ifa
TRACE
(
"iface %p, guid %s.
\n
"
,
iface
,
debugstr_guid
(
refguid
));
wined3d_mutex_lock
();
hr
=
IWineD3DVolume_FreePrivateData
(
This
->
wineD3DV
olume
,
refguid
);
hr
=
wined3d_volume_free_private_data
(
This
->
wined3d_v
olume
,
refguid
);
wined3d_mutex_unlock
();
return
hr
;
...
...
@@ -195,7 +195,7 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(IDirect3DVolume8 *iface, D3DV
TRACE
(
"iface %p, desc %p.
\n
"
,
iface
,
desc
);
wined3d_mutex_lock
();
wined3d_resource
=
IWineD3DVolume_GetResource
(
This
->
wineD3DV
olume
);
wined3d_resource
=
wined3d_volume_get_resource
(
This
->
wined3d_v
olume
);
wined3d_resource_get_desc
(
wined3d_resource
,
&
wined3d_desc
);
wined3d_mutex_unlock
();
...
...
@@ -221,7 +221,7 @@ static HRESULT WINAPI IDirect3DVolume8Impl_LockBox(IDirect3DVolume8 *iface,
iface
,
pLockedVolume
,
pBox
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DVolume_Map
(
This
->
wineD3DV
olume
,
(
WINED3DLOCKED_BOX
*
)
pLockedVolume
,
hr
=
wined3d_volume_map
(
This
->
wined3d_v
olume
,
(
WINED3DLOCKED_BOX
*
)
pLockedVolume
,
(
const
WINED3DBOX
*
)
pBox
,
Flags
);
wined3d_mutex_unlock
();
...
...
@@ -236,7 +236,7 @@ static HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(IDirect3DVolume8 *iface)
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
hr
=
IWineD3DVolume_Unmap
(
This
->
wineD3DV
olume
);
hr
=
wined3d_volume_unmap
(
This
->
wined3d_v
olume
);
wined3d_mutex_unlock
();
return
hr
;
...
...
@@ -278,7 +278,7 @@ HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device,
volume
->
ref
=
1
;
hr
=
IWineD3DDevice_CreateVolume
(
device
->
WineD3DDevice
,
width
,
height
,
depth
,
usage
,
format
,
pool
,
volume
,
&
d3d8_volume_wined3d_parent_ops
,
&
volume
->
wine
D3DV
olume
);
format
,
pool
,
volume
,
&
d3d8_volume_wined3d_parent_ops
,
&
volume
->
wine
d3d_v
olume
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to create wined3d volume, hr %#x.
\n
"
,
hr
);
...
...
dlls/d3d9/d3d9_private.h
View file @
2c450571
...
...
@@ -190,14 +190,8 @@ typedef struct IDirect3DVolume9Impl
/* IUnknown fields */
const
IDirect3DVolume9Vtbl
*
lpVtbl
;
LONG
ref
;
/* IDirect3DVolume9 fields */
IWineD3DVolume
*
wineD3DVolume
;
/* The volume container */
struct
wined3d_volume
*
wined3d_volume
;
IUnknown
*
container
;
/* If set forward refcounting to this object */
IUnknown
*
forwardReference
;
}
IDirect3DVolume9Impl
;
...
...
dlls/d3d9/device.c
View file @
2c450571
...
...
@@ -3120,7 +3120,7 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3
static
HRESULT
STDMETHODCALLTYPE
device_parent_CreateVolume
(
IWineD3DDeviceParent
*
iface
,
void
*
container_parent
,
UINT
width
,
UINT
height
,
UINT
depth
,
enum
wined3d_format_id
format
,
WINED3DPOOL
pool
,
DWORD
usage
,
IWineD3DV
olume
**
volume
)
WINED3DPOOL
pool
,
DWORD
usage
,
struct
wined3d_v
olume
**
volume
)
{
struct
IDirect3DDevice9Impl
*
This
=
device_from_device_parent
(
iface
);
IDirect3DVolume9Impl
*
object
;
...
...
@@ -3146,8 +3146,8 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent
return
hr
;
}
*
volume
=
object
->
wine
D3DV
olume
;
IWineD3DVolume_AddR
ef
(
*
volume
);
*
volume
=
object
->
wine
d3d_v
olume
;
wined3d_volume_incr
ef
(
*
volume
);
IDirect3DVolume9_Release
((
IDirect3DVolume9
*
)
object
);
object
->
container
=
container_parent
;
...
...
dlls/d3d9/volume.c
View file @
2c450571
...
...
@@ -60,7 +60,7 @@ static ULONG WINAPI IDirect3DVolume9Impl_AddRef(LPDIRECT3DVOLUME9 iface) {
if
(
ref
==
1
)
{
wined3d_mutex_lock
();
IWineD3DVolume_AddRef
(
This
->
wineD3DV
olume
);
wined3d_volume_incref
(
This
->
wined3d_v
olume
);
wined3d_mutex_unlock
();
}
...
...
@@ -85,7 +85,7 @@ static ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface) {
if
(
ref
==
0
)
{
wined3d_mutex_lock
();
IWineD3DVolume_Release
(
This
->
wineD3DV
olume
);
wined3d_volume_decref
(
This
->
wined3d_v
olume
);
wined3d_mutex_unlock
();
}
...
...
@@ -122,9 +122,7 @@ static HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(LPDIRECT3DVOLUME9 ifac
iface
,
debugstr_guid
(
refguid
),
pData
,
SizeOfData
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DVolume_SetPrivateData
(
This
->
wineD3DVolume
,
refguid
,
pData
,
SizeOfData
,
Flags
);
hr
=
wined3d_volume_set_private_data
(
This
->
wined3d_volume
,
refguid
,
pData
,
SizeOfData
,
Flags
);
wined3d_mutex_unlock
();
return
hr
;
...
...
@@ -138,9 +136,7 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 ifac
iface
,
debugstr_guid
(
refguid
),
pData
,
pSizeOfData
);
wined3d_mutex_lock
();
hr
=
IWineD3DVolume_GetPrivateData
(
This
->
wineD3DVolume
,
refguid
,
pData
,
pSizeOfData
);
hr
=
wined3d_volume_get_private_data
(
This
->
wined3d_volume
,
refguid
,
pData
,
pSizeOfData
);
wined3d_mutex_unlock
();
return
hr
;
...
...
@@ -153,9 +149,7 @@ static HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(LPDIRECT3DVOLUME9 ifa
TRACE
(
"iface %p, guid %s.
\n
"
,
iface
,
debugstr_guid
(
refguid
));
wined3d_mutex_lock
();
hr
=
IWineD3DVolume_FreePrivateData
(
This
->
wineD3DVolume
,
refguid
);
hr
=
wined3d_volume_free_private_data
(
This
->
wined3d_volume
,
refguid
);
wined3d_mutex_unlock
();
return
hr
;
...
...
@@ -185,7 +179,7 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(IDirect3DVolume9 *iface, D3DV
TRACE
(
"iface %p, desc %p.
\n
"
,
iface
,
desc
);
wined3d_mutex_lock
();
wined3d_resource
=
IWineD3DVolume_GetResource
(
This
->
wineD3DV
olume
);
wined3d_resource
=
wined3d_volume_get_resource
(
This
->
wined3d_v
olume
);
wined3d_resource_get_desc
(
wined3d_resource
,
&
wined3d_desc
);
wined3d_mutex_unlock
();
...
...
@@ -208,10 +202,8 @@ static HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DL
iface
,
pLockedVolume
,
pBox
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DVolume_Map
(
This
->
wineD3DVolume
,
(
WINED3DLOCKED_BOX
*
)
pLockedVolume
,
hr
=
wined3d_volume_map
(
This
->
wined3d_volume
,
(
WINED3DLOCKED_BOX
*
)
pLockedVolume
,
(
const
WINED3DBOX
*
)
pBox
,
Flags
);
wined3d_mutex_unlock
();
return
hr
;
...
...
@@ -224,9 +216,7 @@ static HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface) {
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
hr
=
IWineD3DVolume_Unmap
(
This
->
wineD3DVolume
);
hr
=
wined3d_volume_unmap
(
This
->
wined3d_volume
);
wined3d_mutex_unlock
();
return
hr
;
...
...
@@ -268,7 +258,7 @@ HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device,
volume
->
ref
=
1
;
hr
=
IWineD3DDevice_CreateVolume
(
device
->
WineD3DDevice
,
width
,
height
,
depth
,
usage
&
WINED3DUSAGE_MASK
,
format
,
pool
,
volume
,
&
d3d9_volume_wined3d_parent_ops
,
&
volume
->
wine
D3DV
olume
);
format
,
pool
,
volume
,
&
d3d9_volume_wined3d_parent_ops
,
&
volume
->
wine
d3d_v
olume
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to create wined3d volume, hr %#x.
\n
"
,
hr
);
...
...
dlls/ddraw/ddraw.c
View file @
2c450571
...
...
@@ -5877,7 +5877,7 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3
static
HRESULT
STDMETHODCALLTYPE
device_parent_CreateVolume
(
IWineD3DDeviceParent
*
iface
,
void
*
container_parent
,
UINT
width
,
UINT
height
,
UINT
depth
,
enum
wined3d_format_id
format
,
WINED3DPOOL
pool
,
DWORD
usage
,
IWineD3DV
olume
**
volume
)
WINED3DPOOL
pool
,
DWORD
usage
,
struct
wined3d_v
olume
**
volume
)
{
TRACE
(
"iface %p, container_parent %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p
\n
"
,
iface
,
container_parent
,
width
,
height
,
depth
,
format
,
pool
,
usage
,
volume
);
...
...
dlls/wined3d/device.c
View file @
2c450571
...
...
@@ -5100,22 +5100,22 @@ static HRESULT IWineD3DDeviceImpl_UpdateVolume(IWineD3DDevice *iface,
/* TODO: Implement direct loading into the gl volume instead of using memcpy and
* dirtification to improve loading performance.
*/
hr
=
IWineD3DVolume_M
ap
(
pSourceVolume
,
&
src
,
NULL
,
WINED3DLOCK_READONLY
);
hr
=
wined3d_volume_m
ap
(
pSourceVolume
,
&
src
,
NULL
,
WINED3DLOCK_READONLY
);
if
(
FAILED
(
hr
))
return
hr
;
hr
=
IWineD3DVolume_M
ap
(
pDestinationVolume
,
&
dst
,
NULL
,
WINED3DLOCK_DISCARD
);
hr
=
wined3d_volume_m
ap
(
pDestinationVolume
,
&
dst
,
NULL
,
WINED3DLOCK_DISCARD
);
if
(
FAILED
(
hr
))
{
IWineD3DVolume_U
nmap
(
pSourceVolume
);
wined3d_volume_u
nmap
(
pSourceVolume
);
return
hr
;
}
memcpy
(
dst
.
pBits
,
src
.
pBits
,
((
IWineD3DVolumeImpl
*
)
pDestinationVolume
)
->
resource
.
size
);
hr
=
IWineD3DVolume_U
nmap
(
pDestinationVolume
);
hr
=
wined3d_volume_u
nmap
(
pDestinationVolume
);
if
(
FAILED
(
hr
))
IWineD3DVolume_U
nmap
(
pSourceVolume
);
wined3d_volume_u
nmap
(
pSourceVolume
);
else
hr
=
IWineD3DVolume_U
nmap
(
pSourceVolume
);
hr
=
wined3d_volume_u
nmap
(
pSourceVolume
);
return
hr
;
}
...
...
dlls/wined3d/texture.c
View file @
2c450571
...
...
@@ -1186,7 +1186,7 @@ static void texture3d_sub_resource_cleanup(struct wined3d_resource *sub_resource
/* Cleanup the container. */
volume_set_container
(
volume
,
NULL
);
IWineD3DVolume_Release
((
IWineD3DVolume
*
)
volume
);
wined3d_volume_decref
(
volume
);
}
/* Do not call while under the GL lock. */
...
...
dlls/wined3d/volume.c
View file @
2c450571
...
...
@@ -4,7 +4,7 @@
* Copyright 2002-2005 Jason Edmeades
* Copyright 2002-2005 Raphael Junqueira
* Copyright 2005 Oliver Stieber
* Copyright 2009-201
0
Henri Verbeet for CodeWeavers
* Copyright 2009-201
1
Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
...
...
@@ -27,7 +27,7 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d_surface
);
/* Context activation is done by the caller. */
static
void
volume_bind_and_dirtify
(
struct
IWineD3DVolumeImpl
*
volume
,
const
struct
wined3d_gl_info
*
gl_info
)
static
void
volume_bind_and_dirtify
(
struct
wined3d_volume
*
volume
,
const
struct
wined3d_gl_info
*
gl_info
)
{
struct
wined3d_texture
*
container
=
volume
->
container
;
DWORD
active_sampler
;
...
...
@@ -62,7 +62,7 @@ static void volume_bind_and_dirtify(struct IWineD3DVolumeImpl *volume, const str
container
->
texture_ops
->
texture_bind
(
container
,
gl_info
,
FALSE
);
}
void
volume_add_dirty_box
(
struct
IWineD3DVolumeImpl
*
volume
,
const
WINED3DBOX
*
dirty_box
)
void
volume_add_dirty_box
(
struct
wined3d_volume
*
volume
,
const
WINED3DBOX
*
dirty_box
)
{
volume
->
dirty
=
TRUE
;
if
(
dirty_box
)
...
...
@@ -128,195 +128,160 @@ static void volume_unload(struct wined3d_resource *resource)
resource_unload
(
resource
);
}
/* *******************************************
IWineD3DVolume IUnknown parts follow
******************************************* */
static
HRESULT
WINAPI
IWineD3DVolumeImpl_QueryInterface
(
IWineD3DVolume
*
iface
,
REFIID
riid
,
void
**
object
)
ULONG
CDECL
wined3d_volume_incref
(
struct
wined3d_volume
*
volume
)
{
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
object
);
ULONG
refcount
=
InterlockedIncrement
(
&
volume
->
resource
.
ref
);
if
(
IsEqualGUID
(
riid
,
&
IID_IWineD3DVolume
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DResource
)
||
IsEqualGUID
(
riid
,
&
IID_IWineD3DBase
)
||
IsEqualGUID
(
riid
,
&
IID_IUnknown
))
{
IUnknown_AddRef
(
iface
);
*
object
=
iface
;
return
S_OK
;
}
WARN
(
"%s not implemented, returning E_NOINTERFACE.
\n
"
,
debugstr_guid
(
riid
));
*
object
=
NULL
;
return
E_NOINTERFACE
;
}
TRACE
(
"%p increasing refcount to %u.
\n
"
,
volume
,
refcount
);
static
ULONG
WINAPI
IWineD3DVolumeImpl_AddRef
(
IWineD3DVolume
*
iface
)
{
IWineD3DVolumeImpl
*
This
=
(
IWineD3DVolumeImpl
*
)
iface
;
TRACE
(
"(%p) : AddRef increasing from %d
\n
"
,
This
,
This
->
resource
.
ref
);
return
InterlockedIncrement
(
&
This
->
resource
.
ref
);
return
refcount
;
}
/* Do not call while under the GL lock. */
static
ULONG
WINAPI
IWineD3DVolumeImpl_Release
(
IWineD3DVolume
*
iface
)
{
IWineD3DVolumeImpl
*
This
=
(
IWineD3DVolumeImpl
*
)
iface
;
ULONG
ref
;
TRACE
(
"(%p) : Releasing from %d
\n
"
,
This
,
This
->
resource
.
ref
);
ref
=
InterlockedDecrement
(
&
This
->
resource
.
ref
);
ULONG
CDECL
wined3d_volume_decref
(
struct
wined3d_volume
*
volume
)
{
ULONG
refcount
=
InterlockedDecrement
(
&
volume
->
resource
.
ref
);
if
(
!
ref
)
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
volume
,
refcount
);
if
(
!
refcount
)
{
resource_cleanup
(
&
This
->
resource
);
This
->
resource
.
parent_ops
->
wined3d_object_destroyed
(
This
->
resource
.
parent
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
resource_cleanup
(
&
volume
->
resource
);
volume
->
resource
.
parent_ops
->
wined3d_object_destroyed
(
volume
->
resource
.
parent
);
HeapFree
(
GetProcessHeap
(),
0
,
volume
);
}
return
ref
;
return
refcount
;
}
/* ****************************************************
IWineD3DVolume IWineD3DResource parts follow
**************************************************** */
static
void
*
WINAPI
IWineD3DVolumeImpl_GetParent
(
IWineD3DVolume
*
iface
)
void
*
CDECL
wined3d_volume_get_parent
(
const
struct
wined3d_volume
*
volume
)
{
TRACE
(
"
iface %p.
\n
"
,
ifac
e
);
TRACE
(
"
volume %p.
\n
"
,
volum
e
);
return
((
IWineD3DVolumeImpl
*
)
iface
)
->
resource
.
parent
;
return
volume
->
resource
.
parent
;
}
static
HRESULT
WINAPI
IWineD3DVolumeImpl_SetPrivateData
(
IWineD3DVolume
*
ifac
e
,
REFGUID
ri
id
,
const
void
*
data
,
DWORD
data_size
,
DWORD
flags
)
HRESULT
CDECL
wined3d_volume_set_private_data
(
struct
wined3d_volume
*
volum
e
,
REFGUID
gu
id
,
const
void
*
data
,
DWORD
data_size
,
DWORD
flags
)
{
return
resource_set_private_data
(
&
((
IWineD3DVolumeImpl
*
)
iface
)
->
resource
,
ri
id
,
data
,
data_size
,
flags
);
return
resource_set_private_data
(
&
volume
->
resource
,
gu
id
,
data
,
data_size
,
flags
);
}
static
HRESULT
WINAPI
IWineD3DVolumeImpl_GetPrivateData
(
IWineD3DVolume
*
ifac
e
,
HRESULT
CDECL
wined3d_volume_get_private_data
(
const
struct
wined3d_volume
*
volum
e
,
REFGUID
guid
,
void
*
data
,
DWORD
*
data_size
)
{
return
resource_get_private_data
(
&
((
IWineD3DVolumeImpl
*
)
iface
)
->
resource
,
guid
,
data
,
data_size
);
return
resource_get_private_data
(
&
volume
->
resource
,
guid
,
data
,
data_size
);
}
static
HRESULT
WINAPI
IWineD3DVolumeImpl_FreePrivateData
(
IWineD3DVolume
*
iface
,
REFGUID
ref
guid
)
HRESULT
CDECL
wined3d_volume_free_private_data
(
struct
wined3d_volume
*
volume
,
REFGUID
guid
)
{
return
resource_free_private_data
(
&
((
IWineD3DVolumeImpl
*
)
iface
)
->
resource
,
ref
guid
);
return
resource_free_private_data
(
&
volume
->
resource
,
guid
);
}
static
DWORD
WINAPI
IWineD3DVolumeImpl_SetPriority
(
IWineD3DVolume
*
ifac
e
,
DWORD
priority
)
DWORD
CDECL
wined3d_volume_set_priority
(
struct
wined3d_volume
*
volum
e
,
DWORD
priority
)
{
return
resource_set_priority
(
&
((
IWineD3DVolumeImpl
*
)
iface
)
->
resource
,
priority
);
return
resource_set_priority
(
&
volume
->
resource
,
priority
);
}
static
DWORD
WINAPI
IWineD3DVolumeImpl_GetPriority
(
IWineD3DVolume
*
ifac
e
)
DWORD
CDECL
wined3d_volume_get_priority
(
const
struct
wined3d_volume
*
volum
e
)
{
return
resource_get_priority
(
&
((
IWineD3DVolumeImpl
*
)
iface
)
->
resource
);
return
resource_get_priority
(
&
volume
->
resource
);
}
/* Do not call while under the GL lock. */
static
void
WINAPI
IWineD3DVolumeImpl_PreLoad
(
IWineD3DVolume
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
void
CDECL
wined3d_volume_preload
(
struct
wined3d_volume
*
volume
)
{
FIXME
(
"volume %p stub!
\n
"
,
volume
);
}
static
WINED3DRESOURCETYPE
WINAPI
IWineD3DVolumeImpl_GetType
(
IWineD3DVolume
*
ifac
e
)
WINED3DRESOURCETYPE
CDECL
wined3d_volume_get_type
(
const
struct
wined3d_volume
*
volum
e
)
{
return
resource_get_type
(
&
((
IWineD3DVolumeImpl
*
)
iface
)
->
resource
);
return
resource_get_type
(
&
volume
->
resource
);
}
st
atic
struct
wined3d_resource
*
WINAPI
IWineD3DVolumeImpl_GetResource
(
IWineD3DVolume
*
ifac
e
)
st
ruct
wined3d_resource
*
CDECL
wined3d_volume_get_resource
(
struct
wined3d_volume
*
volum
e
)
{
TRACE
(
"
iface %p.
\n
"
,
ifac
e
);
TRACE
(
"
volume %p.
\n
"
,
volum
e
);
return
&
((
IWineD3DVolumeImpl
*
)
iface
)
->
resource
;
return
&
volume
->
resource
;
}
static
HRESULT
WINAPI
IWineD3DVolumeImpl_Map
(
IWineD3DVolume
*
ifac
e
,
WINED3DLOCKED_BOX
*
pLockedVolume
,
const
WINED3DBOX
*
pB
ox
,
DWORD
flags
)
HRESULT
CDECL
wined3d_volume_map
(
struct
wined3d_volume
*
volum
e
,
WINED3DLOCKED_BOX
*
locked_box
,
const
WINED3DBOX
*
b
ox
,
DWORD
flags
)
{
IWineD3DVolumeImpl
*
This
=
(
IWineD3DVolumeImpl
*
)
iface
;
FIXME
(
"(%p) : pBox=%p stub
\n
"
,
This
,
pBox
);
TRACE
(
"volume %p, locked_box %p, box %p, flags %#x.
\n
"
,
volume
,
locked_box
,
box
,
flags
);
if
(
!
This
->
resource
.
allocatedMemory
)
{
This
->
resource
.
allocatedMemory
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
This
->
resource
.
size
);
}
if
(
!
volume
->
resource
.
allocatedMemory
)
volume
->
resource
.
allocatedMemory
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
volume
->
resource
.
size
);
/* fixme: should we really lock as such? */
TRACE
(
"(%p) : box=%p, output pbox=%p, allMem=%p
\n
"
,
This
,
pBox
,
pLockedVolume
,
This
->
resource
.
allocatedMemory
);
TRACE
(
"allocatedMemory %p.
\n
"
,
volume
->
resource
.
allocatedMemory
);
pLockedVolume
->
RowPitch
=
This
->
resource
.
format
->
byte_count
*
This
->
resource
.
width
;
/* Bytes / row */
pLockedVolume
->
SlicePitch
=
This
->
resource
.
format
->
byte_count
*
This
->
resource
.
width
*
This
->
resource
.
height
;
/* Bytes / slice */
if
(
!
pBox
)
{
locked_box
->
RowPitch
=
volume
->
resource
.
format
->
byte_count
*
volume
->
resource
.
width
;
/* Bytes / row */
locked_box
->
SlicePitch
=
volume
->
resource
.
format
->
byte_count
*
volume
->
resource
.
width
*
volume
->
resource
.
height
;
/* Bytes / slice */
if
(
!
box
)
{
TRACE
(
"No box supplied - all is ok
\n
"
);
pLockedVolume
->
pBits
=
This
->
resource
.
allocatedMemory
;
This
->
lockedBox
.
Left
=
0
;
This
->
lockedBox
.
Top
=
0
;
This
->
lockedBox
.
Front
=
0
;
This
->
lockedBox
.
Right
=
This
->
resource
.
width
;
This
->
lockedBox
.
Bottom
=
This
->
resource
.
height
;
This
->
lockedBox
.
Back
=
This
->
resource
.
depth
;
}
else
{
TRACE
(
"Lock Box (%p) = l %d, t %d, r %d, b %d, fr %d, ba %d
\n
"
,
pBox
,
pBox
->
Left
,
pBox
->
Top
,
pBox
->
Right
,
pBox
->
Bottom
,
pBox
->
Front
,
pBox
->
Back
);
pLockedVolume
->
pBits
=
This
->
resource
.
allocatedMemory
+
(
pLockedVolume
->
SlicePitch
*
pBox
->
Front
)
/* FIXME: is front < back or vica versa? */
+
(
pLockedVolume
->
RowPitch
*
pBox
->
Top
)
+
(
pBox
->
Left
*
This
->
resource
.
format
->
byte_count
);
This
->
lockedBox
.
Left
=
pBox
->
Left
;
This
->
lockedBox
.
Top
=
pBox
->
Top
;
This
->
lockedBox
.
Front
=
pBox
->
Front
;
This
->
lockedBox
.
Right
=
pBox
->
Right
;
This
->
lockedBox
.
Bottom
=
pBox
->
Bottom
;
This
->
lockedBox
.
Back
=
pBox
->
Back
;
locked_box
->
pBits
=
volume
->
resource
.
allocatedMemory
;
volume
->
lockedBox
.
Left
=
0
;
volume
->
lockedBox
.
Top
=
0
;
volume
->
lockedBox
.
Front
=
0
;
volume
->
lockedBox
.
Right
=
volume
->
resource
.
width
;
volume
->
lockedBox
.
Bottom
=
volume
->
resource
.
height
;
volume
->
lockedBox
.
Back
=
volume
->
resource
.
depth
;
}
else
{
TRACE
(
"Lock Box (%p) = l %d, t %d, r %d, b %d, fr %d, ba %d
\n
"
,
box
,
box
->
Left
,
box
->
Top
,
box
->
Right
,
box
->
Bottom
,
box
->
Front
,
box
->
Back
);
locked_box
->
pBits
=
volume
->
resource
.
allocatedMemory
+
(
locked_box
->
SlicePitch
*
box
->
Front
)
/* FIXME: is front < back or vica versa? */
+
(
locked_box
->
RowPitch
*
box
->
Top
)
+
(
box
->
Left
*
volume
->
resource
.
format
->
byte_count
);
volume
->
lockedBox
.
Left
=
box
->
Left
;
volume
->
lockedBox
.
Top
=
box
->
Top
;
volume
->
lockedBox
.
Front
=
box
->
Front
;
volume
->
lockedBox
.
Right
=
box
->
Right
;
volume
->
lockedBox
.
Bottom
=
box
->
Bottom
;
volume
->
lockedBox
.
Back
=
box
->
Back
;
}
if
(
!
(
flags
&
(
WINED3DLOCK_NO_DIRTY_UPDATE
|
WINED3DLOCK_READONLY
)))
{
volume_add_dirty_box
(
This
,
&
This
->
lockedBox
);
wined3d_texture_set_dirty
(
This
->
container
,
TRUE
);
volume_add_dirty_box
(
volume
,
&
volume
->
lockedBox
);
wined3d_texture_set_dirty
(
volume
->
container
,
TRUE
);
}
This
->
locked
=
TRUE
;
TRACE
(
"returning memory@%p rpitch(%d) spitch(%d)
\n
"
,
pLockedVolume
->
pBits
,
pLockedVolume
->
RowPitch
,
pLockedVolume
->
SlicePitch
);
volume
->
locked
=
TRUE
;
TRACE
(
"Returning memory %p, row pitch %d, slice pitch %d.
\n
"
,
locked_box
->
pBits
,
locked_box
->
RowPitch
,
locked_box
->
SlicePitch
);
return
WINED3D_OK
;
}
IWineD3DV
olume
*
CDECL
wined3d_volume_from_resource
(
struct
wined3d_resource
*
resource
)
struct
wined3d_v
olume
*
CDECL
wined3d_volume_from_resource
(
struct
wined3d_resource
*
resource
)
{
return
(
IWineD3DVolume
*
)
volume_from_resource
(
resource
);
return
volume_from_resource
(
resource
);
}
static
HRESULT
WINAPI
IWineD3DVolumeImpl_Unmap
(
IWineD3DVolume
*
ifac
e
)
HRESULT
CDECL
wined3d_volume_unmap
(
struct
wined3d_volume
*
volum
e
)
{
IWineD3DVolumeImpl
*
This
=
(
IWineD3DVolumeImpl
*
)
iface
;
if
(
!
This
->
locked
)
TRACE
(
"volume %p.
\n
"
,
volume
);
if
(
!
volume
->
locked
)
{
WARN
(
"Trying to unlock unlocked volume %p.
\n
"
,
ifac
e
);
WARN
(
"Trying to unlock unlocked volume %p.
\n
"
,
volum
e
);
return
WINED3DERR_INVALIDCALL
;
}
TRACE
(
"(%p) : unlocking volume
\n
"
,
This
);
This
->
locked
=
FALSE
;
memset
(
&
This
->
lockedBox
,
0
,
sizeof
(
This
->
lockedBox
));
volume
->
locked
=
FALSE
;
memset
(
&
volume
->
lockedBox
,
0
,
sizeof
(
volume
->
lockedBox
));
return
WINED3D_OK
;
}
static
const
IWineD3DVolumeVtbl
IWineD3DVolume_Vtbl
=
{
/* IUnknown */
IWineD3DVolumeImpl_QueryInterface
,
IWineD3DVolumeImpl_AddRef
,
IWineD3DVolumeImpl_Release
,
/* IWineD3DResource */
IWineD3DVolumeImpl_GetParent
,
IWineD3DVolumeImpl_SetPrivateData
,
IWineD3DVolumeImpl_GetPrivateData
,
IWineD3DVolumeImpl_FreePrivateData
,
IWineD3DVolumeImpl_SetPriority
,
IWineD3DVolumeImpl_GetPriority
,
IWineD3DVolumeImpl_PreLoad
,
IWineD3DVolumeImpl_GetType
,
/* IWineD3DVolume */
IWineD3DVolumeImpl_GetResource
,
IWineD3DVolumeImpl_Map
,
IWineD3DVolumeImpl_Unmap
,
};
static
const
struct
wined3d_resource_ops
volume_resource_ops
=
{
volume_unload
,
...
...
@@ -336,8 +301,6 @@ HRESULT volume_init(IWineD3DVolumeImpl *volume, IWineD3DDeviceImpl *device, UINT
return
WINED3DERR_INVALIDCALL
;
}
volume
->
lpVtbl
=
&
IWineD3DVolume_Vtbl
;
hr
=
resource_init
(
&
volume
->
resource
,
device
,
WINED3DRTYPE_VOLUME
,
format
,
WINED3DMULTISAMPLE_NONE
,
0
,
usage
,
pool
,
width
,
height
,
depth
,
width
*
height
*
depth
*
format
->
byte_count
,
parent
,
parent_ops
,
...
...
dlls/wined3d/wined3d.spec
View file @
2c450571
...
...
@@ -114,4 +114,17 @@
@ cdecl wined3d_vertex_declaration_get_parent(ptr)
@ cdecl wined3d_vertex_declaration_incref(ptr)
@ cdecl wined3d_volume_decref(ptr)
@ cdecl wined3d_volume_free_private_data(ptr ptr)
@ cdecl wined3d_volume_from_resource(ptr)
@ cdecl wined3d_volume_get_parent(ptr)
@ cdecl wined3d_volume_get_priority(ptr)
@ cdecl wined3d_volume_get_private_data(ptr ptr ptr ptr)
@ cdecl wined3d_volume_get_resource(ptr)
@ cdecl wined3d_volume_get_type(ptr)
@ cdecl wined3d_volume_incref(ptr)
@ cdecl wined3d_volume_map(ptr ptr ptr long)
@ cdecl wined3d_volume_preload(ptr)
@ cdecl wined3d_volume_set_priority(ptr long)
@ cdecl wined3d_volume_set_private_data(ptr ptr ptr long long)
@ cdecl wined3d_volume_unmap(ptr)
dlls/wined3d/wined3d_private.h
View file @
2c450571
...
...
@@ -54,6 +54,8 @@
typedef
struct
IWineD3DSurfaceImpl
IWineD3DSurfaceImpl
;
typedef
struct
IWineD3DDeviceImpl
IWineD3DDeviceImpl
;
typedef
struct
wined3d_volume
IWineD3DVolumeImpl
;
typedef
struct
wined3d_volume
IWineD3DVolume
;
/* Texture format fixups */
...
...
@@ -1942,10 +1944,8 @@ HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, UINT hei
UINT
depth
,
UINT
levels
,
IWineD3DDeviceImpl
*
device
,
DWORD
usage
,
enum
wined3d_format_id
format_id
,
WINED3DPOOL
pool
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
DECLSPEC_HIDDEN
;
typedef
struct
IWineD3DVolumeImpl
struct
wined3d_volume
{
/* IUnknown & WineD3DResource fields */
const
IWineD3DVolumeVtbl
*
lpVtbl
;
struct
wined3d_resource
resource
;
struct
wined3d_texture
*
container
;
BOOL
lockable
;
...
...
@@ -1953,14 +1953,14 @@ typedef struct IWineD3DVolumeImpl
WINED3DBOX
lockedBox
;
WINED3DBOX
dirtyBox
;
BOOL
dirty
;
}
IWineD3DVolumeImpl
;
};
static
inline
IWineD3DVolumeImpl
*
volume_from_resource
(
struct
wined3d_resource
*
resource
)
{
return
CONTAINING_RECORD
(
resource
,
IWineD3DVolumeImpl
,
resource
);
}
void
volume_add_dirty_box
(
struct
IWineD3DVolumeImpl
*
volume
,
const
WINED3DBOX
*
dirty_box
)
DECLSPEC_HIDDEN
;
void
volume_add_dirty_box
(
struct
wined3d_volume
*
volume
,
const
WINED3DBOX
*
dirty_box
)
DECLSPEC_HIDDEN
;
HRESULT
volume_init
(
IWineD3DVolumeImpl
*
volume
,
IWineD3DDeviceImpl
*
device
,
UINT
width
,
UINT
height
,
UINT
depth
,
DWORD
usage
,
enum
wined3d_format_id
format_id
,
WINED3DPOOL
pool
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
DECLSPEC_HIDDEN
;
...
...
include/wine/wined3d.idl
View file @
2c450571
...
...
@@ -2087,7 +2087,6 @@ struct wined3d_parent_ops
}
;
interface
IWineD3DSurface
;
interface
IWineD3DVolume
;
interface
IWineD3DDevice
;
struct
wined3d
;
struct
wined3d_buffer
;
...
...
@@ -2101,6 +2100,7 @@ struct wined3d_stateblock;
struct
wined3d_swapchain
;
struct
wined3d_texture
;
struct
wined3d_vertex_declaration
;
struct
wined3d_volume
;
[
object
,
...
...
@@ -2154,7 +2154,7 @@ interface IWineD3DDeviceParent : IUnknown
[
in
]
enum
wined3d_format_id
format_id
,
[
in
]
WINED3DPOOL
pool
,
[
in
]
DWORD
usage
,
[
out
]
IWineD3DV
olume
**
volume
[
out
]
struct
wined3d_v
olume
**
volume
)
;
HRESULT
CreateSwapChain
(
...
...
@@ -2310,24 +2310,6 @@ interface IWineD3DSurface : IWineD3DResource
[
object
,
local
,
uuid
(
24769
ed8
-
6
f30
-
11
d9
-
c687
-
00046142
c14f
)
]
interface
IWineD3DVolume
:
IWineD3DResource
{
struct
wined3d_resource
*
GetResource
(
)
;
HRESULT
Map
(
[
out
]
WINED3DLOCKED_BOX
*
locked_box
,
[
in
]
const
WINED3DBOX
*
box
,
[
in
]
DWORD
flags
)
;
HRESULT
Unmap
(
)
;
}
[
object
,
local
,
uuid
(
6
d10a2ce
-
09
d0
-
4
a53
-
a427
-
11388
f9f8ca5
)
]
interface
IWineD3DDevice
:
IUnknown
...
...
@@ -2412,7 +2394,7 @@ interface IWineD3DDevice : IUnknown
[
in
]
WINED3DPOOL
pool
,
[
in
]
void
*
parent
,
[
in
]
const
struct
wined3d_parent_ops
*
parent_ops
,
[
out
]
IWineD3DV
olume
**
volume
[
out
]
struct
wined3d_v
olume
**
volume
)
;
HRESULT
CreateCubeTexture
(
[
in
]
UINT
edge_length
,
...
...
@@ -3083,4 +3065,20 @@ ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaratio
void
*
__cdecl
wined3d_vertex_declaration_get_parent
(
const
struct
wined3d_vertex_declaration
*
declaration
)
;
ULONG
__cdecl
wined3d_vertex_declaration_incref
(
struct
wined3d_vertex_declaration
*
declaration
)
;
IWineD3DVolume
*
__cdecl
wined3d_volume_from_resource
(
struct
wined3d_resource
*
resource
)
;
ULONG
__cdecl
wined3d_volume_decref
(
struct
wined3d_volume
*
volume
)
;
HRESULT
__cdecl
wined3d_volume_free_private_data
(
struct
wined3d_volume
*
volume
,
REFGUID
guid
)
;
struct
wined3d_volume
*
__cdecl
wined3d_volume_from_resource
(
struct
wined3d_resource
*
resource
)
;
void
*
__cdecl
wined3d_volume_get_parent
(
const
struct
wined3d_volume
*
volume
)
;
DWORD
__cdecl
wined3d_volume_get_priority
(
const
struct
wined3d_volume
*
volume
)
;
HRESULT
__cdecl
wined3d_volume_get_private_data
(
const
struct
wined3d_volume
*
volume
,
REFGUID
guid
,
void
*
data
,
DWORD
*
data_size
)
;
struct
wined3d_resource
*
__cdecl
wined3d_volume_get_resource
(
struct
wined3d_volume
*
volume
)
;
WINED3DRESOURCETYPE
__cdecl
wined3d_volume_get_type
(
const
struct
wined3d_volume
*
volume
)
;
ULONG
__cdecl
wined3d_volume_incref
(
struct
wined3d_volume
*
volume
)
;
HRESULT
__cdecl
wined3d_volume_map
(
struct
wined3d_volume
*
volume
,
WINED3DLOCKED_BOX
*
locked_box
,
const
WINED3DBOX
*
box
,
DWORD
flags
)
;
void
__cdecl
wined3d_volume_preload
(
struct
wined3d_volume
*
volume
)
;
DWORD
__cdecl
wined3d_volume_set_priority
(
struct
wined3d_volume
*
volume
,
DWORD
new_priority
)
;
HRESULT
__cdecl
wined3d_volume_set_private_data
(
struct
wined3d_volume
*
volume
,
REFGUID
guid
,
const
void
*
data
,
DWORD
data_size
,
DWORD
flags
)
;
HRESULT
__cdecl
wined3d_volume_unmap
(
struct
wined3d_volume
*
volume
)
;
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment