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wine
wine-winehq
Commits
2c60906e
Commit
2c60906e
authored
Jan 15, 2007
by
H. Verbeet
Committed by
Alexandre Julliard
Jan 16, 2007
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Plain Diff
wined3d: Rewrite shader_glsl_cnd() to properly take the write mask into account.
Take the difference between ps 1.4 and earlier versions into account.
parent
693b6ef8
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1 changed file
with
26 additions
and
12 deletions
+26
-12
glsl_shader.c
dlls/wined3d/glsl_shader.c
+26
-12
No files found.
dlls/wined3d/glsl_shader.c
View file @
2c60906e
...
...
@@ -1192,20 +1192,34 @@ void shader_glsl_cmp(SHADER_OPCODE_ARG* arg) {
}
/** Process the CND opcode in GLSL (dst = (src0 < 0.5) ? src1 : src2) */
/* For ps 1.1-1.3, only a single component of src0 is used. For ps 1.4
* the compare is done per component of src0. */
void
shader_glsl_cnd
(
SHADER_OPCODE_ARG
*
arg
)
{
IWineD3DBaseShaderImpl
*
shader
=
(
IWineD3DBaseShaderImpl
*
)
arg
->
shader
;
char
src0_str
[
100
],
src1_str
[
100
],
src2_str
[
100
];
char
src0_reg
[
50
],
src1_reg
[
50
],
src2_reg
[
50
];
char
src0_mask
[
6
],
src1_mask
[
6
],
src2_mask
[
6
];
DWORD
write_mask
;
size_t
mask_size
;
char
tmpLine
[
256
];
char
dst_str
[
100
],
src0_str
[
100
],
src1_str
[
100
],
src2_str
[
100
];
char
dst_reg
[
50
],
src0_reg
[
50
],
src1_reg
[
50
],
src2_reg
[
50
];
char
dst_mask
[
6
],
src0_mask
[
6
],
src1_mask
[
6
],
src2_mask
[
6
];
shader_glsl_add_dst_param
(
arg
,
arg
->
dst
,
0
,
dst_reg
,
dst_mask
,
dst_str
);
shader_glsl_add_src_param_old
(
arg
,
arg
->
src
[
0
],
arg
->
src_addr
[
0
],
src0_reg
,
src0_mask
,
src0_str
);
shader_glsl_add_src_param_old
(
arg
,
arg
->
src
[
1
],
arg
->
src_addr
[
1
],
src1_reg
,
src1_mask
,
src1_str
);
shader_glsl_add_src_param_old
(
arg
,
arg
->
src
[
2
],
arg
->
src_addr
[
2
],
src2_reg
,
src2_mask
,
src2_str
);
shader_glsl_add_dst_old
(
arg
->
dst
,
dst_reg
,
dst_mask
,
tmpLine
);
shader_addline
(
arg
->
buffer
,
"%s(%s < 0.5) ? %s : %s)%s;
\n
"
,
tmpLine
,
src0_str
,
src1_str
,
src2_str
,
dst_mask
);
write_mask
=
shader_glsl_append_dst
(
arg
->
buffer
,
arg
);
if
(
shader
->
baseShader
.
hex_version
<
WINED3DPS_VERSION
(
1
,
4
))
{
mask_size
=
1
;
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
0
],
arg
->
src_addr
[
0
],
WINED3DSP_WRITEMASK_0
,
src0_reg
,
src0_mask
,
src0_str
);
}
else
{
mask_size
=
shader_glsl_get_write_mask_size
(
write_mask
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
0
],
arg
->
src_addr
[
0
],
write_mask
,
src0_reg
,
src0_mask
,
src0_str
);
}
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
1
],
arg
->
src_addr
[
1
],
write_mask
,
src1_reg
,
src1_mask
,
src1_str
);
shader_glsl_add_src_param
(
arg
,
arg
->
src
[
2
],
arg
->
src_addr
[
2
],
write_mask
,
src2_reg
,
src2_mask
,
src2_str
);
if
(
mask_size
>
1
)
{
shader_addline
(
arg
->
buffer
,
"mix(%s, %s, vec%d(lessThan(%s, vec%d(0.5)))));
\n
"
,
src2_str
,
src1_str
,
mask_size
,
src0_str
,
mask_size
);
}
else
{
shader_addline
(
arg
->
buffer
,
"%s < 0.5 ? %s : %s);
\n
"
,
src0_str
,
src1_str
,
src2_str
);
}
}
/** GLSL code generation for WINED3DSIO_MAD: Multiply the first 2 opcodes, then add the last */
...
...
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