Commit 2d14335f authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

include: Stub d3dcompiler.h, d3d11shader.h.

parent a9e792d6
......@@ -156,6 +156,7 @@ SRCDIR_INCLUDES = \
d3d10effect.h \
d3d10misc.h \
d3d10shader.h \
d3d11shader.h \
d3d8.h \
d3d8caps.h \
d3d8types.h \
......@@ -163,6 +164,7 @@ SRCDIR_INCLUDES = \
d3d9caps.h \
d3d9types.h \
d3dcaps.h \
d3dcompiler.h \
d3dhal.h \
d3drm.h \
d3drmdef.h \
......
/*
* Copyright 2010 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __D3D11SHADER_H__
#define __D3D11SHADER_H__
#include "d3dcommon.h"
#endif
/*
* Copyright 2010 Matteo Bruni for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __D3DCOMPILER_H__
#define __D3DCOMPILER_H__
#include "d3d11shader.h"
#define D3DCOMPILE_DEBUG 0x0001
#define D3DCOMPILE_SKIP_VALIDATION 0x0002
#define D3DCOMPILE_SKIP_OPTIMIZATION 0x0004
#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR 0x0008
#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR 0x0010
#define D3DCOMPILE_PARTIAL_PRECISION 0x0020
#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT 0x0040
#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT 0x0080
#define D3DCOMPILE_NO_PRESHADER 0x0100
#define D3DCOMPILE_AVOID_FLOW_CONTROL 0x0200
#define D3DCOMPILE_PREFER_FLOW_CONTROL 0x0400
#define D3DCOMPILE_ENABLE_STRICTNESS 0x0800
#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
#define D3DCOMPILE_IEEE_STRICTNESS 0x2000
#define D3DCOMPILE_OPTIMIZATION_LEVEL0 0x4000
#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0x0000
#define D3DCOMPILE_OPTIMIZATION_LEVEL2 0xC000
#define D3DCOMPILE_OPTIMIZATION_LEVEL3 0x8000
#define D3DCOMPILE_WARNINGS_ARE_ERRORS 0x40000
#endif
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