Commit 2d6043eb authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

quartz/dsoundrender: Don't drop stream_cs in DSoundRender_HandleEndOfStream().

We don't grab stream_cs to change any variables checked here, except to reset flush_event, and that cannot result in a deadlock. The only possible deadlocks here are: (1) between this function and Receive(), which is correct, as the two should presumably be serialized; (2) between this function and EndFlush(); however, in that case we expect BeginFlush() first, which will unblock the streaming thread. Signed-off-by: 's avatarZebediah Figura <z.figura12@gmail.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 3933ceca
......@@ -236,9 +236,7 @@ static HRESULT DSoundRender_HandleEndOfStream(struct dsound_render *This)
if (pos1 == pos2)
break;
LeaveCriticalSection(&This->stream_cs);
WaitForSingleObject(This->flush_event, 10);
EnterCriticalSection(&This->stream_cs);
}
return S_OK;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment