Commit 2dc7fc29 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Remove the format field from IWineD3DResourceClass.

parent a56e3a10
......@@ -915,7 +915,7 @@ static HRESULT STDMETHODCALLTYPE buffer_GetDesc(IWineD3DBuffer *iface, WINED3DVE
TRACE("(%p)\n", This);
desc->Format = This->resource.format;
desc->Format = This->resource.format_desc->format;
desc->Type = This->resource.resourceType;
desc->Usage = This->resource.usage;
desc->Pool = This->resource.pool;
......@@ -1166,7 +1166,7 @@ static HRESULT STDMETHODCALLTYPE IWineD3DIndexBufferImpl_GetDesc(IWineD3DIndexBu
TRACE("(%p)\n", This);
pDesc->Format = This->resource.format;
pDesc->Format = This->resource.format_desc->format;
pDesc->Type = This->resource.resourceType;
pDesc->Usage = This->resource.usage;
pDesc->Pool = This->resource.pool;
......
......@@ -200,14 +200,16 @@ static void context_check_fbo_status(IWineD3DDevice *iface)
attachment = (IWineD3DSurfaceImpl *)This->activeContext->current_fbo->render_targets[i];
if (attachment)
{
FIXME("\tColor attachment %d: (%p) %s %ux%u\n", i, attachment, debug_d3dformat(attachment->resource.format),
FIXME("\tColor attachment %d: (%p) %s %ux%u\n",
i, attachment, debug_d3dformat(attachment->resource.format_desc->format),
attachment->pow2Width, attachment->pow2Height);
}
}
attachment = (IWineD3DSurfaceImpl *)This->activeContext->current_fbo->depth_stencil;
if (attachment)
{
FIXME("\tDepth attachment: (%p) %s %ux%u\n", attachment, debug_d3dformat(attachment->resource.format),
FIXME("\tDepth attachment: (%p) %s %ux%u\n",
attachment, debug_d3dformat(attachment->resource.format_desc->format),
attachment->pow2Width, attachment->pow2Height);
}
}
......@@ -644,16 +646,21 @@ WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *tar
int iPixelFormat = 0;
IWineD3DSurface *StencilSurface = This->stencilBufferTarget;
WINED3DFORMAT StencilBufferFormat = (NULL != StencilSurface) ? ((IWineD3DSurfaceImpl *) StencilSurface)->resource.format : 0;
WINED3DFORMAT StencilBufferFormat = StencilSurface ?
((IWineD3DSurfaceImpl *)StencilSurface)->resource.format_desc->format : 0;
/* Try to find a pixel format with pbuffer support. */
iPixelFormat = WineD3D_ChoosePixelFormat(This, hdc_parent, target->resource.format, StencilBufferFormat, FALSE /* auxBuffers */, 0 /* numSamples */, TRUE /* PBUFFER */, FALSE /* findCompatible */);
iPixelFormat = WineD3D_ChoosePixelFormat(This, hdc_parent, target->resource.format_desc->format,
StencilBufferFormat, FALSE /* auxBuffers */, 0 /* numSamples */, TRUE /* PBUFFER */,
FALSE /* findCompatible */);
if(!iPixelFormat) {
TRACE("Trying to locate a compatible pixel format because an exact match failed.\n");
/* For some reason we weren't able to find a format, try to find something instead of crashing.
* A reason for failure could have been wglChoosePixelFormatARB strictness. */
iPixelFormat = WineD3D_ChoosePixelFormat(This, hdc_parent, target->resource.format, StencilBufferFormat, FALSE /* auxBuffer */, 0 /* numSamples */, TRUE /* PBUFFER */, TRUE /* findCompatible */);
iPixelFormat = WineD3D_ChoosePixelFormat(This, hdc_parent, target->resource.format_desc->format,
StencilBufferFormat, FALSE /* auxBuffer */, 0 /* numSamples */, TRUE /* PBUFFER */,
TRUE /* findCompatible */);
}
/* This shouldn't happen as ChoosePixelFormat always returns something */
......@@ -684,7 +691,7 @@ WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *tar
PIXELFORMATDESCRIPTOR pfd;
int iPixelFormat;
int res;
WINED3DFORMAT ColorFormat = target->resource.format;
WINED3DFORMAT ColorFormat = target->resource.format_desc->format;
WINED3DFORMAT DepthStencilFormat = 0;
BOOL auxBuffers = FALSE;
int numSamples = 0;
......@@ -699,9 +706,9 @@ WineD3DContext *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *tar
if(wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER) {
auxBuffers = TRUE;
if(target->resource.format == WINED3DFMT_X4R4G4B4)
if (target->resource.format_desc->format == WINED3DFMT_X4R4G4B4)
ColorFormat = WINED3DFMT_A4R4G4B4;
else if(target->resource.format == WINED3DFMT_X8R8G8B8)
else if(target->resource.format_desc->format == WINED3DFMT_X8R8G8B8)
ColorFormat = WINED3DFMT_A8R8G8B8;
}
......
......@@ -120,7 +120,8 @@ void cubetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB s
ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
}
if (This->resource.format == WINED3DFMT_P8 || This->resource.format == WINED3DFMT_A8P8) {
if (This->resource.format_desc->format == WINED3DFMT_P8 || This->resource.format_desc->format == WINED3DFMT_A8P8)
{
for (i = 0; i < This->baseTexture.levels; i++) {
for (j = WINED3DCUBEMAP_FACE_POSITIVE_X; j <= WINED3DCUBEMAP_FACE_NEGATIVE_Z ; j++) {
if(palette9_changed((IWineD3DSurfaceImpl *)This->surfaces[j][i])) {
......
......@@ -251,7 +251,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateBuffer(IWineD3DDevice *iface,
IWineD3DDeviceImpl_AddResource(iface, (IWineD3DResource *)object);
TRACE("size %#x, usage=%#x, format %s, memory @ %p, iface @ %p\n", object->resource.size, object->resource.usage,
debug_d3dformat(object->resource.format), object->resource.allocatedMemory, object);
debug_d3dformat(object->resource.format_desc->format), object->resource.allocatedMemory, object);
*buffer = (IWineD3DBuffer *)object;
......@@ -262,8 +262,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexBuffer(IWineD3DDevice *ifac
DWORD FVF, WINED3DPOOL Pool, IWineD3DBuffer **ppVertexBuffer, HANDLE *sharedHandle, IUnknown *parent)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
/* Dummy format for now */
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(WINED3DFMT_VERTEXDATA, &This->adapter->gl_info);
struct wined3d_buffer *object;
WINED3DFORMAT Format = WINED3DFMT_VERTEXDATA; /* Dummy format for now */
int dxVersion = ( (IWineD3DImpl *) This->wineD3D)->dxVersion;
HRESULT hr;
BOOL conv;
......@@ -290,7 +291,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexBuffer(IWineD3DDevice *ifac
}
object->vtbl = &wined3d_buffer_vtbl;
hr = resource_init(&object->resource, WINED3DRTYPE_VERTEXBUFFER, This, Size, Usage, Format, Pool, parent);
hr = resource_init(&object->resource, WINED3DRTYPE_VERTEXBUFFER, This, Size, Usage, format_desc, Pool, parent);
if (FAILED(hr))
{
WARN("Failed to initialize resource, returning %#x\n", hr);
......@@ -392,6 +393,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateIndexBuffer(IWineD3DDevice *iface
WINED3DFORMAT Format, WINED3DPOOL Pool, IWineD3DIndexBuffer** ppIndexBuffer,
HANDLE *sharedHandle, IUnknown *parent) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(Format, &This->adapter->gl_info);
IWineD3DIndexBufferImpl *object;
HRESULT hr;
......@@ -407,7 +409,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateIndexBuffer(IWineD3DDevice *iface
}
object->lpVtbl = &IWineD3DIndexBuffer_Vtbl;
hr = resource_init(&object->resource, WINED3DRTYPE_INDEXBUFFER, This, Length, Usage, Format, Pool, parent);
hr = resource_init(&object->resource, WINED3DRTYPE_INDEXBUFFER, This, Length, Usage, format_desc, Pool, parent);
if (FAILED(hr))
{
WARN("Failed to initialize resource, returning %#x\n", hr);
......@@ -778,7 +780,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, U
return WINED3DERR_INVALIDCALL;
}
hr = resource_init(&object->resource, WINED3DRTYPE_SURFACE, This, Size, Usage, Format, Pool, parent);
hr = resource_init(&object->resource, WINED3DRTYPE_SURFACE, This, Size, Usage, glDesc, Pool, parent);
if (FAILED(hr))
{
WARN("Failed to initialize resource, returning %#x\n", hr);
......@@ -902,6 +904,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface,
IWineD3DTexture **ppTexture, HANDLE *pSharedHandle, IUnknown *parent)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(Format, &This->adapter->gl_info);
IWineD3DTextureImpl *object;
unsigned int i;
UINT tmpW;
......@@ -977,7 +980,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface,
}
object->lpVtbl = &IWineD3DTexture_Vtbl;
hr = resource_init(&object->resource, WINED3DRTYPE_TEXTURE, This, 0, Usage, Format, Pool, parent);
hr = resource_init(&object->resource, WINED3DRTYPE_TEXTURE, This, 0, Usage, format_desc, Pool, parent);
if (FAILED(hr))
{
WARN("Failed to initialize resource, returning %#x\n", hr);
......@@ -1074,6 +1077,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
IWineD3DVolumeTexture **ppVolumeTexture, HANDLE *pSharedHandle, IUnknown *parent)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(Format, &This->adapter->gl_info);
IWineD3DVolumeTextureImpl *object;
unsigned int i;
UINT tmpW;
......@@ -1124,7 +1128,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
}
object->lpVtbl = &IWineD3DVolumeTexture_Vtbl;
hr = resource_init(&object->resource, WINED3DRTYPE_VOLUMETEXTURE, This, 0, Usage, Format, Pool, parent);
hr = resource_init(&object->resource, WINED3DRTYPE_VOLUMETEXTURE, This, 0, Usage, format_desc, Pool, parent);
if (FAILED(hr))
{
WARN("Failed to initialize resource, returning %#x\n", hr);
......@@ -1217,7 +1221,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolume(IWineD3DDevice *iface,
object->lpVtbl = &IWineD3DVolume_Vtbl;
hr = resource_init(&object->resource, WINED3DRTYPE_VOLUME, This,
Width * Height * Depth * format_desc->byte_count, Usage, Format, Pool, parent);
Width * Height * Depth * format_desc->byte_count, Usage, format_desc, Pool, parent);
if (FAILED(hr))
{
WARN("Failed to initialize resource, returning %#x\n", hr);
......@@ -1256,6 +1260,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
IWineD3DCubeTexture **ppCubeTexture, HANDLE *pSharedHandle, IUnknown *parent)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(Format, &This->adapter->gl_info);
IWineD3DCubeTextureImpl *object; /** NOTE: impl ref allowed since this is a create function **/
unsigned int i, j;
UINT tmpW;
......@@ -1306,7 +1311,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
}
object->lpVtbl = &IWineD3DCubeTexture_Vtbl;
hr = resource_init(&object->resource, WINED3DRTYPE_CUBETEXTURE, This, 0, Usage, Format, Pool, parent);
hr = resource_init(&object->resource, WINED3DRTYPE_CUBETEXTURE, This, 0, Usage, format_desc, Pool, parent);
if (FAILED(hr))
{
WARN("Failed to initialize resource, returning %#x\n", hr);
......@@ -5840,7 +5845,9 @@ static void dirtify_p8_texture_samplers(IWineD3DDeviceImpl *device)
for (i = 0; i < MAX_COMBINED_SAMPLERS; i++) {
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl*)device->stateBlock->textures[i];
if (texture && (texture->resource.format == WINED3DFMT_P8 || texture->resource.format == WINED3DFMT_A8P8)) {
if (texture && (texture->resource.format_desc->format == WINED3DFMT_P8
|| texture->resource.format_desc->format == WINED3DFMT_A8P8))
{
IWineD3DDeviceImpl_MarkStateDirty(device, STATE_SAMPLER(i));
}
}
......@@ -6507,7 +6514,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ColorFill(IWineD3DDevice *iface, IWineD
/* Just forward this to the DirectDraw blitting engine */
memset(&BltFx, 0, sizeof(BltFx));
BltFx.dwSize = sizeof(BltFx);
BltFx.u5.dwFillColor = argb_to_fmt(color, surface->resource.format);
BltFx.u5.dwFillColor = argb_to_fmt(color, surface->resource.format_desc->format);
return IWineD3DSurface_Blt(pSurface, (const RECT *)pRect, NULL, NULL,
WINEDDBLT_COLORFILL, &BltFx, WINED3DTEXF_NONE);
}
......@@ -6555,7 +6562,7 @@ static void WINAPI IWineD3DDeviceImpl_ClearRendertargetView(IWineD3DDevice *ifac
/* Just forward this to the DirectDraw blitting engine */
memset(&BltFx, 0, sizeof(BltFx));
BltFx.dwSize = sizeof(BltFx);
BltFx.u5.dwFillColor = argb_to_fmt(c, ((IWineD3DSurfaceImpl *)surface)->resource.format);
BltFx.u5.dwFillColor = argb_to_fmt(c, ((IWineD3DSurfaceImpl *)surface)->resource.format_desc->format);
hr = IWineD3DSurface_Blt(surface, NULL, NULL, NULL, WINEDDBLT_COLORFILL, &BltFx, WINED3DTEXF_NONE);
if (FAILED(hr))
{
......@@ -6955,7 +6962,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice* i
WINED3DLOCKED_RECT rect;
/* MSDN: Cursor must be A8R8G8B8 */
if (WINED3DFMT_A8R8G8B8 != pSur->resource.format) {
if (WINED3DFMT_A8R8G8B8 != pSur->resource.format_desc->format)
{
ERR("(%p) : surface(%p) has an invalid format\n", This, pCursorBitmap);
return WINED3DERR_INVALIDCALL;
}
......
......@@ -27,15 +27,15 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
HRESULT resource_init(struct IWineD3DResourceClass *resource, WINED3DRESOURCETYPE resource_type,
IWineD3DDeviceImpl *device, UINT size, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent)
IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
WINED3DPOOL pool, IUnknown *parent)
{
resource->wineD3DDevice = device;
resource->parent = parent;
resource->resourceType = resource_type;
resource->ref = 1;
resource->pool = pool;
resource->format = format;
resource->format_desc = getFormatDescEntry(format, &device->adapter->gl_info);
resource->format_desc = format_desc;
resource->usage = usage;
resource->size = size;
resource->priority = 0;
......
......@@ -129,7 +129,8 @@ static BOOL primary_render_target_is_p8(IWineD3DDeviceImpl *device)
{
if (device->render_targets && device->render_targets[0]) {
IWineD3DSurfaceImpl* render_target = (IWineD3DSurfaceImpl*)device->render_targets[0];
if((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET) && (render_target->resource.format == WINED3DFMT_P8))
if ((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET)
&& (render_target->resource.format_desc->format == WINED3DFMT_P8))
return TRUE;
}
return FALSE;
......@@ -138,22 +139,21 @@ static BOOL primary_render_target_is_p8(IWineD3DDeviceImpl *device)
/* This call just downloads data, the caller is responsible for activating the
* right context and binding the correct texture. */
static void surface_download_data(IWineD3DSurfaceImpl *This) {
const struct GlPixelFormatDesc *format_desc;
const struct GlPixelFormatDesc *format_desc = This->resource.format_desc;
/* Only support read back of converted P8 surfaces */
if(This->Flags & SFLAG_CONVERTED && (This->resource.format != WINED3DFMT_P8)) {
FIXME("Read back converted textures unsupported, format=%s\n", debug_d3dformat(This->resource.format));
if (This->Flags & SFLAG_CONVERTED && format_desc->format != WINED3DFMT_P8)
{
FIXME("Read back converted textures unsupported, format=%s\n", debug_d3dformat(format_desc->format));
return;
}
format_desc = This->resource.format_desc;
ENTER_GL();
if (This->resource.format == WINED3DFMT_DXT1 ||
This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 ||
This->resource.format == WINED3DFMT_DXT4 || This->resource.format == WINED3DFMT_DXT5 ||
This->resource.format == WINED3DFMT_ATI2N) {
if (format_desc->format == WINED3DFMT_DXT1 || format_desc->format == WINED3DFMT_DXT2
|| format_desc->format == WINED3DFMT_DXT3 || format_desc->format == WINED3DFMT_DXT4
|| format_desc->format == WINED3DFMT_DXT5 || format_desc->format == WINED3DFMT_ATI2N)
{
if (!GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) { /* We can assume this as the texture would not have been created otherwise */
FIXME("(%p) : Attempting to lock a compressed texture when texture compression isn't supported by opengl\n", This);
} else {
......@@ -182,7 +182,8 @@ static void surface_download_data(IWineD3DSurfaceImpl *This) {
int dst_pitch = 0;
/* In case of P8 the index is stored in the alpha component if the primary render target uses P8 */
if(This->resource.format == WINED3DFMT_P8 && primary_render_target_is_p8(This->resource.wineD3DDevice)) {
if (format_desc->format == WINED3DFMT_P8 && primary_render_target_is_p8(This->resource.wineD3DDevice))
{
format = GL_ALPHA;
type = GL_UNSIGNED_BYTE;
}
......@@ -296,10 +297,10 @@ static void surface_upload_data(IWineD3DSurfaceImpl *This, GLenum internal, GLsi
if (format_desc->heightscale != 1.0 && format_desc->heightscale != 0.0) height *= format_desc->heightscale;
if (This->resource.format == WINED3DFMT_DXT1 ||
This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 ||
This->resource.format == WINED3DFMT_DXT4 || This->resource.format == WINED3DFMT_DXT5 ||
This->resource.format == WINED3DFMT_ATI2N) {
if (format_desc->format == WINED3DFMT_DXT1 || format_desc->format == WINED3DFMT_DXT2
|| format_desc->format == WINED3DFMT_DXT3 || format_desc->format == WINED3DFMT_DXT4
|| format_desc->format == WINED3DFMT_DXT5 || format_desc->format == WINED3DFMT_ATI2N)
{
if (!GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
FIXME("Using DXT1/3/5 without advertized support\n");
} else {
......@@ -361,13 +362,14 @@ static void surface_allocate_surface(IWineD3DSurfaceImpl *This, GLenum internal,
if (format_desc->heightscale != 1.0 && format_desc->heightscale != 0.0) height *= format_desc->heightscale;
TRACE("(%p) : Creating surface (target %#x) level %d, d3d format %s, internal format %#x, width %d, height %d, gl format %#x, gl type=%#x\n", This,
This->glDescription.target, This->glDescription.level, debug_d3dformat(This->resource.format), internal, width, height, format, type);
TRACE("(%p) : Creating surface (target %#x) level %d, d3d format %s, internal format %#x, width %d, height %d, gl format %#x, gl type=%#x\n",
This, This->glDescription.target, This->glDescription.level, debug_d3dformat(format_desc->format),
internal, width, height, format, type);
if (This->resource.format == WINED3DFMT_DXT1 ||
This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 ||
This->resource.format == WINED3DFMT_DXT4 || This->resource.format == WINED3DFMT_DXT5 ||
This->resource.format == WINED3DFMT_ATI2N) {
if (format_desc->format == WINED3DFMT_DXT1 || format_desc->format == WINED3DFMT_DXT2
|| format_desc->format == WINED3DFMT_DXT3 || format_desc->format == WINED3DFMT_DXT4
|| format_desc->format == WINED3DFMT_DXT5 || format_desc->format == WINED3DFMT_ATI2N)
{
/* glCompressedTexImage2D does not accept NULL pointers, so we cannot allocate a compressed texture without uploading data */
TRACE("Not allocating compressed surfaces, surface_upload_data will specify them\n");
......@@ -609,7 +611,9 @@ void surface_internal_preload(IWineD3DSurface *iface, enum WINED3DSRGB srgb)
ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
}
if (This->resource.format == WINED3DFMT_P8 || This->resource.format == WINED3DFMT_A8P8) {
if (This->resource.format_desc->format == WINED3DFMT_P8
|| This->resource.format_desc->format == WINED3DFMT_A8P8)
{
if(palette9_changed(This)) {
TRACE("Reloading surface because the d3d8/9 palette was changed\n");
/* TODO: This is not necessarily needed with hw palettized texture support */
......@@ -798,7 +802,7 @@ static void read_from_framebuffer(IWineD3DSurfaceImpl *This, CONST RECT *rect, v
}
/* TODO: Get rid of the extra GetPitch call, LockRect does that too. Cache the pitch */
switch(This->resource.format)
switch(This->resource.format_desc->format)
{
case WINED3DFMT_P8:
{
......@@ -906,7 +910,7 @@ static void read_from_framebuffer(IWineD3DSurfaceImpl *This, CONST RECT *rect, v
row = HeapAlloc(GetProcessHeap(), 0, len);
if(!row) {
ERR("Out of memory\n");
if(This->resource.format == WINED3DFMT_P8) HeapFree(GetProcessHeap(), 0, mem);
if (This->resource.format_desc->format == WINED3DFMT_P8) HeapFree(GetProcessHeap(), 0, mem);
LEAVE_GL();
return;
}
......@@ -936,7 +940,8 @@ static void read_from_framebuffer(IWineD3DSurfaceImpl *This, CONST RECT *rect, v
* the same color but we have no choice.
* In case of P8 render targets, the index is stored in the alpha component so no conversion is needed.
*/
if((This->resource.format == WINED3DFMT_P8) && !primary_render_target_is_p8(myDevice)) {
if ((This->resource.format_desc->format == WINED3DFMT_P8) && !primary_render_target_is_p8(myDevice))
{
const PALETTEENTRY *pal = NULL;
DWORD width = pitch / 3;
int x, y, c;
......@@ -1503,10 +1508,11 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHD
/* According to Direct3D9 docs, only these formats are supported */
if (((IWineD3DImpl *)This->resource.wineD3DDevice->wineD3D)->dxVersion > 7) {
if (This->resource.format != WINED3DFMT_R5G6B5 &&
This->resource.format != WINED3DFMT_X1R5G5B5 &&
This->resource.format != WINED3DFMT_R8G8B8 &&
This->resource.format != WINED3DFMT_X8R8G8B8) return WINED3DERR_INVALIDCALL;
if (This->resource.format_desc->format != WINED3DFMT_R5G6B5
&& This->resource.format_desc->format != WINED3DFMT_X1R5G5B5
&& This->resource.format_desc->format != WINED3DFMT_R8G8B8
&& This->resource.format_desc->format != WINED3DFMT_X8R8G8B8)
return WINED3DERR_INVALIDCALL;
}
memset(&lock, 0, sizeof(lock)); /* To be sure */
......@@ -1540,8 +1546,9 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHD
return hr;
}
if(This->resource.format == WINED3DFMT_P8 ||
This->resource.format == WINED3DFMT_A8P8) {
if (This->resource.format_desc->format == WINED3DFMT_P8
|| This->resource.format_desc->format == WINED3DFMT_A8P8)
{
/* GetDC on palettized formats is unsupported in D3D9, and the method is missing in
D3D8, so this should only be used for DX <=7 surfaces (with non-device palettes) */
unsigned int n;
......@@ -1627,7 +1634,8 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
}
/* Ok, now look if we have to do any conversion */
switch(This->resource.format) {
switch(This->resource.format_desc->format)
{
case WINED3DFMT_P8:
/* ****************
Paletted Texture
......@@ -2271,7 +2279,9 @@ static void d3dfmt_p8_upload_palette(IWineD3DSurface *iface, CONVERT_TYPES conve
BOOL palette9_changed(IWineD3DSurfaceImpl *This) {
IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
if(This->palette || (This->resource.format != WINED3DFMT_P8 && This->resource.format != WINED3DFMT_A8P8)) {
if (This->palette || (This->resource.format_desc->format != WINED3DFMT_P8
&& This->resource.format_desc->format != WINED3DFMT_A8P8))
{
/* If a ddraw-style palette is attached assume no d3d9 palette change.
* Also the palette isn't interesting if the surface format isn't P8 or A8P8
*/
......@@ -2508,7 +2518,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_SaveSnapshot(IWineD3DSurface *iface, c
return WINED3DERR_INVALIDCALL;
}
/* Save the data out to a TGA file because 1: it's an easy raw format, 2: it supports an alpha channel */
TRACE("(%p) opened %s with format %s\n", This, filename, debug_d3dformat(This->resource.format));
TRACE("(%p) opened %s with format %s\n", This, filename, debug_d3dformat(This->resource.format_desc->format));
/* TGA header */
fputc(0,f);
fputc(0,f);
......@@ -3315,7 +3325,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
/* When blitting from a render target a texture, the texture isn't required to have a palette.
* In this case grab the palette from the render target. */
if((This->resource.format == WINED3DFMT_P8) && (This->palette == NULL)) {
if ((This->resource.format_desc->format == WINED3DFMT_P8) && (This->palette == NULL))
{
paletteOverride = TRUE;
TRACE("Source surface (%p) lacks palette, overriding palette with palette %p of destination surface (%p)\n", Src, This->palette, This);
This->palette = Src->palette;
......@@ -3391,7 +3402,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
* surface is not required to have a palette. Our rendering / conversion
* code further down the road retrieves the palette from the surface, so
* it must have a palette set. */
if((Src->resource.format == WINED3DFMT_P8) && (Src->palette == NULL)) {
if ((Src->resource.format_desc->format == WINED3DFMT_P8) && (Src->palette == NULL))
{
paletteOverride = TRUE;
TRACE("Source surface (%p) lacks palette, overriding palette with palette %p of destination surface (%p)\n", Src, This->palette, This);
Src->palette = This->palette;
......@@ -3462,7 +3474,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
rect.y1 += This->currentDesc.Height - h; rect.y2 += This->currentDesc.Height - h;
}
myDevice->blitter->set_shader((IWineD3DDevice *) myDevice, Src->resource.format,
myDevice->blitter->set_shader((IWineD3DDevice *) myDevice, Src->resource.format_desc->format,
Src->glDescription.target, Src->pow2Width, Src->pow2Height);
ENTER_GL();
......@@ -3578,7 +3590,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
/* The color as given in the Blt function is in the format of the frame-buffer...
* 'clear' expect it in ARGB format => we need to do some conversion :-)
*/
if (This->resource.format == WINED3DFMT_P8) {
if (This->resource.format_desc->format == WINED3DFMT_P8)
{
DWORD alpha;
if (primary_render_target_is_p8(myDevice)) alpha = DDBltFx->u5.dwFillColor << 24;
......@@ -3593,7 +3606,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
color = alpha;
}
}
else if (This->resource.format == WINED3DFMT_R5G6B5) {
else if (This->resource.format_desc->format == WINED3DFMT_R5G6B5)
{
if (DDBltFx->u5.dwFillColor == 0xFFFF) {
color = 0xFFFFFFFF;
} else {
......@@ -3603,11 +3617,13 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
((DDBltFx->u5.dwFillColor & 0x001F) << 3));
}
}
else if ((This->resource.format == WINED3DFMT_R8G8B8) ||
(This->resource.format == WINED3DFMT_X8R8G8B8) ) {
else if ((This->resource.format_desc->format == WINED3DFMT_R8G8B8)
|| (This->resource.format_desc->format == WINED3DFMT_X8R8G8B8))
{
color = 0xFF000000 | DDBltFx->u5.dwFillColor;
}
else if (This->resource.format == WINED3DFMT_A8R8G8B8) {
else if (This->resource.format_desc->format == WINED3DFMT_A8R8G8B8)
{
color = DDBltFx->u5.dwFillColor;
}
else {
......@@ -3637,7 +3653,8 @@ static HRESULT IWineD3DSurfaceImpl_BltZ(IWineD3DSurfaceImpl *This, const RECT *D
float depth;
if (Flags & WINEDDBLT_DEPTHFILL) {
switch(This->resource.format) {
switch(This->resource.format_desc->format)
{
case WINED3DFMT_D16_UNORM:
depth = (float) DDBltFx->u5.dwFillDepth / (float) 0x0000ffff;
break;
......@@ -3653,7 +3670,7 @@ static HRESULT IWineD3DSurfaceImpl_BltZ(IWineD3DSurfaceImpl *This, const RECT *D
break;
default:
depth = 0.0;
ERR("Unexpected format for depth fill: %s\n", debug_d3dformat(This->resource.format));
ERR("Unexpected format for depth fill: %s\n", debug_d3dformat(This->resource.format_desc->format));
}
return IWineD3DDevice_Clear((IWineD3DDevice *) myDevice,
......@@ -3781,8 +3798,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface *iface)
if (!pal) return WINED3D_OK;
if(This->resource.format == WINED3DFMT_P8 ||
This->resource.format == WINED3DFMT_A8P8)
if (This->resource.format_desc->format == WINED3DFMT_P8
|| This->resource.format_desc->format == WINED3DFMT_A8P8)
{
int bpp;
GLenum format, internal, type;
......@@ -3854,11 +3871,12 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) {
This->pow2Height = pow2Height;
if (pow2Width > This->currentDesc.Width || pow2Height > This->currentDesc.Height) {
WINED3DFORMAT Format = This->resource.format;
WINED3DFORMAT Format = This->resource.format_desc->format;
/** TODO: add support for non power two compressed textures **/
if (Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3
|| Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5
|| This->resource.format == WINED3DFMT_ATI2N) {
|| Format == WINED3DFMT_ATI2N)
{
FIXME("(%p) Compressed non-power-two textures are not supported w(%d) h(%d)\n",
This, This->currentDesc.Width, This->currentDesc.Height);
return WINED3DERR_NOTAVAILABLE;
......@@ -3893,8 +3911,10 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) {
is used in combination with texture uploads (RTL_READTEX/RTL_TEXTEX). The reason is that EXT_PALETTED_TEXTURE
doesn't work in combination with ARB_TEXTURE_RECTANGLE.
*/
if(This->Flags & SFLAG_NONPOW2 && GL_SUPPORT(ARB_TEXTURE_RECTANGLE) &&
!((This->resource.format == WINED3DFMT_P8) && GL_SUPPORT(EXT_PALETTED_TEXTURE) && (wined3d_settings.rendertargetlock_mode == RTL_READTEX || wined3d_settings.rendertargetlock_mode == RTL_TEXTEX)))
if(This->Flags & SFLAG_NONPOW2 && GL_SUPPORT(ARB_TEXTURE_RECTANGLE)
&& !((This->resource.format_desc->format == WINED3DFMT_P8) && GL_SUPPORT(EXT_PALETTED_TEXTURE)
&& (wined3d_settings.rendertargetlock_mode == RTL_READTEX
|| wined3d_settings.rendertargetlock_mode == RTL_TEXTEX)))
{
This->glDescription.target = GL_TEXTURE_RECTANGLE_ARB;
This->pow2Width = This->currentDesc.Width;
......@@ -4617,7 +4637,10 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, D
d3dfmt_convert_surface(This->resource.allocatedMemory, mem, pitch, width, height, outpitch, convert, This);
This->Flags |= SFLAG_CONVERTED;
} else if( (This->resource.format == WINED3DFMT_P8) && (GL_SUPPORT(EXT_PALETTED_TEXTURE) || GL_SUPPORT(ARB_FRAGMENT_PROGRAM)) ) {
}
else if ((This->resource.format_desc->format == WINED3DFMT_P8)
&& (GL_SUPPORT(EXT_PALETTED_TEXTURE) || GL_SUPPORT(ARB_FRAGMENT_PROGRAM)))
{
d3dfmt_p8_upload_palette(iface, convert);
This->Flags &= ~SFLAG_CONVERTED;
mem = This->resource.allocatedMemory;
......
......@@ -181,7 +181,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface *iface, WINED3DSU
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
TRACE("(%p) : copying into %p\n", This, pDesc);
if(pDesc->Format != NULL) *(pDesc->Format) = This->resource.format;
if(pDesc->Format != NULL) *(pDesc->Format) = This->resource.format_desc->format;
if(pDesc->Type != NULL) *(pDesc->Type) = This->resource.resourceType;
if(pDesc->Usage != NULL) *(pDesc->Usage) = This->resource.usage;
if(pDesc->Pool != NULL) *(pDesc->Pool) = This->resource.pool;
......@@ -332,16 +332,17 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD
DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface *iface) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
WINED3DFORMAT format = This->resource.format_desc->format;
DWORD ret;
TRACE("(%p)\n", This);
/* DXTn formats don't have exact pitches as they are to the new row of blocks,
where each block is 4x4 pixels, 8 bytes (dxt1) and 16 bytes (dxt2/3/4/5)
ie pitch = (width/4) * bytes per block */
if (This->resource.format == WINED3DFMT_DXT1) /* DXT1 is 8 bytes per block */
if (format == WINED3DFMT_DXT1) /* DXT1 is 8 bytes per block */
ret = ((This->currentDesc.Width + 3) >> 2) << 3;
else if (This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 ||
This->resource.format == WINED3DFMT_DXT4 || This->resource.format == WINED3DFMT_DXT5) /* DXT2/3/4/5 is 16 bytes per block */
else if (format == WINED3DFMT_DXT2 || format == WINED3DFMT_DXT3 ||
format == WINED3DFMT_DXT4 || format == WINED3DFMT_DXT5) /* DXT2/3/4/5 is 16 bytes per block */
ret = ((This->currentDesc.Width + 3) >> 2) << 4;
else {
unsigned char alignment = This->resource.wineD3DDevice->surface_alignment;
......@@ -511,7 +512,8 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3D
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format,
&This->resource.wineD3DDevice->adapter->gl_info);
if (This->resource.format != WINED3DFMT_UNKNOWN) {
if (This->resource.format_desc->format != WINED3DFMT_UNKNOWN)
{
FIXME("(%p) : The format of the surface must be WINED3DFORMAT_UNKNOWN\n", This);
return WINED3DERR_INVALIDCALL;
}
......@@ -540,7 +542,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3D
This->Flags |= (WINED3DFMT_D16_LOCKABLE == format) ? SFLAG_LOCKABLE : 0;
This->resource.format = format;
This->resource.format_desc = format_desc;
TRACE("(%p) : Size %d, bytesPerPixel %d\n", This, This->resource.size, This->bytesPerPixel);
......@@ -607,7 +608,8 @@ HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) {
/* Get the bit masks */
masks = (DWORD *)b_info->bmiColors;
switch (This->resource.format) {
switch (This->resource.format_desc->format)
{
case WINED3DFMT_R8G8B8:
usage = DIB_RGB_COLORS;
b_info->bmiHeader.biCompression = BI_RGB;
......@@ -779,10 +781,10 @@ static IWineD3DSurfaceImpl *surface_convert_format(IWineD3DSurfaceImpl *source,
WINED3DLOCKED_RECT lock_src, lock_dst;
HRESULT hr;
conv = find_convertor(source->resource.format, to_fmt);
conv = find_convertor(source->resource.format_desc->format, to_fmt);
if(!conv) {
FIXME("Cannot find a conversion function from format %s to %s\n",
debug_d3dformat(source->resource.format), debug_d3dformat(to_fmt));
debug_d3dformat(source->resource.format_desc->format), debug_d3dformat(to_fmt));
return NULL;
}
......@@ -916,7 +918,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
RECT xdst,xsrc;
HRESULT ret = WINED3D_OK;
WINED3DLOCKED_RECT dlock, slock;
WINED3DFORMAT dfmt = WINED3DFMT_UNKNOWN, sfmt = WINED3DFMT_UNKNOWN;
int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
const struct GlPixelFormatDesc *sEntry, *dEntry;
int x, y;
......@@ -1095,20 +1096,18 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
if (Src == This)
{
IWineD3DSurface_LockRect(iface, &dlock, NULL, 0);
dfmt = This->resource.format;
slock = dlock;
sfmt = dfmt;
sEntry = This->resource.format_desc;
dEntry = sEntry;
}
else
{
dfmt = This->resource.format;
dEntry = This->resource.format_desc;
if (Src)
{
if(This->resource.format != Src->resource.format) {
Src = surface_convert_format(Src, dfmt);
if(This->resource.format_desc != Src->resource.format_desc)
{
Src = surface_convert_format(Src, dEntry->format);
if(!Src) {
/* The conv function writes a FIXME */
WARN("Cannot convert source surface format to dest format\n");
......@@ -1116,7 +1115,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT *D
}
}
IWineD3DSurface_LockRect((IWineD3DSurface *) Src, &slock, NULL, WINED3DLOCK_READONLY);
sfmt = Src->resource.format;
sEntry = Src->resource.format_desc;
}
else
......@@ -1678,7 +1676,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dst
FIXME("trans arg not supported when a FOURCC surface is involved\n");
if (dstx || dsty)
FIXME("offset for destination surface is not supported\n");
if (Src->resource.format != This->resource.format)
if (Src->resource.format_desc != This->resource.format_desc)
{
FIXME("FOURCC->FOURCC copy only supported for the same type of surface\n");
ret = WINED3DERR_WRONGTEXTUREFORMAT;
......@@ -1841,12 +1839,14 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED3DL
* long. The x offset is calculated differently as well, since moving 4
* pixels to the right actually moves an entire 4x4 block to right, ie
* 16 bytes (8 in case of DXT1). */
if (This->resource.format == WINED3DFMT_DXT1)
if (This->resource.format_desc->format == WINED3DFMT_DXT1)
{
pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top / 4) + (pRect->left * 2);
}
else if (This->resource.format == WINED3DFMT_DXT2 || This->resource.format == WINED3DFMT_DXT3 ||
This->resource.format == WINED3DFMT_DXT4 || This->resource.format == WINED3DFMT_DXT5)
else if (This->resource.format_desc->format == WINED3DFMT_DXT2
|| This->resource.format_desc->format == WINED3DFMT_DXT3
|| This->resource.format_desc->format == WINED3DFMT_DXT4
|| This->resource.format_desc->format == WINED3DFMT_DXT5)
{
pLockedRect->pBits = This->resource.allocatedMemory + (pLockedRect->Pitch * pRect->top / 4) + (pRect->left * 4);
}
......
......@@ -304,7 +304,8 @@ const char* filename)
}
fprintf(f, "P6\n%d %d\n255\n", This->pow2Width, This->pow2Height);
if (This->resource.format == WINED3DFMT_P8) {
if (This->resource.format_desc->format == WINED3DFMT_P8)
{
unsigned char table[256][3];
int i;
......@@ -402,8 +403,9 @@ static HRESULT WINAPI IWineGDISurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHD
return hr;
}
if(This->resource.format == WINED3DFMT_P8 ||
This->resource.format == WINED3DFMT_A8P8) {
if (This->resource.format_desc->format == WINED3DFMT_P8
|| This->resource.format_desc->format == WINED3DFMT_A8P8)
{
unsigned int n;
const PALETTEENTRY *pal = NULL;
......
......@@ -109,7 +109,7 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
cursor.resource.ref = 1;
cursor.resource.wineD3DDevice = This->wineD3DDevice;
cursor.resource.pool = WINED3DPOOL_SCRATCH;
cursor.resource.format = WINED3DFMT_A8R8G8B8;
cursor.resource.format_desc = getFormatDescEntry(WINED3DFMT_A8R8G8B8, &This->wineD3DDevice->adapter->gl_info);
cursor.resource.resourceType = WINED3DRTYPE_SURFACE;
cursor.glDescription.textureName = This->wineD3DDevice->cursorTexture;
cursor.glDescription.target = GL_TEXTURE_2D;
......
......@@ -119,7 +119,9 @@ void texture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb)
ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
}
if (This->resource.format == WINED3DFMT_P8 || This->resource.format == WINED3DFMT_A8P8) {
if (This->resource.format_desc->format == WINED3DFMT_P8
|| This->resource.format_desc->format == WINED3DFMT_A8P8)
{
for (i = 0; i < This->baseTexture.levels; i++) {
if(palette9_changed((IWineD3DSurfaceImpl *)This->surfaces[i])) {
TRACE("Reloading surface because the d3d8/9 palette was changed\n");
......
......@@ -196,7 +196,7 @@ static HRESULT WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DV
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
TRACE("(%p) : copying into %p\n", This, pDesc);
*(pDesc->Format) = This->resource.format;
*(pDesc->Format) = This->resource.format_desc->format;
*(pDesc->Type) = This->resource.resourceType;
*(pDesc->Usage) = This->resource.usage;
*(pDesc->Pool) = This->resource.pool;
......@@ -302,9 +302,8 @@ static HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IWi
static HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, int gl_level, BOOL srgb_mode) {
IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
const struct GlPixelFormatDesc *glDesc = This->resource.format_desc;
WINED3DFORMAT format = This->resource.format;
TRACE("(%p) : level %u, format %s (0x%08x)\n", This, gl_level, debug_d3dformat(format), format);
TRACE("(%p) : level %u, format %s (0x%08x)\n", This, gl_level, debug_d3dformat(glDesc->format), glDesc->format);
volume_bind_and_dirtify(iface);
......
......@@ -1236,7 +1236,6 @@ typedef struct IWineD3DResourceClass
WINED3DPOOL pool;
UINT size;
DWORD usage;
WINED3DFORMAT format;
const struct GlPixelFormatDesc *format_desc;
DWORD priority;
BYTE *allocatedMemory; /* Pointer to the real data location */
......@@ -1261,7 +1260,8 @@ DWORD resource_get_priority(IWineD3DResource *iface);
HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID guid,
void *data, DWORD *data_size);
HRESULT resource_init(struct IWineD3DResourceClass *resource, WINED3DRESOURCETYPE resource_type,
IWineD3DDeviceImpl *device, UINT size, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent);
IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
WINED3DPOOL pool, IUnknown *parent);
WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface);
DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority);
HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID guid,
......
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