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wine
wine-winehq
Commits
2e786e09
Commit
2e786e09
authored
Jun 21, 2007
by
H. Verbeet
Committed by
Alexandre Julliard
Jun 21, 2007
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wined3d: Use texture2D to sample in pshader_glsl_texdp3tex().
parent
bb1a1377
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glsl_shader.c
dlls/wined3d/glsl_shader.c
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dlls/wined3d/glsl_shader.c
View file @
2e786e09
...
...
@@ -1625,7 +1625,7 @@ void pshader_glsl_texdp3tex(SHADER_OPCODE_ARG* arg) {
shader_glsl_append_dst
(
arg
->
buffer
,
arg
);
shader_glsl_get_write_mask
(
arg
->
dst
,
dst_mask
);
shader_addline
(
arg
->
buffer
,
"texture
1D(Psampler%u, dot(gl_TexCoord[%u].xyz, %s
))%s);
\n
"
,
shader_addline
(
arg
->
buffer
,
"texture
2D(Psampler%u, vec2(dot(gl_TexCoord[%u].xyz, %s), 0.5
))%s);
\n
"
,
sampler_idx
,
sampler_idx
,
src0_param
.
param_str
,
dst_mask
);
}
...
...
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