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wine
wine-winehq
Commits
2f2995de
Commit
2f2995de
authored
Jun 12, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Jun 12, 2012
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Plain Diff
d3d9: Get rid of IDirect3DPixelShader9Impl.
parent
df9c6aa3
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Inline
Side-by-side
Showing
3 changed files
with
32 additions
and
40 deletions
+32
-40
d3d9_private.h
dlls/d3d9/d3d9_private.h
+7
-13
device.c
dlls/d3d9/device.c
+3
-3
shader.c
dlls/d3d9/shader.c
+22
-24
No files found.
dlls/d3d9/d3d9_private.h
View file @
2f2995de
...
...
@@ -287,23 +287,17 @@ struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVerte
#define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
#define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
/* --------------------- */
/* IDirect3DPixelShader9 */
/* --------------------- */
/*****************************************************************************
* IDirect3DPixelShader implementation structure
*/
typedef
struct
IDirect3DPixelShader9Impl
{
struct
d3d9_pixelshader
{
IDirect3DPixelShader9
IDirect3DPixelShader9_iface
;
LONG
ref
;
LONG
ref
count
;
struct
wined3d_shader
*
wined3d_shader
;
IDirect3DDevice9Ex
*
parent
D
evice
;
}
IDirect3DPixelShader9Impl
;
IDirect3DDevice9Ex
*
parent
_d
evice
;
};
HRESULT
pixelshader_init
(
IDirect3DPixelShader9Impl
*
shader
,
HRESULT
pixelshader_init
(
struct
d3d9_pixelshader
*
shader
,
struct
d3d9_device
*
device
,
const
DWORD
*
byte_code
)
DECLSPEC_HIDDEN
;
IDirect3DPixelShader9Impl
*
unsafe_impl_from_IDirect3DPixelShader9
(
IDirect3DPixelShader9
*
iface
)
DECLSPEC_HIDDEN
;
struct
d3d9_pixelshader
*
unsafe_impl_from_IDirect3DPixelShader9
(
IDirect3DPixelShader9
*
iface
)
DECLSPEC_HIDDEN
;
/* --------------- */
/* IDirect3DQuery9 */
...
...
dlls/d3d9/device.c
View file @
2f2995de
...
...
@@ -2547,7 +2547,7 @@ static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
const
DWORD
*
byte_code
,
IDirect3DPixelShader9
**
shader
)
{
struct
d3d9_device
*
device
=
impl_from_IDirect3DDevice9Ex
(
iface
);
IDirect3DPixelShader9Impl
*
object
;
struct
d3d9_pixelshader
*
object
;
HRESULT
hr
;
TRACE
(
"iface %p, byte_code %p, shader %p.
\n
"
,
iface
,
byte_code
,
shader
);
...
...
@@ -2576,7 +2576,7 @@ static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface,
static
HRESULT
WINAPI
d3d9_device_SetPixelShader
(
IDirect3DDevice9Ex
*
iface
,
IDirect3DPixelShader9
*
shader
)
{
struct
d3d9_device
*
device
=
impl_from_IDirect3DDevice9Ex
(
iface
);
IDirect3DPixelShader9Impl
*
shader_obj
=
unsafe_impl_from_IDirect3DPixelShader9
(
shader
);
struct
d3d9_pixelshader
*
shader_obj
=
unsafe_impl_from_IDirect3DPixelShader9
(
shader
);
HRESULT
hr
;
TRACE
(
"iface %p, shader %p.
\n
"
,
iface
,
shader
);
...
...
@@ -2592,7 +2592,7 @@ static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDir
static
HRESULT
WINAPI
d3d9_device_GetPixelShader
(
IDirect3DDevice9Ex
*
iface
,
IDirect3DPixelShader9
**
shader
)
{
struct
d3d9_device
*
device
=
impl_from_IDirect3DDevice9Ex
(
iface
);
IDirect3DPixelShader9Impl
*
shader_impl
;
struct
d3d9_pixelshader
*
shader_impl
;
struct
wined3d_shader
*
wined3d_shader
;
TRACE
(
"iface %p, shader %p.
\n
"
,
iface
,
shader
);
...
...
dlls/d3d9/shader.c
View file @
2f2995de
...
...
@@ -166,39 +166,39 @@ struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVerte
return
impl_from_IDirect3DVertexShader9
(
iface
);
}
static
inline
IDirect3DPixelShader9Impl
*
impl_from_IDirect3DPixelShader9
(
IDirect3DPixelShader9
*
iface
)
static
inline
struct
d3d9_pixelshader
*
impl_from_IDirect3DPixelShader9
(
IDirect3DPixelShader9
*
iface
)
{
return
CONTAINING_RECORD
(
iface
,
IDirect3DPixelShader9Impl
,
IDirect3DPixelShader9_iface
);
return
CONTAINING_RECORD
(
iface
,
struct
d3d9_pixelshader
,
IDirect3DPixelShader9_iface
);
}
static
HRESULT
WINAPI
d3d9_pixelshader_QueryInterface
(
IDirect3DPixelShader9
*
iface
,
REFIID
riid
,
void
**
o
bjec
t
)
static
HRESULT
WINAPI
d3d9_pixelshader_QueryInterface
(
IDirect3DPixelShader9
*
iface
,
REFIID
riid
,
void
**
o
u
t
)
{
TRACE
(
"iface %p, riid %s, o
bject %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
objec
t
);
TRACE
(
"iface %p, riid %s, o
ut %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
ou
t
);
if
(
IsEqualGUID
(
riid
,
&
IID_IDirect3DPixelShader9
)
||
IsEqualGUID
(
riid
,
&
IID_IUnknown
))
{
IDirect3DPixelShader9_AddRef
(
iface
);
*
o
bjec
t
=
iface
;
*
o
u
t
=
iface
;
return
S_OK
;
}
WARN
(
"%s not implemented, returning E_NOINTERFACE.
\n
"
,
debugstr_guid
(
riid
));
*
o
bjec
t
=
NULL
;
*
o
u
t
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
WINAPI
d3d9_pixelshader_AddRef
(
IDirect3DPixelShader9
*
iface
)
{
IDirect3DPixelShader9Impl
*
shader
=
impl_from_IDirect3DPixelShader9
(
iface
);
ULONG
refcount
=
InterlockedIncrement
(
&
shader
->
ref
);
struct
d3d9_pixelshader
*
shader
=
impl_from_IDirect3DPixelShader9
(
iface
);
ULONG
refcount
=
InterlockedIncrement
(
&
shader
->
ref
count
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
iface
,
refcount
);
if
(
refcount
==
1
)
{
IDirect3DDevice9Ex_AddRef
(
shader
->
parent
D
evice
);
IDirect3DDevice9Ex_AddRef
(
shader
->
parent
_d
evice
);
wined3d_mutex_lock
();
wined3d_shader_incref
(
shader
->
wined3d_shader
);
wined3d_mutex_unlock
();
...
...
@@ -209,14 +209,14 @@ static ULONG WINAPI d3d9_pixelshader_AddRef(IDirect3DPixelShader9 *iface)
static
ULONG
WINAPI
d3d9_pixelshader_Release
(
IDirect3DPixelShader9
*
iface
)
{
IDirect3DPixelShader9Impl
*
shader
=
impl_from_IDirect3DPixelShader9
(
iface
);
ULONG
refcount
=
InterlockedDecrement
(
&
shader
->
ref
);
struct
d3d9_pixelshader
*
shader
=
impl_from_IDirect3DPixelShader9
(
iface
);
ULONG
refcount
=
InterlockedDecrement
(
&
shader
->
ref
count
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
iface
,
refcount
);
if
(
!
refcount
)
{
IDirect3DDevice9Ex
*
device
=
shader
->
parent
D
evice
;
IDirect3DDevice9Ex
*
device
=
shader
->
parent
_d
evice
;
wined3d_mutex_lock
();
wined3d_shader_decref
(
shader
->
wined3d_shader
);
...
...
@@ -229,14 +229,13 @@ static ULONG WINAPI d3d9_pixelshader_Release(IDirect3DPixelShader9 *iface)
return
refcount
;
}
static
HRESULT
WINAPI
d3d9_pixelshader_GetDevice
(
IDirect3DPixelShader9
*
iface
,
IDirect3DDevice9
**
device
)
static
HRESULT
WINAPI
d3d9_pixelshader_GetDevice
(
IDirect3DPixelShader9
*
iface
,
IDirect3DDevice9
**
device
)
{
IDirect3DPixelShader9Impl
*
shader
=
impl_from_IDirect3DPixelShader9
(
iface
);
struct
d3d9_pixelshader
*
shader
=
impl_from_IDirect3DPixelShader9
(
iface
);
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
device
);
*
device
=
(
IDirect3DDevice9
*
)
shader
->
parent
D
evice
;
*
device
=
(
IDirect3DDevice9
*
)
shader
->
parent
_d
evice
;
IDirect3DDevice9_AddRef
(
*
device
);
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
...
...
@@ -244,10 +243,9 @@ static HRESULT WINAPI d3d9_pixelshader_GetDevice(IDirect3DPixelShader9 *iface,
return
D3D_OK
;
}
static
HRESULT
WINAPI
d3d9_pixelshader_GetFunction
(
IDirect3DPixelShader9
*
iface
,
void
*
data
,
UINT
*
data_size
)
static
HRESULT
WINAPI
d3d9_pixelshader_GetFunction
(
IDirect3DPixelShader9
*
iface
,
void
*
data
,
UINT
*
data_size
)
{
IDirect3DPixelShader9Impl
*
shader
=
impl_from_IDirect3DPixelShader9
(
iface
);
struct
d3d9_pixelshader
*
shader
=
impl_from_IDirect3DPixelShader9
(
iface
);
HRESULT
hr
;
TRACE
(
"iface %p, data %p, data_size %p.
\n
"
,
iface
,
data
,
data_size
);
...
...
@@ -280,11 +278,11 @@ static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops =
d3d9_pixelshader_wined3d_object_destroyed
,
};
HRESULT
pixelshader_init
(
IDirect3DPixelShader9Impl
*
shader
,
struct
d3d9_device
*
device
,
const
DWORD
*
byte_code
)
HRESULT
pixelshader_init
(
struct
d3d9_pixelshader
*
shader
,
struct
d3d9_device
*
device
,
const
DWORD
*
byte_code
)
{
HRESULT
hr
;
shader
->
ref
=
1
;
shader
->
ref
count
=
1
;
shader
->
IDirect3DPixelShader9_iface
.
lpVtbl
=
&
d3d9_pixelshader_vtbl
;
wined3d_mutex_lock
();
...
...
@@ -297,13 +295,13 @@ HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader, struct d3d9_device *
return
hr
;
}
shader
->
parent
D
evice
=
&
device
->
IDirect3DDevice9Ex_iface
;
IDirect3DDevice9Ex_AddRef
(
shader
->
parent
D
evice
);
shader
->
parent
_d
evice
=
&
device
->
IDirect3DDevice9Ex_iface
;
IDirect3DDevice9Ex_AddRef
(
shader
->
parent
_d
evice
);
return
D3D_OK
;
}
IDirect3DPixelShader9Impl
*
unsafe_impl_from_IDirect3DPixelShader9
(
IDirect3DPixelShader9
*
iface
)
struct
d3d9_pixelshader
*
unsafe_impl_from_IDirect3DPixelShader9
(
IDirect3DPixelShader9
*
iface
)
{
if
(
!
iface
)
return
NULL
;
...
...
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