Commit 2f31a669 authored by Alexandre Julliard's avatar Alexandre Julliard

wined3d: Load glPointParameter functions as extensions rather than standard OpenGL functions.

parent 6d3154ab
......@@ -188,7 +188,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
{"GL_NV_half_float", NV_HALF_FLOAT, 0 },
{"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
{"GL_NV_point_sprite", NV_POINT_SPRITE, 0 },
{"GL_NV_point_sprite", NV_POINT_SPRITE, MAKEDWORD_VERSION(1, 4) },
{"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
{"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
{"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
......
......@@ -655,7 +655,7 @@ void drawPrimitive(struct wined3d_device *device, UINT index_count, UINT StartId
}
if ((!context->gl_info->supported[WINED3D_GL_VERSION_2_0]
|| (!glPointParameteri && !context->gl_info->supported[NV_POINT_SPRITE]))
|| !context->gl_info->supported[NV_POINT_SPRITE])
&& context->render_offscreen
&& state->render_states[WINED3D_RS_POINTSPRITEENABLE]
&& state->gl_primitive_type == GL_POINTS)
......
......@@ -4868,12 +4868,7 @@ static void psorigin(struct wined3d_context *context, const struct wined3d_state
const struct wined3d_gl_info *gl_info = context->gl_info;
GLint origin = context->render_offscreen ? GL_LOWER_LEFT : GL_UPPER_LEFT;
if (glPointParameteri)
{
glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, origin);
checkGLcall("glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, ...)");
}
else if (gl_info->supported[NV_POINT_SPRITE])
if (gl_info->supported[NV_POINT_SPRITE])
{
GL_EXTCALL(glPointParameteriNV(GL_POINT_SPRITE_COORD_ORIGIN, origin));
checkGLcall("glPointParameteriNV(GL_POINT_SPRITE_COORD_ORIGIN, ...)");
......
......@@ -1352,8 +1352,6 @@ void (WINE_GLAPI *glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSP
void (WINE_GLAPI *glVertex4sv)(const GLshort *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPointParameterfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPointParameteri)(GLenum name, GLint value) DECLSPEC_HIDDEN;
/* glFinish and glFlush are always loaded from opengl32.dll, thus they always have
* __stdcall calling convention.
......@@ -1708,8 +1706,6 @@ BOOL (WINAPI *pwglShareLists)(HGLRC, HGLRC) DECLSPEC_HIDDEN;
USE_GL_FUNC(glVertex4sv) \
USE_GL_FUNC(glVertexPointer) \
USE_GL_FUNC(glViewport) \
USE_GL_FUNC(glPointParameterfv) \
USE_GL_FUNC(glPointParameteri) \
#define WGL_FUNCS_GEN \
USE_WGL_FUNC(wglCreateContext) \
......@@ -4419,9 +4415,9 @@ typedef BOOL (WINAPI *PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelFormat);
glVertexAttribs4hvNV, NV_HALF_FLOAT, NULL) \
/* GL_NV_point_sprite */ \
USE_GL_FUNC(PGLFNPOINTPARAMETERIVNVPROC, \
glPointParameterivNV, NV_POINT_SPRITE, NULL) \
glPointParameterivNV, NV_POINT_SPRITE, glPointParameteriv) \
USE_GL_FUNC(PGLFNPOINTPARAMETERINVPROC, \
glPointParameteriNV, NV_POINT_SPRITE, NULL) \
glPointParameteriNV, NV_POINT_SPRITE, glPointParameteri) \
/* GL_NV_register_combiners */ \
USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, \
glCombinerInputNV, NV_REGISTER_COMBINERS, NULL) \
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment