Commit 2fb21e0a authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.

parent 0acd48d8
......@@ -2615,7 +2615,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(IDirect3DDevice8 *iface,
wined3d_mutex_lock();
hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo);
pNumSegs, (const struct wined3d_tri_patch_info *)pTriPatchInfo);
wined3d_mutex_unlock();
return hr;
......
......@@ -2701,7 +2701,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *ifac
wined3d_mutex_lock();
hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo);
pNumSegs, (const struct wined3d_tri_patch_info *)pTriPatchInfo);
wined3d_mutex_unlock();
return hr;
......
......@@ -4745,7 +4745,7 @@ HRESULT CDECL wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT
}
HRESULT CDECL wined3d_device_draw_tri_patch(struct wined3d_device *device, UINT handle,
const float *segment_count, const WINED3DTRIPATCH_INFO *patch_info)
const float *segment_count, const struct wined3d_tri_patch_info *patch_info)
{
FIXME("device %p, handle %#x, segment_count %p, patch_info %p stub!\n",
device, handle, segment_count, patch_info);
......
......@@ -1607,13 +1607,13 @@ struct wined3d_rect_patch_info
WINED3DDEGREETYPE degree;
};
typedef struct _WINED3DTRIPATCH_INFO
struct wined3d_tri_patch_info
{
UINT StartVertexOffset;
UINT NumVertices;
WINED3DBASISTYPE Basis;
WINED3DDEGREETYPE Degree;
} WINED3DTRIPATCH_INFO;
UINT start_vertex_offset;
UINT vertex_count;
WINED3DBASISTYPE basis;
WINED3DDEGREETYPE degree;
};
typedef struct _WINED3DADAPTER_IDENTIFIER
{
......@@ -2191,7 +2191,7 @@ HRESULT __cdecl wined3d_device_draw_primitive_up(struct wined3d_device *device,
HRESULT __cdecl wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT handle,
const float *num_segs, const struct wined3d_rect_patch_info *rect_patch_info);
HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UINT handle,
const float *num_segs, const WINED3DTRIPATCH_INFO *tri_patch_info);
const float *num_segs, const struct wined3d_tri_patch_info *tri_patch_info);
HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
......
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