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wine
wine-winehq
Commits
302996ef
Commit
302996ef
authored
Feb 02, 2023
by
Zebediah Figura
Committed by
Alexandre Julliard
Feb 14, 2023
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wined3d: Introduce wined3d_texture_get_swapchain().
parent
52425464
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3 changed files
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7 additions
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+7
-0
texture.c
dlls/wined3d/texture.c
+5
-0
wined3d.spec
dlls/wined3d/wined3d.spec
+1
-0
wined3d.h
include/wine/wined3d.h
+1
-0
No files found.
dlls/wined3d/texture.c
View file @
302996ef
...
...
@@ -4313,6 +4313,11 @@ HRESULT CDECL wined3d_texture_update_overlay(struct wined3d_texture *texture, un
return
WINED3D_OK
;
}
struct
wined3d_swapchain
*
CDECL
wined3d_texture_get_swapchain
(
struct
wined3d_texture
*
texture
)
{
return
texture
->
swapchain
;
}
void
*
CDECL
wined3d_texture_get_sub_resource_parent
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
)
{
TRACE
(
"texture %p, sub_resource_idx %u.
\n
"
,
texture
,
sub_resource_idx
);
...
...
dlls/wined3d/wined3d.spec
View file @
302996ef
...
...
@@ -301,6 +301,7 @@
@ cdecl wined3d_texture_get_resource(ptr)
@ cdecl wined3d_texture_get_sub_resource_desc(ptr long ptr)
@ cdecl wined3d_texture_get_sub_resource_parent(ptr long)
@ cdecl wined3d_texture_get_swapchain(ptr)
@ cdecl wined3d_texture_incref(ptr)
@ cdecl wined3d_texture_release_dc(ptr long ptr)
@ cdecl wined3d_texture_set_color_key(ptr long ptr)
...
...
include/wine/wined3d.h
View file @
302996ef
...
...
@@ -2857,6 +2857,7 @@ struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_te
HRESULT
__cdecl
wined3d_texture_get_sub_resource_desc
(
const
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
struct
wined3d_sub_resource_desc
*
desc
);
void
*
__cdecl
wined3d_texture_get_sub_resource_parent
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
);
struct
wined3d_swapchain
*
__cdecl
wined3d_texture_get_swapchain
(
struct
wined3d_texture
*
texture
);
ULONG
__cdecl
wined3d_texture_incref
(
struct
wined3d_texture
*
texture
);
HRESULT
__cdecl
wined3d_texture_release_dc
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
,
HDC
dc
);
HRESULT
__cdecl
wined3d_texture_set_color_key
(
struct
wined3d_texture
*
texture
,
...
...
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