Commit 302ad297 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Constants in constants_set should always have a valid location in…

wined3d: Constants in constants_set should always have a valid location in shader_glsl_load_constantsB().
parent 00cc81dc
......@@ -650,12 +650,8 @@ static void shader_glsl_load_constantsB(const struct wined3d_shader *shader, con
* locations of the constants to avoid looking up each time */
snprintf(tmp_name, sizeof(tmp_name), "%s_b[%i]", prefix, i);
tmp_loc = GL_EXTCALL(glGetUniformLocationARB(programId, tmp_name));
if (tmp_loc != -1)
{
/* We found this uniform name in the program - go ahead and send the data */
GL_EXTCALL(glUniform1ivARB(tmp_loc, 1, &constants[i]));
checkGLcall("glUniform1ivARB");
}
GL_EXTCALL(glUniform1ivARB(tmp_loc, 1, &constants[i]));
checkGLcall("glUniform1ivARB");
}
/* Load immediate constants */
......
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