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wine
wine-winehq
Commits
302ad297
Commit
302ad297
authored
Apr 16, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 16, 2013
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wined3d: Constants in constants_set should always have a valid location in…
wined3d: Constants in constants_set should always have a valid location in shader_glsl_load_constantsB().
parent
00cc81dc
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6 deletions
+2
-6
glsl_shader.c
dlls/wined3d/glsl_shader.c
+2
-6
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dlls/wined3d/glsl_shader.c
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302ad297
...
...
@@ -650,12 +650,8 @@ static void shader_glsl_load_constantsB(const struct wined3d_shader *shader, con
* locations of the constants to avoid looking up each time */
snprintf
(
tmp_name
,
sizeof
(
tmp_name
),
"%s_b[%i]"
,
prefix
,
i
);
tmp_loc
=
GL_EXTCALL
(
glGetUniformLocationARB
(
programId
,
tmp_name
));
if
(
tmp_loc
!=
-
1
)
{
/* We found this uniform name in the program - go ahead and send the data */
GL_EXTCALL
(
glUniform1ivARB
(
tmp_loc
,
1
,
&
constants
[
i
]));
checkGLcall
(
"glUniform1ivARB"
);
}
GL_EXTCALL
(
glUniform1ivARB
(
tmp_loc
,
1
,
&
constants
[
i
]));
checkGLcall
(
"glUniform1ivARB"
);
}
/* Load immediate constants */
...
...
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