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wine
wine-winehq
Commits
303f84c4
Commit
303f84c4
authored
Dec 21, 2010
by
Michael Stefaniuc
Committed by
Alexandre Julliard
Dec 21, 2010
Browse files
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Plain Diff
d3dx9_36: Use an iface instead of an vtbl pointer in ID3DXConstantTableImpl.
parent
f8e4771b
Hide whitespace changes
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Side-by-side
Showing
1 changed file
with
35 additions
and
30 deletions
+35
-30
shader.c
dlls/d3dx9_36/shader.c
+35
-30
No files found.
dlls/d3dx9_36/shader.c
View file @
303f84c4
...
...
@@ -617,7 +617,7 @@ typedef struct ctab_constant {
static
const
struct
ID3DXConstantTableVtbl
ID3DXConstantTable_Vtbl
;
typedef
struct
ID3DXConstantTableImpl
{
const
ID3DXConstantTableVtbl
*
lpVtbl
;
ID3DXConstantTable
ID3DXConstantTable_iface
;
LONG
ref
;
char
*
ctab
;
DWORD
size
;
...
...
@@ -625,10 +625,15 @@ typedef struct ID3DXConstantTableImpl {
ctab_constant
*
constants
;
}
ID3DXConstantTableImpl
;
static
inline
ID3DXConstantTableImpl
*
impl_from_ID3DXConstantTable
(
ID3DXConstantTable
*
iface
)
{
return
CONTAINING_RECORD
(
iface
,
ID3DXConstantTableImpl
,
ID3DXConstantTable_iface
);
}
/*** IUnknown methods ***/
static
HRESULT
WINAPI
ID3DXConstantTableImpl_QueryInterface
(
ID3DXConstantTable
*
iface
,
REFIID
riid
,
void
**
ppvObject
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
TRACE
(
"(%p)->(%s, %p)
\n
"
,
This
,
debugstr_guid
(
riid
),
ppvObject
);
...
...
@@ -648,7 +653,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable*
static
ULONG
WINAPI
ID3DXConstantTableImpl_AddRef
(
ID3DXConstantTable
*
iface
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
TRACE
(
"(%p)->(): AddRef from %d
\n
"
,
This
,
This
->
ref
);
...
...
@@ -657,7 +662,7 @@ static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable* iface)
static
ULONG
WINAPI
ID3DXConstantTableImpl_Release
(
ID3DXConstantTable
*
iface
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"(%p)->(): Release from %d
\n
"
,
This
,
ref
+
1
);
...
...
@@ -675,7 +680,7 @@ static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable* iface)
/*** ID3DXBuffer methods ***/
static
LPVOID
WINAPI
ID3DXConstantTableImpl_GetBufferPointer
(
ID3DXConstantTable
*
iface
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
TRACE
(
"(%p)->()
\n
"
,
This
);
...
...
@@ -684,7 +689,7 @@ static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable*
static
DWORD
WINAPI
ID3DXConstantTableImpl_GetBufferSize
(
ID3DXConstantTable
*
iface
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
TRACE
(
"(%p)->()
\n
"
,
This
);
...
...
@@ -694,7 +699,7 @@ static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable* ifa
/*** ID3DXConstantTable methods ***/
static
HRESULT
WINAPI
ID3DXConstantTableImpl_GetDesc
(
ID3DXConstantTable
*
iface
,
D3DXCONSTANTTABLE_DESC
*
desc
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
TRACE
(
"(%p)->(%p)
\n
"
,
This
,
desc
);
...
...
@@ -709,7 +714,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable* iface,
static
HRESULT
WINAPI
ID3DXConstantTableImpl_GetConstantDesc
(
ID3DXConstantTable
*
iface
,
D3DXHANDLE
constant
,
D3DXCONSTANT_DESC
*
desc
,
UINT
*
count
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
ctab_constant
*
constant_info
;
TRACE
(
"(%p)->(%p, %p, %p)
\n
"
,
This
,
constant
,
desc
,
count
);
...
...
@@ -739,7 +744,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable*
static
UINT
WINAPI
ID3DXConstantTableImpl_GetSamplerIndex
(
LPD3DXCONSTANTTABLE
iface
,
D3DXHANDLE
constant
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
FIXME
(
"(%p)->(%p): stub
\n
"
,
This
,
constant
);
...
...
@@ -748,7 +753,7 @@ static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(LPD3DXCONSTANTTABLE if
static
D3DXHANDLE
WINAPI
ID3DXConstantTableImpl_GetConstant
(
ID3DXConstantTable
*
iface
,
D3DXHANDLE
constant
,
UINT
index
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
TRACE
(
"(%p)->(%p, %d)
\n
"
,
This
,
constant
,
index
);
...
...
@@ -766,7 +771,7 @@ static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable*
static
D3DXHANDLE
WINAPI
ID3DXConstantTableImpl_GetConstantByName
(
ID3DXConstantTable
*
iface
,
D3DXHANDLE
constant
,
LPCSTR
name
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
UINT
i
;
TRACE
(
"(%p)->(%p, %s)
\n
"
,
This
,
constant
,
name
);
...
...
@@ -789,7 +794,7 @@ static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantT
static
D3DXHANDLE
WINAPI
ID3DXConstantTableImpl_GetConstantElement
(
ID3DXConstantTable
*
iface
,
D3DXHANDLE
constant
,
UINT
index
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
FIXME
(
"(%p)->(%p, %d): stub
\n
"
,
This
,
constant
,
index
);
...
...
@@ -798,7 +803,7 @@ static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstant
static
HRESULT
WINAPI
ID3DXConstantTableImpl_SetDefaults
(
ID3DXConstantTable
*
iface
,
LPDIRECT3DDEVICE9
device
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
FIXME
(
"(%p)->(%p): stub
\n
"
,
This
,
device
);
...
...
@@ -808,7 +813,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable* ifa
static
HRESULT
WINAPI
ID3DXConstantTableImpl_SetValue
(
ID3DXConstantTable
*
iface
,
LPDIRECT3DDEVICE9
device
,
D3DXHANDLE
constant
,
LPCVOID
data
,
UINT
bytes
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
FIXME
(
"(%p)->(%p, %p, %p, %d): stub
\n
"
,
This
,
device
,
constant
,
data
,
bytes
);
...
...
@@ -818,7 +823,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable* iface,
static
HRESULT
WINAPI
ID3DXConstantTableImpl_SetBool
(
ID3DXConstantTable
*
iface
,
LPDIRECT3DDEVICE9
device
,
D3DXHANDLE
constant
,
BOOL
b
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
FIXME
(
"(%p)->(%p, %p, %d): stub
\n
"
,
This
,
device
,
constant
,
b
);
...
...
@@ -828,7 +833,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable* iface,
static
HRESULT
WINAPI
ID3DXConstantTableImpl_SetBoolArray
(
ID3DXConstantTable
*
iface
,
LPDIRECT3DDEVICE9
device
,
D3DXHANDLE
constant
,
CONST
BOOL
*
b
,
UINT
count
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
FIXME
(
"(%p)->(%p, %p, %p, %d): stub
\n
"
,
This
,
device
,
constant
,
b
,
count
);
...
...
@@ -837,7 +842,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable* if
static
HRESULT
WINAPI
ID3DXConstantTableImpl_SetInt
(
ID3DXConstantTable
*
iface
,
LPDIRECT3DDEVICE9
device
,
D3DXHANDLE
constant
,
INT
n
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
FIXME
(
"(%p)->(%p, %p, %d): stub
\n
"
,
This
,
device
,
constant
,
n
);
...
...
@@ -847,7 +852,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable* iface, L
static
HRESULT
WINAPI
ID3DXConstantTableImpl_SetIntArray
(
ID3DXConstantTable
*
iface
,
LPDIRECT3DDEVICE9
device
,
D3DXHANDLE
constant
,
CONST
INT
*
n
,
UINT
count
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
FIXME
(
"(%p)->(%p, %p, %p, %d): stub
\n
"
,
This
,
device
,
constant
,
n
,
count
);
...
...
@@ -857,7 +862,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable* ifa
static
HRESULT
WINAPI
ID3DXConstantTableImpl_SetFloat
(
ID3DXConstantTable
*
iface
,
LPDIRECT3DDEVICE9
device
,
D3DXHANDLE
constant
,
FLOAT
f
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
FIXME
(
"(%p)->(%p, %p, %f): stub
\n
"
,
This
,
device
,
constant
,
f
);
...
...
@@ -867,7 +872,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable* iface,
static
HRESULT
WINAPI
ID3DXConstantTableImpl_SetFloatArray
(
ID3DXConstantTable
*
iface
,
LPDIRECT3DDEVICE9
device
,
D3DXHANDLE
constant
,
CONST
FLOAT
*
f
,
UINT
count
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
FIXME
(
"(%p)->(%p, %p, %p, %d): stub
\n
"
,
This
,
device
,
constant
,
f
,
count
);
...
...
@@ -877,7 +882,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable* i
static
HRESULT
WINAPI
ID3DXConstantTableImpl_SetVector
(
ID3DXConstantTable
*
iface
,
LPDIRECT3DDEVICE9
device
,
D3DXHANDLE
constant
,
CONST
D3DXVECTOR4
*
vector
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
FIXME
(
"(%p)->(%p, %p, %p): stub
\n
"
,
This
,
device
,
constant
,
vector
);
...
...
@@ -887,7 +892,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable* iface
static
HRESULT
WINAPI
ID3DXConstantTableImpl_SetVectorArray
(
ID3DXConstantTable
*
iface
,
LPDIRECT3DDEVICE9
device
,
D3DXHANDLE
constant
,
CONST
D3DXVECTOR4
*
vector
,
UINT
count
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
FIXME
(
"(%p)->(%p, %p, %p, %d): stub
\n
"
,
This
,
device
,
constant
,
vector
,
count
);
...
...
@@ -897,7 +902,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable*
static
HRESULT
WINAPI
ID3DXConstantTableImpl_SetMatrix
(
ID3DXConstantTable
*
iface
,
LPDIRECT3DDEVICE9
device
,
D3DXHANDLE
constant
,
CONST
D3DXMATRIX
*
matrix
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
FIXME
(
"(%p)->(%p, %p, %p): stub
\n
"
,
This
,
device
,
constant
,
matrix
);
...
...
@@ -907,7 +912,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable* iface
static
HRESULT
WINAPI
ID3DXConstantTableImpl_SetMatrixArray
(
ID3DXConstantTable
*
iface
,
LPDIRECT3DDEVICE9
device
,
D3DXHANDLE
constant
,
CONST
D3DXMATRIX
*
matrix
,
UINT
count
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
FIXME
(
"(%p)->(%p, %p, %p, %d): stub
\n
"
,
This
,
device
,
constant
,
matrix
,
count
);
...
...
@@ -917,7 +922,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable*
static
HRESULT
WINAPI
ID3DXConstantTableImpl_SetMatrixPointerArray
(
ID3DXConstantTable
*
iface
,
LPDIRECT3DDEVICE9
device
,
D3DXHANDLE
constant
,
CONST
D3DXMATRIX
**
matrix
,
UINT
count
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
FIXME
(
"(%p)->(%p, %p, %p, %d): stub
\n
"
,
This
,
device
,
constant
,
matrix
,
count
);
...
...
@@ -927,7 +932,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstant
static
HRESULT
WINAPI
ID3DXConstantTableImpl_SetMatrixTranspose
(
ID3DXConstantTable
*
iface
,
LPDIRECT3DDEVICE9
device
,
D3DXHANDLE
constant
,
CONST
D3DXMATRIX
*
matrix
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
FIXME
(
"(%p)->(%p, %p, %p): stub
\n
"
,
This
,
device
,
constant
,
matrix
);
...
...
@@ -937,7 +942,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTab
static
HRESULT
WINAPI
ID3DXConstantTableImpl_SetMatrixTransposeArray
(
ID3DXConstantTable
*
iface
,
LPDIRECT3DDEVICE9
device
,
D3DXHANDLE
constant
,
CONST
D3DXMATRIX
*
matrix
,
UINT
count
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
FIXME
(
"(%p)->(%p, %p, %p, %d): stub
\n
"
,
This
,
device
,
constant
,
matrix
,
count
);
...
...
@@ -947,7 +952,7 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConsta
static
HRESULT
WINAPI
ID3DXConstantTableImpl_SetMatrixTransposePointerArray
(
ID3DXConstantTable
*
iface
,
LPDIRECT3DDEVICE9
device
,
D3DXHANDLE
constant
,
CONST
D3DXMATRIX
**
matrix
,
UINT
count
)
{
ID3DXConstantTableImpl
*
This
=
(
ID3DXConstantTableImpl
*
)
iface
;
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
)
;
FIXME
(
"(%p)->(%p, %p, %p, %d): stub
\n
"
,
This
,
device
,
constant
,
matrix
,
count
);
...
...
@@ -1038,7 +1043,7 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
return
E_OUTOFMEMORY
;
}
object
->
lpVtbl
=
&
ID3DXConstantTable_Vtbl
;
object
->
ID3DXConstantTable_iface
.
lpVtbl
=
&
ID3DXConstantTable_Vtbl
;
object
->
ref
=
1
;
if
(
size
<
sizeof
(
D3DXSHADER_CONSTANTTABLE
))
...
...
@@ -1116,7 +1121,7 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
object
->
constants
[
i
].
desc
.
Columns
;
}
*
constant_table
=
(
LPD3DXCONSTANTTABLE
)
object
;
*
constant_table
=
&
object
->
ID3DXConstantTable_iface
;
return
D3D_OK
;
...
...
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