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wine
wine-winehq
Commits
30d542c3
Commit
30d542c3
authored
Dec 14, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Dec 19, 2008
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wined3d: Make use of the ps_compile_args structure in glsl_shader.
Only a first step, many more occasions need fixing. This is an easy one though.
parent
61e581ab
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glsl_shader.c
dlls/wined3d/glsl_shader.c
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dlls/wined3d/glsl_shader.c
View file @
30d542c3
...
...
@@ -3663,7 +3663,7 @@ static GLuint shader_glsl_generate_pshader(IWineD3DPixelShader *iface, SHADER_BU
}
else
{
fragcolor
=
"gl_FragColor"
;
}
if
(
((
IWineD3DDeviceImpl
*
)
This
->
baseShader
.
device
)
->
stateBlock
->
renderState
[
WINED3DRS_SRGBWRITEENABLE
]
)
{
if
(
args
->
srgb_correction
)
{
shader_addline
(
buffer
,
"tmp0.xyz = pow(%s.xyz, vec3(%f, %f, %f)) * vec3(%f, %f, %f) - vec3(%f, %f, %f);
\n
"
,
fragcolor
,
srgb_pow
,
srgb_pow
,
srgb_pow
,
srgb_mul_high
,
srgb_mul_high
,
srgb_mul_high
,
srgb_sub_high
,
srgb_sub_high
,
srgb_sub_high
);
...
...
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