Commit 31cf68dd authored by Ričardas Barkauskas's avatar Ričardas Barkauskas Committed by Alexandre Julliard

ddraw: Use unsafe_impl_from_IDirect3DDevice7 for application provided interfaces.

parent 6b7e3e77
......@@ -343,6 +343,7 @@ static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice3(IDirect3DDevice3 *
IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirectDrawClipper implementation structure
......
......@@ -6770,6 +6770,13 @@ static const struct IDirect3DDeviceVtbl d3d_device1_vtbl =
IDirect3DDeviceImpl_1_GetDirect3D
};
IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
{
if (!iface) return NULL;
assert((iface->lpVtbl == &d3d_device7_fpu_preserve_vtbl) || (iface->lpVtbl == &d3d_device7_fpu_setup_vtbl));
return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, lpVtbl);
}
IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
{
if (!iface) return NULL;
......
......@@ -303,16 +303,16 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer *
*****************************************************************************/
static HRESULT WINAPI IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7 *iface,
DWORD VertexOp, DWORD DestIndex, DWORD Count, IDirect3DVertexBuffer7 *SrcBuffer,
DWORD SrcIndex, IDirect3DDevice7 *D3DDevice, DWORD Flags)
DWORD SrcIndex, IDirect3DDevice7 *device, DWORD Flags)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer7(iface);
IDirect3DVertexBufferImpl *Src = unsafe_impl_from_IDirect3DVertexBuffer7(SrcBuffer);
IDirect3DDeviceImpl *D3D = (IDirect3DDeviceImpl *)D3DDevice;
IDirect3DDeviceImpl *device_impl = unsafe_impl_from_IDirect3DDevice7(device);
BOOL oldClip, doClip;
HRESULT hr;
TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
iface, VertexOp, DestIndex, Count, SrcBuffer, SrcIndex, D3DDevice, Flags);
iface, VertexOp, DestIndex, Count, SrcBuffer, SrcIndex, device, Flags);
/* Vertex operations:
* D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
......@@ -332,19 +332,19 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexB
* the vertex ops
*/
doClip = VertexOp & D3DVOP_CLIP ? TRUE : FALSE;
wined3d_device_get_render_state(D3D->wined3d_device, WINED3DRS_CLIPPING, (DWORD *)&oldClip);
wined3d_device_get_render_state(device_impl->wined3d_device, WINED3DRS_CLIPPING, (DWORD *)&oldClip);
if (doClip != oldClip)
wined3d_device_set_render_state(D3D->wined3d_device, WINED3DRS_CLIPPING, doClip);
wined3d_device_set_render_state(device_impl->wined3d_device, WINED3DRS_CLIPPING, doClip);
wined3d_device_set_stream_source(D3D->wined3d_device,
wined3d_device_set_stream_source(device_impl->wined3d_device,
0, Src->wineD3DVertexBuffer, 0, get_flexible_vertex_size(Src->fvf));
wined3d_device_set_vertex_declaration(D3D->wined3d_device, Src->wineD3DVertexDeclaration);
hr = wined3d_device_process_vertices(D3D->wined3d_device, SrcIndex, DestIndex,
wined3d_device_set_vertex_declaration(device_impl->wined3d_device, Src->wineD3DVertexDeclaration);
hr = wined3d_device_process_vertices(device_impl->wined3d_device, SrcIndex, DestIndex,
Count, This->wineD3DVertexBuffer, NULL, Flags, This->fvf);
/* Restore the states if needed */
if (doClip != oldClip)
wined3d_device_set_render_state(D3D->wined3d_device, WINED3DRS_CLIPPING, oldClip);
wined3d_device_set_render_state(device_impl->wined3d_device, WINED3DRS_CLIPPING, oldClip);
LeaveCriticalSection(&ddraw_cs);
return hr;
}
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment