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wine
wine-winehq
Commits
31e89769
Commit
31e89769
authored
Jan 16, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Jan 16, 2013
Browse files
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Plain Diff
wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create().
parent
56b256cb
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
25 additions
and
44 deletions
+25
-44
swapchain.c
dlls/d3d8/swapchain.c
+2
-3
swapchain.c
dlls/d3d9/swapchain.c
+2
-3
ddraw.c
dlls/ddraw/ddraw.c
+2
-3
swapchain.c
dlls/dxgi/swapchain.c
+2
-4
swapchain.c
dlls/wined3d/swapchain.c
+14
-27
wined3d.spec
dlls/wined3d/wined3d.spec
+1
-1
wined3d.h
include/wine/wined3d.h
+2
-3
No files found.
dlls/d3d8/swapchain.c
View file @
31e89769
...
@@ -160,9 +160,8 @@ static HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_devi
...
@@ -160,9 +160,8 @@ static HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_devi
swapchain
->
IDirect3DSwapChain8_iface
.
lpVtbl
=
&
d3d8_swapchain_vtbl
;
swapchain
->
IDirect3DSwapChain8_iface
.
lpVtbl
=
&
d3d8_swapchain_vtbl
;
wined3d_mutex_lock
();
wined3d_mutex_lock
();
hr
=
wined3d_swapchain_create
(
device
->
wined3d_device
,
desc
,
hr
=
wined3d_swapchain_create
(
device
->
wined3d_device
,
desc
,
swapchain
,
WINED3D_SURFACE_TYPE_OPENGL
,
swapchain
,
&
d3d8_swapchain_wined3d_parent_ops
,
&
d3d8_swapchain_wined3d_parent_ops
,
&
swapchain
->
wined3d_swapchain
);
&
swapchain
->
wined3d_swapchain
);
wined3d_mutex_unlock
();
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
if
(
FAILED
(
hr
))
...
...
dlls/d3d9/swapchain.c
View file @
31e89769
...
@@ -255,9 +255,8 @@ static HRESULT swapchain_init(struct d3d9_swapchain *swapchain, struct d3d9_devi
...
@@ -255,9 +255,8 @@ static HRESULT swapchain_init(struct d3d9_swapchain *swapchain, struct d3d9_devi
swapchain
->
IDirect3DSwapChain9_iface
.
lpVtbl
=
&
d3d9_swapchain_vtbl
;
swapchain
->
IDirect3DSwapChain9_iface
.
lpVtbl
=
&
d3d9_swapchain_vtbl
;
wined3d_mutex_lock
();
wined3d_mutex_lock
();
hr
=
wined3d_swapchain_create
(
device
->
wined3d_device
,
desc
,
hr
=
wined3d_swapchain_create
(
device
->
wined3d_device
,
desc
,
swapchain
,
WINED3D_SURFACE_TYPE_OPENGL
,
swapchain
,
&
d3d9_swapchain_wined3d_parent_ops
,
&
d3d9_swapchain_wined3d_parent_ops
,
&
swapchain
->
wined3d_swapchain
);
&
swapchain
->
wined3d_swapchain
);
wined3d_mutex_unlock
();
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
if
(
FAILED
(
hr
))
...
...
dlls/ddraw/ddraw.c
View file @
31e89769
...
@@ -5223,9 +5223,8 @@ static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent
...
@@ -5223,9 +5223,8 @@ static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent
return
E_FAIL
;
return
E_FAIL
;
}
}
hr
=
wined3d_swapchain_create
(
ddraw
->
wined3d_device
,
desc
,
if
(
FAILED
(
hr
=
wined3d_swapchain_create
(
ddraw
->
wined3d_device
,
desc
,
NULL
,
DefaultSurfaceType
,
NULL
,
&
ddraw_null_wined3d_parent_ops
,
swapchain
);
&
ddraw_null_wined3d_parent_ops
,
swapchain
)))
if
(
FAILED
(
hr
))
WARN
(
"Failed to create swapchain, hr %#x.
\n
"
,
hr
);
WARN
(
"Failed to create swapchain, hr %#x.
\n
"
,
hr
);
return
hr
;
return
hr
;
...
...
dlls/dxgi/swapchain.c
View file @
31e89769
...
@@ -304,10 +304,8 @@ HRESULT dxgi_swapchain_init(struct dxgi_swapchain *swapchain, struct dxgi_device
...
@@ -304,10 +304,8 @@ HRESULT dxgi_swapchain_init(struct dxgi_swapchain *swapchain, struct dxgi_device
swapchain
->
IDXGISwapChain_iface
.
lpVtbl
=
&
dxgi_swapchain_vtbl
;
swapchain
->
IDXGISwapChain_iface
.
lpVtbl
=
&
dxgi_swapchain_vtbl
;
swapchain
->
refcount
=
1
;
swapchain
->
refcount
=
1
;
hr
=
wined3d_swapchain_create
(
device
->
wined3d_device
,
desc
,
if
(
FAILED
(
hr
=
wined3d_swapchain_create
(
device
->
wined3d_device
,
desc
,
swapchain
,
WINED3D_SURFACE_TYPE_OPENGL
,
swapchain
,
&
dxgi_swapchain_wined3d_parent_ops
,
&
dxgi_swapchain_wined3d_parent_ops
,
&
swapchain
->
wined3d_swapchain
)))
&
swapchain
->
wined3d_swapchain
);
if
(
FAILED
(
hr
))
{
{
WARN
(
"Failed to create wined3d swapchain, hr %#x.
\n
"
,
hr
);
WARN
(
"Failed to create wined3d swapchain, hr %#x.
\n
"
,
hr
);
return
hr
;
return
hr
;
...
...
dlls/wined3d/swapchain.c
View file @
31e89769
...
@@ -815,9 +815,8 @@ void swapchain_update_render_to_fbo(struct wined3d_swapchain *swapchain)
...
@@ -815,9 +815,8 @@ void swapchain_update_render_to_fbo(struct wined3d_swapchain *swapchain)
}
}
/* Do not call while under the GL lock. */
/* Do not call while under the GL lock. */
static
HRESULT
swapchain_init
(
struct
wined3d_swapchain
*
swapchain
,
enum
wined3d_surface_type
surface_type
,
static
HRESULT
swapchain_init
(
struct
wined3d_swapchain
*
swapchain
,
struct
wined3d_device
*
device
,
struct
wined3d_device
*
device
,
struct
wined3d_swapchain_desc
*
desc
,
struct
wined3d_swapchain_desc
*
desc
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
{
{
const
struct
wined3d_adapter
*
adapter
=
device
->
adapter
;
const
struct
wined3d_adapter
*
adapter
=
device
->
adapter
;
const
struct
wined3d_format
*
format
;
const
struct
wined3d_format
*
format
;
...
@@ -841,20 +840,10 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, enum wined3d_
...
@@ -841,20 +840,10 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, enum wined3d_
"Please configure the application to use double buffering (1 back buffer) if possible.
\n
"
);
"Please configure the application to use double buffering (1 back buffer) if possible.
\n
"
);
}
}
switch
(
surface_type
)
if
(
device
->
wined3d
->
flags
&
WINED3D_NO3D
)
{
swapchain
->
swapchain_ops
=
&
swapchain_gdi_ops
;
case
WINED3D_SURFACE_TYPE_GDI
:
else
swapchain
->
swapchain_ops
=
&
swapchain_gdi_ops
;
swapchain
->
swapchain_ops
=
&
swapchain_gl_ops
;
break
;
case
WINED3D_SURFACE_TYPE_OPENGL
:
swapchain
->
swapchain_ops
=
&
swapchain_gl_ops
;
break
;
default:
ERR
(
"Invalid surface type %#x.
\n
"
,
surface_type
);
return
WINED3DERR_INVALIDCALL
;
}
window
=
desc
->
device_window
?
desc
->
device_window
:
device
->
create_parms
.
focus_window
;
window
=
desc
->
device_window
?
desc
->
device_window
:
device
->
create_parms
.
focus_window
;
...
@@ -911,7 +900,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, enum wined3d_
...
@@ -911,7 +900,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, enum wined3d_
if
(
swapchain
->
front_buffer
->
container
.
type
==
WINED3D_CONTAINER_NONE
)
if
(
swapchain
->
front_buffer
->
container
.
type
==
WINED3D_CONTAINER_NONE
)
surface_set_container
(
swapchain
->
front_buffer
,
WINED3D_CONTAINER_SWAPCHAIN
,
swapchain
);
surface_set_container
(
swapchain
->
front_buffer
,
WINED3D_CONTAINER_SWAPCHAIN
,
swapchain
);
if
(
surface_type
==
WINED3D_SURFACE_TYPE_OPENGL
)
if
(
!
(
device
->
wined3d
->
flags
&
WINED3D_NO3D
)
)
surface_modify_location
(
swapchain
->
front_buffer
,
SFLAG_INDRAWABLE
,
TRUE
);
surface_modify_location
(
swapchain
->
front_buffer
,
SFLAG_INDRAWABLE
,
TRUE
);
/* MSDN says we're only allowed a single fullscreen swapchain per device,
/* MSDN says we're only allowed a single fullscreen swapchain per device,
...
@@ -937,7 +926,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, enum wined3d_
...
@@ -937,7 +926,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, enum wined3d_
displaymode_set
=
TRUE
;
displaymode_set
=
TRUE
;
}
}
if
(
surface_type
==
WINED3D_SURFACE_TYPE_OPENGL
)
if
(
!
(
device
->
wined3d
->
flags
&
WINED3D_NO3D
)
)
{
{
static
const
enum
wined3d_format_id
formats
[]
=
static
const
enum
wined3d_format_id
formats
[]
=
{
{
...
@@ -1024,7 +1013,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, enum wined3d_
...
@@ -1024,7 +1013,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, enum wined3d_
}
}
/* Swapchains share the depth/stencil buffer, so only create a single depthstencil surface. */
/* Swapchains share the depth/stencil buffer, so only create a single depthstencil surface. */
if
(
desc
->
enable_auto_depth_stencil
&&
surface_type
==
WINED3D_SURFACE_TYPE_OPENGL
)
if
(
desc
->
enable_auto_depth_stencil
&&
!
(
device
->
wined3d
->
flags
&
WINED3D_NO3D
)
)
{
{
TRACE
(
"Creating depth/stencil buffer.
\n
"
);
TRACE
(
"Creating depth/stencil buffer.
\n
"
);
if
(
!
device
->
auto_depth_stencil
)
if
(
!
device
->
auto_depth_stencil
)
...
@@ -1098,16 +1087,14 @@ err:
...
@@ -1098,16 +1087,14 @@ err:
}
}
/* Do not call while under the GL lock. */
/* Do not call while under the GL lock. */
HRESULT
CDECL
wined3d_swapchain_create
(
struct
wined3d_device
*
device
,
HRESULT
CDECL
wined3d_swapchain_create
(
struct
wined3d_device
*
device
,
struct
wined3d_swapchain_desc
*
desc
,
struct
wined3d_swapchain_desc
*
desc
,
enum
wined3d_surface_type
surface_type
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_swapchain
**
swapchain
)
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_swapchain
**
swapchain
)
{
{
struct
wined3d_swapchain
*
object
;
struct
wined3d_swapchain
*
object
;
HRESULT
hr
;
HRESULT
hr
;
TRACE
(
"device %p, desc %p,
swapchain %p, parent %p, surface_type %#x
.
\n
"
,
TRACE
(
"device %p, desc %p,
parent %p, parent_ops %p, swapchain %p
.
\n
"
,
device
,
desc
,
swapchain
,
parent
,
surface_type
);
device
,
desc
,
parent
,
parent_ops
,
swapchain
);
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
if
(
!
object
)
...
@@ -1116,7 +1103,7 @@ HRESULT CDECL wined3d_swapchain_create(struct wined3d_device *device,
...
@@ -1116,7 +1103,7 @@ HRESULT CDECL wined3d_swapchain_create(struct wined3d_device *device,
return
E_OUTOFMEMORY
;
return
E_OUTOFMEMORY
;
}
}
hr
=
swapchain_init
(
object
,
surface_type
,
device
,
desc
,
parent
,
parent_ops
);
hr
=
swapchain_init
(
object
,
device
,
desc
,
parent
,
parent_ops
);
if
(
FAILED
(
hr
))
if
(
FAILED
(
hr
))
{
{
WARN
(
"Failed to initialize swapchain, hr %#x.
\n
"
,
hr
);
WARN
(
"Failed to initialize swapchain, hr %#x.
\n
"
,
hr
);
...
...
dlls/wined3d/wined3d.spec
View file @
31e89769
...
@@ -240,7 +240,7 @@
...
@@ -240,7 +240,7 @@
@ cdecl wined3d_surface_update_overlay(ptr ptr ptr ptr long ptr)
@ cdecl wined3d_surface_update_overlay(ptr ptr ptr ptr long ptr)
@ cdecl wined3d_surface_update_overlay_z_order(ptr long ptr)
@ cdecl wined3d_surface_update_overlay_z_order(ptr long ptr)
@ cdecl wined3d_swapchain_create(ptr ptr
long
ptr ptr ptr)
@ cdecl wined3d_swapchain_create(ptr ptr ptr ptr ptr)
@ cdecl wined3d_swapchain_decref(ptr)
@ cdecl wined3d_swapchain_decref(ptr)
@ cdecl wined3d_swapchain_get_back_buffer(ptr long long)
@ cdecl wined3d_swapchain_get_back_buffer(ptr long long)
@ cdecl wined3d_swapchain_get_device(ptr)
@ cdecl wined3d_swapchain_get_device(ptr)
...
...
include/wine/wined3d.h
View file @
31e89769
...
@@ -2378,9 +2378,8 @@ HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface,
...
@@ -2378,9 +2378,8 @@ HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface,
HRESULT
__cdecl
wined3d_surface_update_overlay_z_order
(
struct
wined3d_surface
*
surface
,
HRESULT
__cdecl
wined3d_surface_update_overlay_z_order
(
struct
wined3d_surface
*
surface
,
DWORD
flags
,
struct
wined3d_surface
*
ref
);
DWORD
flags
,
struct
wined3d_surface
*
ref
);
HRESULT
__cdecl
wined3d_swapchain_create
(
struct
wined3d_device
*
device
,
HRESULT
__cdecl
wined3d_swapchain_create
(
struct
wined3d_device
*
device
,
struct
wined3d_swapchain_desc
*
desc
,
struct
wined3d_swapchain_desc
*
desc
,
enum
wined3d_surface_type
surface_type
,
void
*
parent
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_swapchain
**
swapchain
);
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_swapchain
**
swapchain
);
ULONG
__cdecl
wined3d_swapchain_decref
(
struct
wined3d_swapchain
*
swapchain
);
ULONG
__cdecl
wined3d_swapchain_decref
(
struct
wined3d_swapchain
*
swapchain
);
struct
wined3d_surface
*
__cdecl
wined3d_swapchain_get_back_buffer
(
const
struct
wined3d_swapchain
*
swapchain
,
struct
wined3d_surface
*
__cdecl
wined3d_swapchain_get_back_buffer
(
const
struct
wined3d_swapchain
*
swapchain
,
UINT
backbuffer_idx
,
enum
wined3d_backbuffer_type
backbuffer_type
);
UINT
backbuffer_idx
,
enum
wined3d_backbuffer_type
backbuffer_type
);
...
...
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