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wine
wine-winehq
Commits
3220ba45
Commit
3220ba45
authored
Jun 25, 2007
by
H. Verbeet
Committed by
Alexandre Julliard
Jun 26, 2007
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wined3d: Map vertex sampler numbers to the correct internal array indices for…
wined3d: Map vertex sampler numbers to the correct internal array indices for GetTexture and SetTexture.
parent
f89c2d96
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15 additions
and
11 deletions
+15
-11
device.c
dlls/wined3d/device.c
+15
-11
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dlls/wined3d/device.c
View file @
3220ba45
...
@@ -4037,19 +4037,16 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetTextureStageState(IWineD3DDevice *if
...
@@ -4037,19 +4037,16 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetTextureStageState(IWineD3DDevice *if
* Get / Set Texture
* Get / Set Texture
*****/
*****/
static
HRESULT
WINAPI
IWineD3DDeviceImpl_SetTexture
(
IWineD3DDevice
*
iface
,
DWORD
Stage
,
IWineD3DBaseTexture
*
pTexture
)
{
static
HRESULT
WINAPI
IWineD3DDeviceImpl_SetTexture
(
IWineD3DDevice
*
iface
,
DWORD
Stage
,
IWineD3DBaseTexture
*
pTexture
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
IWineD3DBaseTexture
*
oldTexture
;
IWineD3DBaseTexture
*
oldTexture
;
oldTexture
=
This
->
updateStateBlock
->
textures
[
Stage
];
TRACE
(
"(%p) : Stage %#x, Texture %p
\n
"
,
This
,
Stage
,
pTexture
);
TRACE
(
"(%p) : Stage(%d), Texture (%p)
\n
"
,
This
,
Stage
,
pTexture
);
#if 0 /* TODO: check so vertex textures */
if
(
Stage
>=
WINED3DVERTEXTEXTURESAMPLER0
&&
Stage
<=
WINED3DVERTEXTEXTURESAMPLER3
)
{
if (Stage >= D3DVERTEXTEXTURESAMPLER && Stage <= D3DVERTEXTEXTURESAMPLER3){
Stage
-=
(
WINED3DVERTEXTEXTURESAMPLER0
-
MAX_FRAGMENT_SAMPLERS
);
This->updateStateBlock->vertexTextures[Stage - D3DVERTEXTEXTURESAMPLER] = pTexture;
return WINED3D_OK;
}
}
#endif
oldTexture
=
This
->
updateStateBlock
->
textures
[
Stage
];
if
(
pTexture
!=
NULL
)
{
if
(
pTexture
!=
NULL
)
{
/* SetTexture isn't allowed on textures in WINED3DPOOL_SCRATCH;
/* SetTexture isn't allowed on textures in WINED3DPOOL_SCRATCH;
...
@@ -4119,7 +4116,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetTexture(IWineD3DDevice *iface, DWORD
...
@@ -4119,7 +4116,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetTexture(IWineD3DDevice *iface, DWORD
* Shouldn't happen as long as apps bind a texture only to one stage
* Shouldn't happen as long as apps bind a texture only to one stage
*/
*/
TRACE
(
"Searcing for other sampler / stage id where the texture is bound to
\n
"
);
TRACE
(
"Searcing for other sampler / stage id where the texture is bound to
\n
"
);
for
(
i
=
0
;
i
<
GL_LIMITS
(
sampler_stages
)
;
i
++
)
{
for
(
i
=
0
;
i
<
MAX_COMBINED_SAMPLERS
;
i
++
)
{
if
(
This
->
updateStateBlock
->
textures
[
i
]
==
oldTexture
)
{
if
(
This
->
updateStateBlock
->
textures
[
i
]
==
oldTexture
)
{
old
->
baseTexture
.
sampler
=
i
;
old
->
baseTexture
.
sampler
=
i
;
break
;
break
;
...
@@ -4135,12 +4132,19 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetTexture(IWineD3DDevice *iface, DWORD
...
@@ -4135,12 +4132,19 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetTexture(IWineD3DDevice *iface, DWORD
static
HRESULT
WINAPI
IWineD3DDeviceImpl_GetTexture
(
IWineD3DDevice
*
iface
,
DWORD
Stage
,
IWineD3DBaseTexture
**
ppTexture
)
{
static
HRESULT
WINAPI
IWineD3DDeviceImpl_GetTexture
(
IWineD3DDevice
*
iface
,
DWORD
Stage
,
IWineD3DBaseTexture
**
ppTexture
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
TRACE
(
"(%p) : (%d /* Stage */,%p /* ppTexture */)
\n
"
,
This
,
Stage
,
ppTexture
);
TRACE
(
"(%p) : Stage %#x, ppTexture %p
\n
"
,
This
,
Stage
,
ppTexture
);
if
(
Stage
>=
WINED3DVERTEXTEXTURESAMPLER0
&&
Stage
<=
WINED3DVERTEXTEXTURESAMPLER3
)
{
Stage
-=
(
WINED3DVERTEXTEXTURESAMPLER0
-
MAX_FRAGMENT_SAMPLERS
);
}
*
ppTexture
=
This
->
stateBlock
->
textures
[
Stage
];
*
ppTexture
=
This
->
stateBlock
->
textures
[
Stage
];
if
(
*
ppTexture
)
if
(
*
ppTexture
)
IWineD3DBaseTexture_AddRef
(
*
ppTexture
);
IWineD3DBaseTexture_AddRef
(
*
ppTexture
);
TRACE
(
"(%p) : Returning %p
\n
"
,
This
,
*
ppTexture
);
return
WINED3D_OK
;
return
WINED3D_OK
;
}
}
...
...
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