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wine
wine-winehq
Commits
324aad45
Commit
324aad45
authored
Nov 03, 2007
by
David Adam
Committed by
Alexandre Julliard
Nov 05, 2007
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Plain Diff
d3dx8: Implement D3DXMatrixLookAtLH.
parent
8d996a22
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Showing
4 changed files
with
39 additions
and
1 deletion
+39
-1
d3dx8.spec
dlls/d3dx8/d3dx8.spec
+1
-1
math.c
dlls/d3dx8/math.c
+29
-0
math.c
dlls/d3dx8/tests/math.c
+8
-0
d3dx8math.h
include/d3dx8math.h
+1
-0
No files found.
dlls/d3dx8/d3dx8.spec
View file @
324aad45
...
...
@@ -35,7 +35,7 @@
@ stub D3DXMatrixTransformation
@ stub D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr ptr)
@ st
ub D3DXMatrixLookAtLH
@ st
dcall D3DXMatrixLookAtLH(ptr ptr ptr ptr)
@ stub D3DXMatrixPerspectiveRH
@ stub D3DXMatrixPerspectiveLH
@ stub D3DXMatrixPerspectiveFovRH
...
...
dlls/d3dx8/math.c
View file @
324aad45
...
...
@@ -44,6 +44,35 @@ FLOAT WINAPI D3DXMatrixfDeterminant(CONST D3DXMATRIX *pm)
return
det
;
}
D3DXMATRIX
*
WINAPI
D3DXMatrixLookAtLH
(
D3DXMATRIX
*
pout
,
CONST
D3DXVECTOR3
*
peye
,
CONST
D3DXVECTOR3
*
pat
,
CONST
D3DXVECTOR3
*
pup
)
{
D3DXVECTOR3
right
,
rightn
,
up
,
upn
,
vec
,
vec2
;
D3DXVec3Subtract
(
&
vec2
,
pat
,
peye
);
D3DXVec3Normalize
(
&
vec
,
&
vec2
);
D3DXVec3Cross
(
&
right
,
pup
,
&
vec
);
D3DXVec3Cross
(
&
up
,
&
vec
,
&
right
);
D3DXVec3Normalize
(
&
rightn
,
&
right
);
D3DXVec3Normalize
(
&
upn
,
&
up
);
pout
->
m
[
0
][
0
]
=
rightn
.
x
;
pout
->
m
[
1
][
0
]
=
rightn
.
y
;
pout
->
m
[
2
][
0
]
=
rightn
.
z
;
pout
->
m
[
3
][
0
]
=
-
D3DXVec3Dot
(
&
rightn
,
peye
);
pout
->
m
[
0
][
1
]
=
upn
.
x
;
pout
->
m
[
1
][
1
]
=
upn
.
y
;
pout
->
m
[
2
][
1
]
=
upn
.
z
;
pout
->
m
[
3
][
1
]
=
-
D3DXVec3Dot
(
&
upn
,
peye
);
pout
->
m
[
0
][
2
]
=
vec
.
x
;
pout
->
m
[
1
][
2
]
=
vec
.
y
;
pout
->
m
[
2
][
2
]
=
vec
.
z
;
pout
->
m
[
3
][
2
]
=
-
D3DXVec3Dot
(
&
vec
,
peye
);
pout
->
m
[
0
][
3
]
=
0
.
0
f
;
pout
->
m
[
1
][
3
]
=
0
.
0
f
;
pout
->
m
[
2
][
3
]
=
0
.
0
f
;
pout
->
m
[
3
][
3
]
=
1
.
0
f
;
return
pout
;
}
D3DXMATRIX
*
WINAPI
D3DXMatrixLookAtRH
(
D3DXMATRIX
*
pout
,
CONST
D3DXVECTOR3
*
peye
,
CONST
D3DXVECTOR3
*
pat
,
CONST
D3DXVECTOR3
*
pup
)
{
D3DXVECTOR3
right
,
rightn
,
up
,
upn
,
vec
,
vec2
;
...
...
dlls/d3dx8/tests/math.c
View file @
324aad45
...
...
@@ -198,6 +198,14 @@ static void D3DXMatrixTest(void)
got
=
D3DXMatrixIsIdentity
(
NULL
);
ok
(
expected
==
got
,
"Expected : %d, Got : %d
\n
"
,
expected
,
got
);
/*____________D3DXMatrixLookatLH_______________*/
expectedmat
.
m
[
0
][
0
]
=
-
0
.
822465
f
;
expectedmat
.
m
[
0
][
1
]
=
-
0
.
409489
f
;
expectedmat
.
m
[
0
][
2
]
=
-
0
.
394803
f
;
expectedmat
.
m
[
0
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
1
][
0
]
=
-
0
.
555856
f
;
expectedmat
.
m
[
1
][
1
]
=
0
.
431286
f
;
expectedmat
.
m
[
1
][
2
]
=
0
.
710645
f
;
expectedmat
.
m
[
1
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
2
][
0
]
=
-
0
.
120729
f
;
expectedmat
.
m
[
2
][
1
]
=
0
.
803935
f
;
expectedmat
.
m
[
2
][
2
]
=
-
0
.
582335
f
;
expectedmat
.
m
[
2
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
3
][
0
]
=
4
.
494634
f
;
expectedmat
.
m
[
3
][
1
]
=
0
.
809719
f
;
expectedmat
.
m
[
3
][
2
]
=
10
.
060076
f
;
expectedmat
.
m
[
3
][
3
]
=
1
.
0
f
;
D3DXMatrixLookAtLH
(
&
gotmat
,
&
eye
,
&
at
,
&
axis
);
expect_mat
(
expectedmat
,
gotmat
);
/*____________D3DXMatrixLookatRH_______________*/
expectedmat
.
m
[
0
][
0
]
=
0
.
822465
f
;
expectedmat
.
m
[
0
][
1
]
=
-
0
.
409489
f
;
expectedmat
.
m
[
0
][
2
]
=
0
.
394803
f
;
expectedmat
.
m
[
0
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
1
][
0
]
=
0
.
555856
f
;
expectedmat
.
m
[
1
][
1
]
=
0
.
431286
f
;
expectedmat
.
m
[
1
][
2
]
=
-
0
.
710645
f
;
expectedmat
.
m
[
1
][
3
]
=
0
.
0
f
;
...
...
include/d3dx8math.h
View file @
324aad45
...
...
@@ -59,6 +59,7 @@ typedef struct D3DXCOLOR
}
D3DXCOLOR
,
*
LPD3DXCOLOR
;
FLOAT
WINAPI
D3DXMatrixfDeterminant
(
CONST
D3DXMATRIX
*
pm
);
D3DXMATRIX
*
WINAPI
D3DXMatrixLookAtLH
(
D3DXMATRIX
*
pout
,
CONST
D3DXVECTOR3
*
peye
,
CONST
D3DXVECTOR3
*
pat
,
CONST
D3DXVECTOR3
*
pup
);
D3DXMATRIX
*
WINAPI
D3DXMatrixLookAtRH
(
D3DXMATRIX
*
pout
,
CONST
D3DXVECTOR3
*
peye
,
CONST
D3DXVECTOR3
*
pat
,
CONST
D3DXVECTOR3
*
pup
);
D3DXMATRIX
*
WINAPI
D3DXMatrixMultiply
(
D3DXMATRIX
*
pout
,
CONST
D3DXMATRIX
*
pm1
,
CONST
D3DXMATRIX
*
pm2
);
D3DXMATRIX
*
WINAPI
D3DXMatrixRotationAxis
(
D3DXMATRIX
*
pout
,
CONST
D3DXVECTOR3
*
pv
,
FLOAT
angle
);
...
...
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