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wine
wine-winehq
Commits
3311ea98
Commit
3311ea98
authored
Apr 21, 2017
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 21, 2017
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wined3d: Use context_map_bo_address() in wined3d_buffer_copy().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
62ca4f38
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1 changed file
with
10 additions
and
19 deletions
+10
-19
buffer.c
dlls/wined3d/buffer.c
+10
-19
No files found.
dlls/wined3d/buffer.c
View file @
3311ea98
...
@@ -1202,7 +1202,6 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_
...
@@ -1202,7 +1202,6 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_
struct
wined3d_device
*
device
;
struct
wined3d_device
*
device
;
BYTE
*
dst_ptr
,
*
src_ptr
;
BYTE
*
dst_ptr
,
*
src_ptr
;
DWORD
dst_location
;
DWORD
dst_location
;
HRESULT
hr
;
buffer_mark_used
(
dst_buffer
);
buffer_mark_used
(
dst_buffer
);
buffer_mark_used
(
src_buffer
);
buffer_mark_used
(
src_buffer
);
...
@@ -1213,7 +1212,10 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_
...
@@ -1213,7 +1212,10 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_
gl_info
=
context
->
gl_info
;
gl_info
=
context
->
gl_info
;
dst_location
=
wined3d_buffer_get_memory
(
dst_buffer
,
&
dst
,
dst_buffer
->
locations
);
dst_location
=
wined3d_buffer_get_memory
(
dst_buffer
,
&
dst
,
dst_buffer
->
locations
);
dst
.
addr
+=
dst_offset
;
wined3d_buffer_get_memory
(
src_buffer
,
&
src
,
src_buffer
->
locations
);
wined3d_buffer_get_memory
(
src_buffer
,
&
src
,
src_buffer
->
locations
);
src
.
addr
+=
src_offset
;
if
(
dst
.
buffer_object
&&
src
.
buffer_object
)
if
(
dst
.
buffer_object
&&
src
.
buffer_object
)
{
{
...
@@ -1227,41 +1229,30 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_
...
@@ -1227,41 +1229,30 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_
}
}
else
else
{
{
if
(
FAILED
(
hr
=
wined3d_buffer_map
(
dst_buffer
,
dst_offset
,
size
,
&
dst_ptr
,
0
)))
src_ptr
=
context_map_bo_address
(
context
,
&
src
,
size
,
src_buffer
->
buffer_type_hint
,
WINED3D_MAP_READONLY
);
{
dst_ptr
=
context_map_bo_address
(
context
,
&
dst
,
size
,
dst_buffer
->
buffer_type_hint
,
0
);
WARN
(
"Failed to map dst_buffer, hr %#x.
\n
"
,
hr
);
context_release
(
context
);
return
WINED3DERR_INVALIDCALL
;
}
if
(
FAILED
(
hr
=
wined3d_buffer_map
(
src_buffer
,
src_offset
,
size
,
&
src_ptr
,
WINED3D_MAP_READONLY
)))
{
WARN
(
"Failed to map src_buffer, hr %#x.
\n
"
,
hr
);
wined3d_buffer_unmap
(
dst_buffer
);
context_release
(
context
);
return
WINED3DERR_INVALIDCALL
;
}
memcpy
(
dst_ptr
,
src_ptr
,
size
);
memcpy
(
dst_ptr
,
src_ptr
,
size
);
wined3d_buffer_unmap
(
src_buffer
);
context_unmap_bo_address
(
context
,
&
dst
,
dst_buffer
->
buffer_type_hint
);
wined3d_buffer_unmap
(
dst_buffer
);
context_unmap_bo_address
(
context
,
&
src
,
src_buffer
->
buffer_type_hint
);
}
}
}
}
else
if
(
!
dst
.
buffer_object
&&
src
.
buffer_object
)
else
if
(
!
dst
.
buffer_object
&&
src
.
buffer_object
)
{
{
buffer_bind
(
src_buffer
,
context
);
buffer_bind
(
src_buffer
,
context
);
GL_EXTCALL
(
glGetBufferSubData
(
src_buffer
->
buffer_type_hint
,
src_offset
,
size
,
dst
.
addr
+
dst_offset
));
GL_EXTCALL
(
glGetBufferSubData
(
src_buffer
->
buffer_type_hint
,
src_offset
,
size
,
dst
.
addr
));
checkGLcall
(
"buffer download"
);
checkGLcall
(
"buffer download"
);
}
}
else
if
(
dst
.
buffer_object
&&
!
src
.
buffer_object
)
else
if
(
dst
.
buffer_object
&&
!
src
.
buffer_object
)
{
{
buffer_bind
(
dst_buffer
,
context
);
buffer_bind
(
dst_buffer
,
context
);
GL_EXTCALL
(
glBufferSubData
(
dst_buffer
->
buffer_type_hint
,
dst_offset
,
size
,
src
.
addr
+
src_offset
));
GL_EXTCALL
(
glBufferSubData
(
dst_buffer
->
buffer_type_hint
,
dst_offset
,
size
,
src
.
addr
));
checkGLcall
(
"buffer upload"
);
checkGLcall
(
"buffer upload"
);
}
}
else
else
{
{
memcpy
(
dst
.
addr
+
dst_offset
,
src
.
addr
+
src_offset
,
size
);
memcpy
(
dst
.
addr
,
src
.
addr
,
size
);
}
}
wined3d_buffer_invalidate_range
(
dst_buffer
,
~
dst_location
,
dst_offset
,
size
);
wined3d_buffer_invalidate_range
(
dst_buffer
,
~
dst_location
,
dst_offset
,
size
);
...
...
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