Commit 3340f56f authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d10core/tests: Add test for unbound multisample textures.

parent 1721a024
......@@ -16339,6 +16339,91 @@ done:
release_test_context(&test_context);
}
static void test_unbound_multisample_texture(void)
{
struct d3d10core_test_context test_context;
ID3D10PixelShader *ps;
struct uvec4 cb_data;
ID3D10Device *device;
ID3D10Buffer *cb;
unsigned int i;
HRESULT hr;
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
static const DWORD ps_code[] =
{
#if 0
Texture2DMS<float4, 4> t;
uint sample_index;
float4 main(float4 position : SV_Position) : SV_Target
{
float3 p;
t.GetDimensions(p.x, p.y, p.z);
p *= float3(position.x / 640.0f, position.y / 480.0f, 0.0f);
/* sample index must be a literal */
switch (sample_index)
{
case 1: return t.Load(int2(p.xy), 1);
case 2: return t.Load(int2(p.xy), 2);
case 3: return t.Load(int2(p.xy), 3);
default: return t.Load(int2(p.xy), 0);
}
}
#endif
0x43425844, 0x03d62416, 0x1914ee8b, 0xccd08d68, 0x27f42136, 0x00000001, 0x000002f8, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x0000025c, 0x00000040,
0x00000097, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04042058, 0x00107000, 0x00000000,
0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000002, 0x0700003d, 0x001000f2, 0x00000000, 0x00004001, 0x00000000, 0x00107e46,
0x00000000, 0x07000038, 0x00100032, 0x00000000, 0x00100046, 0x00000000, 0x00101046, 0x00000000,
0x0a000038, 0x00100032, 0x00000000, 0x00100046, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889,
0x00000000, 0x00000000, 0x0400004c, 0x0020800a, 0x00000000, 0x00000000, 0x03000006, 0x00004001,
0x00000001, 0x0500001b, 0x00100032, 0x00000001, 0x00100046, 0x00000000, 0x08000036, 0x001000c2,
0x00000001, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0900002e, 0x001020f2,
0x00000000, 0x00100e46, 0x00000001, 0x00107e46, 0x00000000, 0x00004001, 0x00000001, 0x0100003e,
0x03000006, 0x00004001, 0x00000002, 0x0500001b, 0x00100032, 0x00000001, 0x00100046, 0x00000000,
0x08000036, 0x001000c2, 0x00000001, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x0900002e, 0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x00107e46, 0x00000000, 0x00004001,
0x00000002, 0x0100003e, 0x03000006, 0x00004001, 0x00000003, 0x0500001b, 0x00100032, 0x00000001,
0x00100046, 0x00000000, 0x08000036, 0x001000c2, 0x00000001, 0x00004002, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x0900002e, 0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x00107e46,
0x00000000, 0x00004001, 0x00000003, 0x0100003e, 0x0100000a, 0x0500001b, 0x00100032, 0x00000000,
0x00100046, 0x00000000, 0x08000036, 0x001000c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x0900002e, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00107e46,
0x00000000, 0x00004001, 0x00000000, 0x0100003e, 0x01000017, 0x0100003e,
};
if (!init_test_context(&test_context))
return;
device = test_context.device;
hr = ID3D10Device_CreatePixelShader(device, ps_code, sizeof(ps_code), &ps);
ok(hr == S_OK, "Failed to create pixel shader, hr %#x.\n", hr);
ID3D10Device_PSSetShader(device, ps);
memset(&cb_data, 0, sizeof(cb_data));
cb = create_buffer(device, D3D10_BIND_CONSTANT_BUFFER, sizeof(cb_data), &cb_data);
ID3D10Device_PSSetConstantBuffers(device, 0, 1, &cb);
for (i = 0; i < 4; ++i)
{
cb_data.x = i;
ID3D10Device_UpdateSubresource(device, (ID3D10Resource *)cb, 0, NULL, &cb_data, 0, 0);
ID3D10Device_ClearRenderTargetView(device, test_context.backbuffer_rtv, white);
draw_quad(&test_context);
check_texture_color(test_context.backbuffer, 0x00000000, 1);
}
ID3D10Buffer_Release(cb);
ID3D10PixelShader_Release(ps);
release_test_context(&test_context);
}
static void test_multiple_viewports(void)
{
struct
......@@ -16922,6 +17007,7 @@ START_TEST(device)
test_combined_clip_and_cull_distances();
test_generate_mips();
test_alpha_to_coverage();
test_unbound_multisample_texture();
test_multiple_viewports();
test_multisample_resolve();
test_depth_clip();
......
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