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wine
wine-winehq
Commits
334e1600
Commit
334e1600
authored
Feb 01, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Feb 05, 2008
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d3d9/tests: Be less picky about X8L8V8U8 precision.
parent
8daf8322
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visual.c
dlls/d3d9/tests/visual.c
+2
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dlls/d3d9/tests/visual.c
View file @
334e1600
...
@@ -3079,7 +3079,8 @@ static void x8l8v8u8_test(IDirect3DDevice9 *device)
...
@@ -3079,7 +3079,8 @@ static void x8l8v8u8_test(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Present failed with %s
\n
"
,
DXGetErrorString9
(
hr
));
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Present failed with %s
\n
"
,
DXGetErrorString9
(
hr
));
color
=
getPixelColor
(
device
,
578
,
430
);
color
=
getPixelColor
(
device
,
578
,
430
);
ok
(
color
==
0x008262ca
||
color
==
0x008363ca
,
"D3DFMT_X8L8V8U8 = 0x112131ca returns color %08x, expected 0x008262ca
\n
"
,
color
);
ok
(
color
==
0x008262ca
||
color
==
0x008363ca
||
color
==
0x008362ca
,
"D3DFMT_X8L8V8U8 = 0x112131ca returns color %08x, expected 0x008262ca
\n
"
,
color
);
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
shader2
);
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
shader2
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShader failed (%08x)
\n
"
,
hr
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetPixelShader failed (%08x)
\n
"
,
hr
);
...
...
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