Commit 3372846a authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Use local constants for bump parameters.

This simplifies the loading code a bit. The constants were never designed to be at the same location in all shaders, so there's no point in using program.env. This way we don't collide with the d3d shader constants and its easier to work together with NP2 fixups and other shaders.
parent 45b8e6a4
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