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wine
wine-winehq
Commits
33df8068
Commit
33df8068
authored
Nov 08, 2007
by
Roderick Colenbrander
Committed by
Alexandre Julliard
Nov 09, 2007
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wined3d: Make sure the p8 shader is set to 0 after destroying the main render target.
This fixes a render target recreation problem in Age of Empires II.
parent
b238e39e
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dlls/wined3d/device.c
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33df8068
...
...
@@ -2163,6 +2163,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Uninit3D(IWineD3DDevice *iface, D3DCB_D
/* Delete the palette conversion shader if it is around */
if
(
This
->
paletteConversionShader
)
{
GL_EXTCALL
(
glDeleteProgramsARB
(
1
,
&
This
->
paletteConversionShader
));
This
->
paletteConversionShader
=
0
;
}
/* Delete the pbuffer context if there is any */
...
...
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