Commit 34e03fc0 authored by Louis. Lenders's avatar Louis. Lenders Committed by Alexandre Julliard

d3d8: More correct stub for ValidatePixelShader + tests.

parent adadb5be
......@@ -106,8 +106,28 @@ HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD
* PARAMS
* toto result?
*/
BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto)
HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, int bool, DWORD* toto)
{
FIXME("(%p %d %d %p): stub\n", pFunction, param1, param2, toto);
return TRUE;
HRESULT ret;
FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto);
if (!pixelshader)
return E_FAIL;
if (reserved1)
return E_FAIL;
switch(*pixelshader) {
case 0xFFFF0100:
case 0xFFFF0101:
case 0xFFFF0102:
case 0xFFFF0103:
case 0xFFFF0104:
ret=S_OK;
break;
default:
ERR("pixelshader version mismatch\n");
ret=E_FAIL;
}
return ret;
}
......@@ -19,6 +19,7 @@
#include "wine/test.h"
static HRESULT (WINAPI *ValidateVertexShader)(DWORD*,DWORD*,DWORD*,int,DWORD*);
static HRESULT (WINAPI *ValidatePixelShader)(DWORD*,DWORD*,int,DWORD*);
static void test_ValidateVertexShader(void)
{
......@@ -64,9 +65,49 @@ static void test_ValidateVertexShader(void)
ok(ret==S_OK,"ValidateVertexShader returned %lx but expected S_OK\n",ret);
}
static void test_ValidatePixelShader(void)
{
HRESULT ret;
static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
0x00000042, 0xB00F0000, /* tex t0 */
0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
0x0000FFFF}; /* END */
ret=ValidatePixelShader(0,0,0,0);
ok(ret==E_FAIL,"ValidatePixelShader returned %lx but expected E_FAIL\n",ret);
ret=ValidatePixelShader(0,0,1,0);
ok(ret==E_FAIL,"ValidatePixelShader returned %lx but expected E_FAIL\n",ret);
ret=ValidatePixelShader(simple_ps,0,0,0);
ok(ret==S_OK,"ValidatePixelShader returned %lx but expected S_OK\n",ret);
ret=ValidatePixelShader(simple_ps,0,1,0);
ok(ret==S_OK,"ValidatePixelShader returned %lx but expected S_OK\n",ret);
/* seems to do some version checking */
*simple_ps=0xFFFF0105; /* bogus version */
ret=ValidatePixelShader(simple_ps,0,1,0);
ok(ret==E_FAIL,"ValidatePixelShader returned %lx but expected E_FAIL\n",ret);
/* I've seen that applications pass 2nd parameter always as 0;simple test with non-zero parameter */
*simple_ps=0xFFFF0101; /* ps_1_1 */
ret=ValidatePixelShader(simple_ps,simple_ps,1,0);
ok(ret==E_FAIL,"ValidatePixelShader returned %lx but expected E_FAIL\n",ret);
/* I've seen 3rd parameter is always passed as either 0 or 1, but passing other values doesn't seem to hurt*/
ret=ValidatePixelShader(simple_ps,0,12345,0);
ok(ret==S_OK,"ValidatePixelShader returned %lx but expected S_OK\n",ret);
/* What is 4th parameter ???? Following works ok */
ret=ValidatePixelShader(simple_ps,0,1,simple_ps);
ok(ret==S_OK,"ValidatePixelShader returned %lx but expected S_OK\n",ret);
}
START_TEST(d3d8_main)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
ValidateVertexShader = (void*)GetProcAddress (d3d8_handle, "ValidateVertexShader" );
ValidatePixelShader = (void*)GetProcAddress (d3d8_handle, "ValidatePixelShader" );
test_ValidateVertexShader();
test_ValidatePixelShader();
}
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