Commit 3509c891 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d8: Introduce a helper function to create D3DPRESENT_PARAMETERS from a wined3d_swapchain_desc.

parent b4d0b4e4
......@@ -164,6 +164,25 @@ static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, U
}
}
static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
const struct wined3d_swapchain_desc *swapchain_desc)
{
present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
present_parameters->MultiSampleType = swapchain_desc->multisample_type;
present_parameters->SwapEffect = swapchain_desc->swap_effect;
present_parameters->hDeviceWindow = swapchain_desc->device_window;
present_parameters->Windowed = swapchain_desc->windowed;
present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
present_parameters->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
present_parameters->Flags = swapchain_desc->flags;
present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
present_parameters->FullScreen_PresentationInterval = swapchain_desc->swap_interval;
}
static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
const D3DPRESENT_PARAMETERS *present_parameters)
{
......@@ -535,20 +554,7 @@ static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *if
wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
if (SUCCEEDED(hr = d3d8_swapchain_create(device, &desc, &object)))
*swapchain = &object->IDirect3DSwapChain8_iface;
present_parameters->BackBufferWidth = desc.backbuffer_width;
present_parameters->BackBufferHeight = desc.backbuffer_height;
present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(desc.backbuffer_format);
present_parameters->BackBufferCount = desc.backbuffer_count;
present_parameters->MultiSampleType = desc.multisample_type;
present_parameters->SwapEffect = desc.swap_effect;
present_parameters->hDeviceWindow = desc.device_window;
present_parameters->Windowed = desc.windowed;
present_parameters->EnableAutoDepthStencil = desc.enable_auto_depth_stencil;
present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc.auto_depth_stencil_format);
present_parameters->Flags = desc.flags;
present_parameters->FullScreen_RefreshRateInHz = desc.refresh_rate;
present_parameters->FullScreen_PresentationInterval = desc.swap_interval;
present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
return D3D_OK;
}
......@@ -3080,19 +3086,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
goto err;
}
parameters->BackBufferWidth = swapchain_desc.backbuffer_width;
parameters->BackBufferHeight = swapchain_desc.backbuffer_height;
parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format);
parameters->BackBufferCount = swapchain_desc.backbuffer_count;
parameters->MultiSampleType = swapchain_desc.multisample_type;
parameters->SwapEffect = swapchain_desc.swap_effect;
parameters->hDeviceWindow = swapchain_desc.device_window;
parameters->Windowed = swapchain_desc.windowed;
parameters->EnableAutoDepthStencil = swapchain_desc.enable_auto_depth_stencil;
parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(swapchain_desc.auto_depth_stencil_format);
parameters->Flags = swapchain_desc.flags;
parameters->FullScreen_RefreshRateInHz = swapchain_desc.refresh_rate;
parameters->FullScreen_PresentationInterval = swapchain_desc.swap_interval;
present_parameters_from_wined3d_swapchain_desc(parameters, &swapchain_desc);
device->declArraySize = 16;
device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
......
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