Commit 350c8ec3 authored by Rémi Bernon's avatar Rémi Bernon Committed by Alexandre Julliard

windows.gaming.input: Register Windows.Gaming.Input.Custom classes.

parent 435ac84c
......@@ -20,4 +20,19 @@
#pragma makedep register
#ifdef __WIDL__
#pragma winrt ns_prefix
#endif
import "inspectable.idl";
import "asyncinfo.idl";
import "eventtoken.idl";
import "windowscontracts.idl";
import "windows.foundation.idl";
import "windows.devices.haptics.idl";
import "windows.gaming.input.forcefeedback.idl";
import "windows.system.idl";
#define DO_NO_IMPORTS
#include "windows.gaming.input.idl"
#include "windows.gaming.input.custom.idl"
......@@ -20,6 +20,7 @@
#pragma winrt ns_prefix
#endif
#ifndef DO_NO_IMPORTS
import "inspectable.idl";
import "asyncinfo.idl";
import "eventtoken.idl";
......@@ -27,6 +28,7 @@ import "windowscontracts.idl";
import "windows.foundation.idl";
import "windows.gaming.input.idl";
import "windows.storage.streams.idl";
#endif
namespace Windows.Gaming.Input.Custom {
typedef enum XusbDeviceSubtype XusbDeviceSubtype;
......
......@@ -20,6 +20,7 @@
#pragma winrt ns_prefix
#endif
#ifndef DO_NO_IMPORTS
import "inspectable.idl";
import "asyncinfo.idl";
import "eventtoken.idl";
......@@ -28,6 +29,7 @@ import "windows.foundation.idl";
import "windows.devices.haptics.idl";
import "windows.gaming.input.forcefeedback.idl";
import "windows.system.idl";
#endif
namespace Windows.Gaming.Input {
typedef enum GamepadButtons GamepadButtons;
......
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