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wine
wine-winehq
Commits
3543e1d1
Commit
3543e1d1
authored
Jul 08, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 09, 2012
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wined3d: Fix the .spec.
parent
2025e815
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1 changed file
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11 additions
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11 deletions
+11
-11
wined3d.spec
dlls/wined3d/wined3d.spec
+11
-11
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dlls/wined3d/wined3d.spec
View file @
3543e1d1
...
@@ -8,11 +8,11 @@
...
@@ -8,11 +8,11 @@
@ cdecl wined3d_check_device_type(ptr long long long long long)
@ cdecl wined3d_check_device_type(ptr long long long long long)
@ cdecl wined3d_create(long long)
@ cdecl wined3d_create(long long)
@ cdecl wined3d_decref(ptr)
@ cdecl wined3d_decref(ptr)
@ cdecl wined3d_enum_adapter_modes(ptr long long long ptr)
@ cdecl wined3d_enum_adapter_modes(ptr long long long
long
ptr)
@ cdecl wined3d_get_adapter_count(ptr)
@ cdecl wined3d_get_adapter_count(ptr)
@ cdecl wined3d_get_adapter_display_mode(ptr long ptr)
@ cdecl wined3d_get_adapter_display_mode(ptr long ptr
ptr
)
@ cdecl wined3d_get_adapter_identifier(ptr long long ptr)
@ cdecl wined3d_get_adapter_identifier(ptr long long ptr)
@ cdecl wined3d_get_adapter_mode_count(ptr long long)
@ cdecl wined3d_get_adapter_mode_count(ptr long long
long
)
@ cdecl wined3d_get_adapter_monitor(ptr long)
@ cdecl wined3d_get_adapter_monitor(ptr long)
@ cdecl wined3d_get_device_caps(ptr long long ptr)
@ cdecl wined3d_get_device_caps(ptr long long ptr)
@ cdecl wined3d_incref(ptr)
@ cdecl wined3d_incref(ptr)
...
@@ -35,7 +35,7 @@
...
@@ -35,7 +35,7 @@
@ cdecl wined3d_device_acquire_focus_window(ptr ptr)
@ cdecl wined3d_device_acquire_focus_window(ptr ptr)
@ cdecl wined3d_device_begin_scene(ptr)
@ cdecl wined3d_device_begin_scene(ptr)
@ cdecl wined3d_device_begin_stateblock(ptr)
@ cdecl wined3d_device_begin_stateblock(ptr)
@ cdecl wined3d_device_clear(ptr long ptr long
long
float long)
@ cdecl wined3d_device_clear(ptr long ptr long
ptr
float long)
@ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr)
@ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr)
@ cdecl wined3d_device_color_fill(ptr ptr ptr ptr)
@ cdecl wined3d_device_color_fill(ptr ptr ptr ptr)
@ cdecl wined3d_device_create(ptr long long ptr long long ptr ptr)
@ cdecl wined3d_device_create(ptr long long ptr long long ptr ptr)
...
@@ -60,7 +60,7 @@
...
@@ -60,7 +60,7 @@
@ cdecl wined3d_device_get_creation_parameters(ptr ptr)
@ cdecl wined3d_device_get_creation_parameters(ptr ptr)
@ cdecl wined3d_device_get_depth_stencil(ptr ptr)
@ cdecl wined3d_device_get_depth_stencil(ptr ptr)
@ cdecl wined3d_device_get_device_caps(ptr ptr)
@ cdecl wined3d_device_get_device_caps(ptr ptr)
@ cdecl wined3d_device_get_display_mode(ptr long ptr)
@ cdecl wined3d_device_get_display_mode(ptr long ptr
ptr
)
@ cdecl wined3d_device_get_front_buffer_data(ptr long ptr)
@ cdecl wined3d_device_get_front_buffer_data(ptr long ptr)
@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
@ cdecl wined3d_device_get_index_buffer(ptr ptr)
@ cdecl wined3d_device_get_index_buffer(ptr ptr)
...
@@ -98,7 +98,7 @@
...
@@ -98,7 +98,7 @@
@ cdecl wined3d_device_init_3d(ptr ptr)
@ cdecl wined3d_device_init_3d(ptr ptr)
@ cdecl wined3d_device_init_gdi(ptr ptr)
@ cdecl wined3d_device_init_gdi(ptr ptr)
@ cdecl wined3d_device_multiply_transform(ptr long ptr)
@ cdecl wined3d_device_multiply_transform(ptr long ptr)
@ cdecl wined3d_device_present(ptr ptr ptr ptr ptr)
@ cdecl wined3d_device_present(ptr ptr ptr ptr ptr
long
)
@ cdecl wined3d_device_process_vertices(ptr long long long ptr ptr long long)
@ cdecl wined3d_device_process_vertices(ptr long long long ptr ptr long long)
@ cdecl wined3d_device_release_focus_window(ptr)
@ cdecl wined3d_device_release_focus_window(ptr)
@ cdecl wined3d_device_reset(ptr ptr ptr)
@ cdecl wined3d_device_reset(ptr ptr ptr)
...
@@ -174,9 +174,9 @@
...
@@ -174,9 +174,9 @@
@ cdecl wined3d_rendertarget_view_get_resource(ptr)
@ cdecl wined3d_rendertarget_view_get_resource(ptr)
@ cdecl wined3d_rendertarget_view_incref(ptr)
@ cdecl wined3d_rendertarget_view_incref(ptr)
@ cdecl wined3d_shader_create_gs(ptr ptr ptr ptr ptr ptr)
@ cdecl wined3d_shader_create_gs(ptr ptr ptr ptr ptr ptr
long
)
@ cdecl wined3d_shader_create_ps(ptr ptr ptr ptr ptr ptr)
@ cdecl wined3d_shader_create_ps(ptr ptr ptr ptr ptr ptr
long
)
@ cdecl wined3d_shader_create_vs(ptr ptr ptr ptr ptr ptr)
@ cdecl wined3d_shader_create_vs(ptr ptr ptr ptr ptr ptr
long
)
@ cdecl wined3d_shader_decref(ptr)
@ cdecl wined3d_shader_decref(ptr)
@ cdecl wined3d_shader_get_byte_code(ptr ptr ptr)
@ cdecl wined3d_shader_get_byte_code(ptr ptr ptr)
@ cdecl wined3d_shader_get_parent(ptr)
@ cdecl wined3d_shader_get_parent(ptr)
...
@@ -190,7 +190,7 @@
...
@@ -190,7 +190,7 @@
@ cdecl wined3d_stateblock_incref(ptr)
@ cdecl wined3d_stateblock_incref(ptr)
@ cdecl wined3d_surface_blt(ptr ptr ptr ptr long ptr long)
@ cdecl wined3d_surface_blt(ptr ptr ptr ptr long ptr long)
@ cdecl wined3d_surface_create(ptr long long long long long long long long long long
long
ptr ptr ptr)
@ cdecl wined3d_surface_create(ptr long long long long long long long long long long ptr ptr ptr)
@ cdecl wined3d_surface_decref(ptr)
@ cdecl wined3d_surface_decref(ptr)
@ cdecl wined3d_surface_flip(ptr ptr long)
@ cdecl wined3d_surface_flip(ptr ptr long)
@ cdecl wined3d_surface_get_blt_status(ptr long)
@ cdecl wined3d_surface_get_blt_status(ptr long)
...
@@ -223,7 +223,7 @@
...
@@ -223,7 +223,7 @@
@ cdecl wined3d_swapchain_decref(ptr)
@ cdecl wined3d_swapchain_decref(ptr)
@ cdecl wined3d_swapchain_get_back_buffer(ptr long long ptr)
@ cdecl wined3d_swapchain_get_back_buffer(ptr long long ptr)
@ cdecl wined3d_swapchain_get_device(ptr)
@ cdecl wined3d_swapchain_get_device(ptr)
@ cdecl wined3d_swapchain_get_display_mode(ptr ptr)
@ cdecl wined3d_swapchain_get_display_mode(ptr ptr
ptr
)
@ cdecl wined3d_swapchain_get_front_buffer_data(ptr ptr)
@ cdecl wined3d_swapchain_get_front_buffer_data(ptr ptr)
@ cdecl wined3d_swapchain_get_gamma_ramp(ptr ptr)
@ cdecl wined3d_swapchain_get_gamma_ramp(ptr ptr)
@ cdecl wined3d_swapchain_get_parent(ptr)
@ cdecl wined3d_swapchain_get_parent(ptr)
...
...
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