Commit 354fdae5 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Implement per stream offsets.

parent 1d3abdee
......@@ -2244,7 +2244,7 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
------------------------------------------------ */
if (This->dxVersion > 8) {
/* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
*pCaps->DevCaps2 = 0;
*pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET;
/* TODO: VS3.0 needs at least D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET */
*pCaps->MaxNpatchTessellationLevel = 0;
*pCaps->MasterAdapterOrdinal = 0;
......
......@@ -628,8 +628,12 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
DWORD diffuseColor = 0xFFFFFFFF; /* Diffuse Color */
DWORD specularColor = 0; /* Specular Color */
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
UINT *streamOffset = This->stateBlock->streamOffset;
LONG SkipnStrides = startVertex + This->stateBlock->loadBaseVertexIndex;
BYTE *texCoords[WINED3DDP_MAXTEXCOORD];
BYTE *diffuse = NULL, *specular = NULL, *normal = NULL, *position = NULL;
TRACE("Using slow vertex array code\n");
/* Variable Initialization */
......@@ -638,6 +642,29 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
else pIdxBufL = (const long *) idxData;
}
/* Adding the stream offset once is cheaper than doing it every iteration. Do not modify the strided data, it is a pointer
* to the strided Data in the device and might be needed intact on the next draw
*/
for (textureNo = 0, texture_idx = 0; textureNo < GL_LIMITS(texture_stages); ++textureNo) {
if(sd->u.s.texCoords[textureNo].lpData) {
texCoords[textureNo] = sd->u.s.texCoords[textureNo].lpData + streamOffset[sd->u.s.texCoords[textureNo].streamNo];
} else {
texCoords[textureNo] = NULL;
}
}
if(sd->u.s.diffuse.lpData) {
diffuse = sd->u.s.diffuse.lpData + streamOffset[sd->u.s.diffuse.streamNo];
}
if(sd->u.s.specular.lpData) {
specular = sd->u.s.specular.lpData + streamOffset[sd->u.s.specular.streamNo];
}
if(sd->u.s.normal.lpData) {
normal = sd->u.s.normal.lpData + streamOffset[sd->u.s.normal.streamNo];
}
if(sd->u.s.position.lpData) {
position = sd->u.s.position.lpData + streamOffset[sd->u.s.position.streamNo];
}
/* Start drawing in GL */
VTRACE(("glBegin(%x)\n", glPrimType));
glBegin(glPrimType);
......@@ -707,8 +734,8 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
continue;
}
ptrToCoords = (float *)(sd->u.s.texCoords[coordIdx].lpData + (SkipnStrides * sd->u.s.texCoords[coordIdx].dwStride));
if (sd->u.s.texCoords[coordIdx].lpData == NULL) {
ptrToCoords = (float *)(texCoords[coordIdx] + (SkipnStrides * sd->u.s.texCoords[coordIdx].dwStride));
if (texCoords[coordIdx] == NULL) {
TRACE("tex: %d - Skipping tex coords, as no data supplied\n", textureNo);
++texture_idx;
continue;
......@@ -796,8 +823,8 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
} /* End of textures */
/* Diffuse -------------------------------- */
if (sd->u.s.diffuse.lpData != NULL) {
DWORD *ptrToCoords = (DWORD *)(sd->u.s.diffuse.lpData + (SkipnStrides * sd->u.s.diffuse.dwStride));
if (diffuse) {
DWORD *ptrToCoords = (DWORD *)(diffuse + (SkipnStrides * sd->u.s.diffuse.dwStride));
diffuseColor = ptrToCoords[0];
VTRACE(("diffuseColor=%lx\n", diffuseColor));
......@@ -813,8 +840,8 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
}
/* Specular ------------------------------- */
if (sd->u.s.specular.lpData != NULL) {
DWORD *ptrToCoords = (DWORD *)(sd->u.s.specular.lpData + (SkipnStrides * sd->u.s.specular.dwStride));
if (specular) {
DWORD *ptrToCoords = (DWORD *)(specular + (SkipnStrides * sd->u.s.specular.dwStride));
specularColor = ptrToCoords[0];
VTRACE(("specularColor=%lx\n", specularColor));
......@@ -850,16 +877,16 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
}
/* Normal -------------------------------- */
if (sd->u.s.normal.lpData != NULL) {
float *ptrToCoords = (float *)(sd->u.s.normal.lpData + (SkipnStrides * sd->u.s.normal.dwStride));
if (normal != NULL) {
float *ptrToCoords = (float *)(normal + (SkipnStrides * sd->u.s.normal.dwStride));
VTRACE(("glNormal:nx,ny,nz=%f,%f,%f\n", ptrToCoords[0], ptrToCoords[1], ptrToCoords[2]));
glNormal3f(ptrToCoords[0], ptrToCoords[1], ptrToCoords[2]);
}
/* Position -------------------------------- */
if (sd->u.s.position.lpData != NULL) {
float *ptrToCoords = (float *)(sd->u.s.position.lpData + (SkipnStrides * sd->u.s.position.dwStride));
if (position) {
float *ptrToCoords = (float *)(position + (SkipnStrides * sd->u.s.position.dwStride));
x = ptrToCoords[0];
y = ptrToCoords[1];
z = ptrToCoords[2];
......
......@@ -2112,6 +2112,7 @@ static inline void unloadNumberedArrays(IWineD3DStateBlockImpl *stateblock) {
static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock, WineDirect3DVertexStridedData *strided) {
GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0;
int i;
UINT *offset = stateblock->streamOffset;
for (i = 0; i < MAX_ATTRIBS; i++) {
......@@ -2130,7 +2131,7 @@ static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock, WineDi
WINED3D_ATR_GLTYPE(strided->u.input[i].dwType),
WINED3D_ATR_NORMALIZED(strided->u.input[i].dwType),
strided->u.input[i].dwStride,
strided->u.input[i].lpData + stateblock->loadBaseVertexIndex * strided->u.input[i].dwStride));
strided->u.input[i].lpData + stateblock->loadBaseVertexIndex * strided->u.input[i].dwStride + offset[strided->u.input[i].streamNo]) );
GL_EXTCALL(glEnableVertexAttribArrayARB(i));
}
}
......@@ -2139,6 +2140,7 @@ static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock, WineDi
static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVertexStridedData *sd) {
unsigned int textureNo = 0;
unsigned int texture_idx = 0;
UINT *offset = stateblock->streamOffset;
GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0;
TRACE("Using fast vertex array code\n");
......@@ -2155,7 +2157,7 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
#endif
TRACE("Blend %d %p %d\n", WINED3D_ATR_SIZE(sd->u.s.blendWeights.dwType),
sd->u.s.blendWeights.lpData + stateblock->loadBaseVertexIndex * sd->u.s.blendWeights.dwStride, sd->u.s.blendWeights.dwStride);
sd->u.s.blendWeights.lpData + stateblock->loadBaseVertexIndex * sd->u.s.blendWeights.dwStride, sd->u.s.blendWeights.dwStride + offset[sd->u.s.blendWeights.streamNo]);
/* FIXME("TODO\n");*/
/* Note dwType == float3 or float4 == 2 or 3 */
......@@ -2170,7 +2172,7 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
VTRACE(("glWeightPointerARB(%d, GL_FLOAT, %d, %p)\n",
WINED3D_ATR_SIZE(sd->u.s.blendWeights.dwType) ,
sd->u.s.blendWeights.dwStride,
sd->u.s.blendWeights.lpData + stateblock->loadBaseVertexIndex * sd->u.s.blendWeights.dwStride));
sd->u.s.blendWeights.lpData + stateblock->loadBaseVertexIndex * sd->u.s.blendWeights.dwStride + offset[sd->u.s.blendWeights.streamNo]));
if(curVBO != sd->u.s.blendWeights.VBO) {
GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, sd->u.s.blendWeights.VBO));
......@@ -2182,7 +2184,7 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
WINED3D_ATR_SIZE(sd->u.s.blendWeights.dwType),
WINED3D_ATR_GLTYPE(sd->u.s.blendWeights.dwType),
sd->u.s.blendWeights.dwStride,
sd->u.s.blendWeights.lpData + stateblock->loadBaseVertexIndex * sd->u.s.blendWeights.dwStride);
sd->u.s.blendWeights.lpData + stateblock->loadBaseVertexIndex * sd->u.s.blendWeights.dwStride + offset[sd->u.s.blendWeights.streamNo]);
checkGLcall("glWeightPointerARB");
......@@ -2320,12 +2322,12 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
if(sd->u.s.position.VBO == 0) {
glVertexPointer(3 /* min(WINED3D_ATR_SIZE(sd->u.s.position.dwType),3) */,
WINED3D_ATR_GLTYPE(sd->u.s.position.dwType),
sd->u.s.position.dwStride, sd->u.s.position.lpData + stateblock->loadBaseVertexIndex * sd->u.s.position.dwStride);
sd->u.s.position.dwStride, sd->u.s.position.lpData + stateblock->loadBaseVertexIndex * sd->u.s.position.dwStride + offset[sd->u.s.position.streamNo]);
} else {
glVertexPointer(
WINED3D_ATR_SIZE(sd->u.s.position.dwType),
WINED3D_ATR_GLTYPE(sd->u.s.position.dwType),
sd->u.s.position.dwStride, sd->u.s.position.lpData + stateblock->loadBaseVertexIndex * sd->u.s.position.dwStride);
sd->u.s.position.dwStride, sd->u.s.position.lpData + stateblock->loadBaseVertexIndex * sd->u.s.position.dwStride + offset[sd->u.s.position.streamNo]);
}
checkGLcall("glVertexPointer(...)");
glEnableClientState(GL_VERTEX_ARRAY);
......@@ -2350,7 +2352,7 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
glNormalPointer(
WINED3D_ATR_GLTYPE(sd->u.s.normal.dwType),
sd->u.s.normal.dwStride,
sd->u.s.normal.lpData + stateblock->loadBaseVertexIndex * sd->u.s.normal.dwStride);
sd->u.s.normal.lpData + stateblock->loadBaseVertexIndex * sd->u.s.normal.dwStride + offset[sd->u.s.normal.streamNo]);
checkGLcall("glNormalPointer(...)");
glEnableClientState(GL_NORMAL_ARRAY);
checkGLcall("glEnableClientState(GL_NORMAL_ARRAY)");
......@@ -2384,7 +2386,7 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
}
glColorPointer(4, GL_UNSIGNED_BYTE,
sd->u.s.diffuse.dwStride,
sd->u.s.diffuse.lpData + stateblock->loadBaseVertexIndex * sd->u.s.diffuse.dwStride);
sd->u.s.diffuse.lpData + stateblock->loadBaseVertexIndex * sd->u.s.diffuse.dwStride + offset[sd->u.s.diffuse.streamNo]);
checkGLcall("glColorPointer(4, GL_UNSIGNED_BYTE, ...)");
glEnableClientState(GL_COLOR_ARRAY);
checkGLcall("glEnableClientState(GL_COLOR_ARRAY)");
......@@ -2411,7 +2413,7 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
}
GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE,
sd->u.s.specular.dwStride,
sd->u.s.specular.lpData + stateblock->loadBaseVertexIndex * sd->u.s.specular.dwStride);
sd->u.s.specular.lpData + stateblock->loadBaseVertexIndex * sd->u.s.specular.dwStride + offset[sd->u.s.specular.streamNo]);
vcheckGLcall("glSecondaryColorPointerEXT(4, GL_UNSIGNED_BYTE, ...)");
glEnableClientState(GL_SECONDARY_COLOR_ARRAY_EXT);
vcheckGLcall("glEnableClientState(GL_SECONDARY_COLOR_ARRAY_EXT)");
......@@ -2476,7 +2478,7 @@ static void loadVertexData(IWineD3DStateBlockImpl *stateblock, WineDirect3DVerte
WINED3D_ATR_SIZE(sd->u.s.texCoords[coordIdx].dwType),
WINED3D_ATR_GLTYPE(sd->u.s.texCoords[coordIdx].dwType),
sd->u.s.texCoords[coordIdx].dwStride,
sd->u.s.texCoords[coordIdx].lpData + stateblock->loadBaseVertexIndex * sd->u.s.texCoords[coordIdx].dwStride);
sd->u.s.texCoords[coordIdx].lpData + stateblock->loadBaseVertexIndex * sd->u.s.texCoords[coordIdx].dwStride + offset[sd->u.s.texCoords[coordIdx].streamNo]);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
}
} else if (!GL_SUPPORT(NV_REGISTER_COMBINERS)) {
......
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