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wine
wine-winehq
Commits
35ba7fb5
Commit
35ba7fb5
authored
May 24, 2006
by
Jason Green
Committed by
Alexandre Julliard
May 25, 2006
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wined3d: Add some more GLSL defines.
parent
42bf8254
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wined3d_gl.h
include/wine/wined3d_gl.h
+17
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include/wine/wined3d_gl.h
View file @
35ba7fb5
...
...
@@ -606,6 +606,19 @@ typedef void (APIENTRY * PGLFNGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum p
#define GL_ARB_shader_objects 1
typedef
char
GLcharARB
;
typedef
unsigned
int
GLhandleARB
;
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
#endif
#ifndef GL_ARB_shading_language_100
#define GL_ARB_shading_language_100 1
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
#endif
#ifndef GL_ARB_fragment_shader
#define GL_ARB_fragment_shader 1
...
...
@@ -677,6 +690,8 @@ typedef void (APIENTRY * WINED3D_PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB progr
typedef
void
(
APIENTRY
*
WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC
)
(
GLhandleARB
containerObj
,
GLsizei
maxCount
,
GLsizei
*
count
,
GLhandleARB
*
obj
);
typedef
GLhandleARB
(
APIENTRY
*
WINED3D_PFNGLGETHANDLEARBPROC
)
(
GLenum
pname
);
typedef
void
(
APIENTRY
*
WINED3D_PFNGLGETSHADERSOURCEARBPROC
)
(
GLhandleARB
obj
,
GLsizei
maxLength
,
GLsizei
*
length
,
GLcharARB
*
source
);
typedef
void
(
APIENTRY
*
WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC
)
(
GLhandleARB
programObj
,
GLuint
index
,
const
GLcharARB
*
name
);
typedef
GLint
(
APIENTRY
*
WINED3D_PFNGLGETATTRIBLOCATIONARBPROC
)
(
GLhandleARB
programObj
,
const
GLcharARB
*
name
);
/* GL_EXT_texture_compression_s3tc */
#ifndef GL_EXT_texture_compression_s3tc
#define GL_EXT_texture_compression_s3tc 1
...
...
@@ -1433,6 +1448,8 @@ typedef enum _GL_SupportedExt {
USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC, glGetAttachedObjectsARB); \
USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC, glGetHandleARB); \
USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC, glGetShaderSourceARB); \
USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC, glBindAttribLocationARB); \
USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC, glGetAttribLocationARB); \
/* GL_EXT_stencil_two_side */
\
USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, glActiveStencilFaceEXT); \
/* GL_ATI_separate_stencil */
\
...
...
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