Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
36717714
Commit
36717714
authored
Dec 07, 2022
by
Eric Pouech
Committed by
Alexandre Julliard
Dec 07, 2022
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Enable long types in glsl_shader.c.
parent
9b1ce2d8
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
1 addition
and
2 deletions
+1
-2
glsl_shader.c
dlls/wined3d/glsl_shader.c
+1
-2
No files found.
dlls/wined3d/glsl_shader.c
View file @
36717714
...
...
@@ -20,7 +20,6 @@
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define WINE_NO_LONG_TYPES
/* temporary */
/*
* D3D shader asm has swizzles on source parameters, and write masks for
...
...
@@ -13158,7 +13157,7 @@ static DWORD glsl_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bli
if
(
FAILED
(
hr
=
wined3d_texture_create
(
device
,
&
desc
,
1
,
1
,
0
,
NULL
,
NULL
,
&
wined3d_null_parent_ops
,
&
staging_texture
)))
{
ERR
(
"Failed to create staging texture, hr %#x.
\n
"
,
hr
);
ERR
(
"Failed to create staging texture, hr %#
l
x.
\n
"
,
hr
);
return
dst_location
;
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment