Commit 36717714 authored by Eric Pouech's avatar Eric Pouech Committed by Alexandre Julliard

wined3d: Enable long types in glsl_shader.c.

parent 9b1ce2d8
......@@ -20,7 +20,6 @@
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define WINE_NO_LONG_TYPES /* temporary */
/*
* D3D shader asm has swizzles on source parameters, and write masks for
......@@ -13158,7 +13157,7 @@ static DWORD glsl_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bli
if (FAILED(hr = wined3d_texture_create(device, &desc, 1, 1, 0,
NULL, NULL, &wined3d_null_parent_ops, &staging_texture)))
{
ERR("Failed to create staging texture, hr %#x.\n", hr);
ERR("Failed to create staging texture, hr %#lx.\n", hr);
return dst_location;
}
......
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