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wine
wine-winehq
Commits
36ac98df
Commit
36ac98df
authored
Dec 02, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 03, 2012
Browse files
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Plain Diff
d3dx9: Avoid LPD3DXBUFFER.
parent
d856b3a6
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
23 additions
and
16 deletions
+23
-16
core.c
dlls/d3dx9_36/core.c
+1
-1
effect.c
dlls/d3dx9_36/effect.c
+1
-1
mesh.c
dlls/d3dx9_36/mesh.c
+2
-2
asm.c
dlls/d3dx9_36/tests/asm.c
+2
-2
d3dx9anim.h
include/d3dx9anim.h
+6
-4
d3dx9effect.h
include/d3dx9effect.h
+1
-1
d3dx9mesh.h
include/d3dx9mesh.h
+10
-5
No files found.
dlls/d3dx9_36/core.c
View file @
36ac98df
...
@@ -132,7 +132,7 @@ static HRESULT d3dx9_buffer_init(struct ID3DXBufferImpl *buffer, DWORD size)
...
@@ -132,7 +132,7 @@ static HRESULT d3dx9_buffer_init(struct ID3DXBufferImpl *buffer, DWORD size)
return
D3D_OK
;
return
D3D_OK
;
}
}
HRESULT
WINAPI
D3DXCreateBuffer
(
DWORD
size
,
LPD3DXBUFFER
*
buffer
)
HRESULT
WINAPI
D3DXCreateBuffer
(
DWORD
size
,
ID3DXBuffer
*
*
buffer
)
{
{
struct
ID3DXBufferImpl
*
object
;
struct
ID3DXBufferImpl
*
object
;
HRESULT
hr
;
HRESULT
hr
;
...
...
dlls/d3dx9_36/effect.c
View file @
36ac98df
...
@@ -4395,7 +4395,7 @@ static HRESULT WINAPI ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler *if
...
@@ -4395,7 +4395,7 @@ static HRESULT WINAPI ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler *if
}
}
static
HRESULT
WINAPI
ID3DXEffectCompilerImpl_CompileEffect
(
ID3DXEffectCompiler
*
iface
,
DWORD
flags
,
static
HRESULT
WINAPI
ID3DXEffectCompilerImpl_CompileEffect
(
ID3DXEffectCompiler
*
iface
,
DWORD
flags
,
LPD3DXBUFFER
*
effect
,
LPD3DXBUFFER
*
error_msgs
)
ID3DXBuffer
**
effect
,
ID3DXBuffer
*
*
error_msgs
)
{
{
struct
ID3DXEffectCompilerImpl
*
This
=
impl_from_ID3DXEffectCompiler
(
iface
);
struct
ID3DXEffectCompilerImpl
*
This
=
impl_from_ID3DXEffectCompiler
(
iface
);
...
...
dlls/d3dx9_36/mesh.c
View file @
36ac98df
...
@@ -1628,8 +1628,8 @@ static HRESULT remap_faces_for_attrsort(ID3DXMeshImpl *This, const DWORD *indice
...
@@ -1628,8 +1628,8 @@ static HRESULT remap_faces_for_attrsort(ID3DXMeshImpl *This, const DWORD *indice
return
D3D_OK
;
return
D3D_OK
;
}
}
static
HRESULT
WINAPI
ID3DXMeshImpl_OptimizeInplace
(
ID3DXMesh
*
iface
,
DWORD
flags
,
CONST
DWORD
*
adjacency_in
,
DWORD
*
adjacency_out
,
static
HRESULT
WINAPI
ID3DXMeshImpl_OptimizeInplace
(
ID3DXMesh
*
iface
,
DWORD
flags
,
const
DWORD
*
adjacency_in
,
DWORD
*
face_remap_out
,
LPD3DXBUFFER
*
vertex_remap_out
)
DWORD
*
adjacency_out
,
DWORD
*
face_remap_out
,
ID3DXBuffer
*
*
vertex_remap_out
)
{
{
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
ID3DXMeshImpl
*
This
=
impl_from_ID3DXMesh
(
iface
);
void
*
indices
=
NULL
;
void
*
indices
=
NULL
;
...
...
dlls/d3dx9_36/tests/asm.c
View file @
36ac98df
...
@@ -123,7 +123,7 @@ static void assembleshader_test(void) {
...
@@ -123,7 +123,7 @@ static void assembleshader_test(void) {
"#error
\"
wrong include
\"\n
"
"#error
\"
wrong include
\"\n
"
};
};
HRESULT
hr
;
HRESULT
hr
;
LPD3DXBUFFER
shader
,
messages
;
ID3DXBuffer
*
shader
,
*
messages
;
D3DXMACRO
defines
[]
=
{
D3DXMACRO
defines
[]
=
{
{
{
"DEF1"
,
"10 + 15"
"DEF1"
,
"10 + 15"
...
@@ -347,7 +347,7 @@ static void d3dxpreprocess_test(void) {
...
@@ -347,7 +347,7 @@ static void d3dxpreprocess_test(void) {
"#error
\"
wrong include
\"\n
"
"#error
\"
wrong include
\"\n
"
};
};
HRESULT
hr
;
HRESULT
hr
;
LPD3DXBUFFER
shader
,
messages
;
ID3DXBuffer
*
shader
,
*
messages
;
HRESULT
shader_vsh_res
;
HRESULT
shader_vsh_res
;
struct
D3DXIncludeImpl
include
=
{{
&
D3DXInclude_Vtbl
}};
struct
D3DXIncludeImpl
include
=
{{
&
D3DXInclude_Vtbl
}};
...
...
include/d3dx9anim.h
View file @
36ac98df
...
@@ -268,8 +268,8 @@ DECLARE_INTERFACE_(ID3DXKeyframedAnimationSet, ID3DXAnimationSet)
...
@@ -268,8 +268,8 @@ DECLARE_INTERFACE_(ID3DXKeyframedAnimationSet, ID3DXAnimationSet)
UINT
num_rotation_keys
,
UINT
num_translation_keys
,
CONST
D3DXKEY_VECTOR3
*
scale_keys
,
UINT
num_rotation_keys
,
UINT
num_translation_keys
,
CONST
D3DXKEY_VECTOR3
*
scale_keys
,
CONST
D3DXKEY_QUATERNION
*
rotation_keys
,
CONST
D3DXKEY_VECTOR3
*
translation_keys
,
CONST
D3DXKEY_QUATERNION
*
rotation_keys
,
CONST
D3DXKEY_VECTOR3
*
translation_keys
,
DWORD
*
animation_index
)
PURE
;
DWORD
*
animation_index
)
PURE
;
STDMETHOD
(
Compress
)(
THIS_
DWORD
flags
,
FLOAT
lossiness
,
LPD3DXFRAME
hierarchy
,
STDMETHOD
(
Compress
)(
THIS_
DWORD
flags
,
float
lossiness
,
D3DXFRAME
*
hierarchy
,
LPD3DXBUFFER
*
compressed_data
)
PURE
;
ID3DXBuffer
*
*
compressed_data
)
PURE
;
STDMETHOD
(
UnregisterAnimation
)(
THIS_
UINT
index
)
PURE
;
STDMETHOD
(
UnregisterAnimation
)(
THIS_
UINT
index
)
PURE
;
};
};
#undef INTERFACE
#undef INTERFACE
...
@@ -295,7 +295,7 @@ DECLARE_INTERFACE_(ID3DXCompressedAnimationSet, ID3DXAnimationSet)
...
@@ -295,7 +295,7 @@ DECLARE_INTERFACE_(ID3DXCompressedAnimationSet, ID3DXAnimationSet)
/*** ID3DXCompressedAnimationSet methods ***/
/*** ID3DXCompressedAnimationSet methods ***/
STDMETHOD_
(
D3DXPLAYBACK_TYPE
,
GetPlaybackType
)(
THIS
)
PURE
;
STDMETHOD_
(
D3DXPLAYBACK_TYPE
,
GetPlaybackType
)(
THIS
)
PURE
;
STDMETHOD_
(
DOUBLE
,
GetSourceTicksPerSecond
)(
THIS
)
PURE
;
STDMETHOD_
(
DOUBLE
,
GetSourceTicksPerSecond
)(
THIS
)
PURE
;
STDMETHOD
(
GetCompressedData
)(
THIS_
LPD3DXBUFFER
*
compressed_data
)
PURE
;
STDMETHOD
(
GetCompressedData
)(
THIS_
ID3DXBuffer
*
*
compressed_data
)
PURE
;
STDMETHOD_
(
UINT
,
GetNumCallbackKeys
)(
THIS
)
PURE
;
STDMETHOD_
(
UINT
,
GetNumCallbackKeys
)(
THIS
)
PURE
;
STDMETHOD
(
GetCallbackKeys
)(
THIS_
LPD3DXKEY_CALLBACK
callback_keys
)
PURE
;
STDMETHOD
(
GetCallbackKeys
)(
THIS_
LPD3DXKEY_CALLBACK
callback_keys
)
PURE
;
};
};
...
@@ -388,7 +388,9 @@ HRESULT WINAPI D3DXFrameRegisterNamedMatrices(LPD3DXFRAME, LPD3DXANIMATIONCONTRO
...
@@ -388,7 +388,9 @@ HRESULT WINAPI D3DXFrameRegisterNamedMatrices(LPD3DXFRAME, LPD3DXANIMATIONCONTRO
UINT
WINAPI
D3DXFrameNumNamedMatrices
(
CONST
D3DXFRAME
*
frame_root
);
UINT
WINAPI
D3DXFrameNumNamedMatrices
(
CONST
D3DXFRAME
*
frame_root
);
HRESULT
WINAPI
D3DXFrameCalculateBoundingSphere
(
CONST
D3DXFRAME
*
,
LPD3DXVECTOR3
,
FLOAT
*
);
HRESULT
WINAPI
D3DXFrameCalculateBoundingSphere
(
CONST
D3DXFRAME
*
,
LPD3DXVECTOR3
,
FLOAT
*
);
HRESULT
WINAPI
D3DXCreateKeyframedAnimationSet
(
LPCSTR
,
DOUBLE
,
D3DXPLAYBACK_TYPE
,
UINT
,
UINT
,
CONST
D3DXKEY_CALLBACK
*
,
LPD3DXKEYFRAMEDANIMATIONSET
*
);
HRESULT
WINAPI
D3DXCreateKeyframedAnimationSet
(
LPCSTR
,
DOUBLE
,
D3DXPLAYBACK_TYPE
,
UINT
,
UINT
,
CONST
D3DXKEY_CALLBACK
*
,
LPD3DXKEYFRAMEDANIMATIONSET
*
);
HRESULT
WINAPI
D3DXCreateCompressedAnimationSet
(
LPCSTR
,
DOUBLE
,
D3DXPLAYBACK_TYPE
,
LPD3DXBUFFER
,
UINT
,
CONST
D3DXKEY_CALLBACK
*
,
LPD3DXCOMPRESSEDANIMATIONSET
*
);
HRESULT
WINAPI
D3DXCreateCompressedAnimationSet
(
const
char
*
name
,
double
ticks_per_second
,
D3DXPLAYBACK_TYPE
playback_type
,
ID3DXBuffer
*
compressed_data
,
UINT
callback_key_count
,
const
D3DXKEY_CALLBACK
*
callback_keys
,
ID3DXCompressedAnimationSet
**
animation_set
);
HRESULT
WINAPI
D3DXCreateAnimationController
(
UINT
,
UINT
,
UINT
,
UINT
,
LPD3DXANIMATIONCONTROLLER
*
);
HRESULT
WINAPI
D3DXCreateAnimationController
(
UINT
,
UINT
,
UINT
,
UINT
,
LPD3DXANIMATIONCONTROLLER
*
);
#ifdef __cplusplus
#ifdef __cplusplus
...
...
include/d3dx9effect.h
View file @
36ac98df
...
@@ -353,7 +353,7 @@ DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
...
@@ -353,7 +353,7 @@ DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
/*** ID3DXEffectCompiler methods ***/
/*** ID3DXEffectCompiler methods ***/
STDMETHOD
(
SetLiteral
)(
THIS_
D3DXHANDLE
parameter
,
BOOL
literal
)
PURE
;
STDMETHOD
(
SetLiteral
)(
THIS_
D3DXHANDLE
parameter
,
BOOL
literal
)
PURE
;
STDMETHOD
(
GetLiteral
)(
THIS_
D3DXHANDLE
parameter
,
BOOL
*
literal
)
PURE
;
STDMETHOD
(
GetLiteral
)(
THIS_
D3DXHANDLE
parameter
,
BOOL
*
literal
)
PURE
;
STDMETHOD
(
CompileEffect
)(
THIS_
DWORD
flags
,
LPD3DXBUFFER
*
effect
,
LPD3DXBUFFER
*
error_msgs
)
PURE
;
STDMETHOD
(
CompileEffect
)(
THIS_
DWORD
flags
,
ID3DXBuffer
**
effect
,
ID3DXBuffer
**
error_msgs
)
PURE
;
STDMETHOD
(
CompileShader
)(
THIS_
D3DXHANDLE
function
,
const
char
*
target
,
DWORD
flags
,
STDMETHOD
(
CompileShader
)(
THIS_
D3DXHANDLE
function
,
const
char
*
target
,
DWORD
flags
,
ID3DXBuffer
**
shader
,
ID3DXBuffer
**
error_msgs
,
ID3DXConstantTable
**
constant_table
)
PURE
;
ID3DXBuffer
**
shader
,
ID3DXBuffer
**
error_msgs
,
ID3DXConstantTable
**
constant_table
)
PURE
;
};
};
...
...
include/d3dx9mesh.h
View file @
36ac98df
...
@@ -373,8 +373,8 @@ DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
...
@@ -373,8 +373,8 @@ DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
STDMETHOD
(
UnlockAttributeBuffer
)(
THIS
)
PURE
;
STDMETHOD
(
UnlockAttributeBuffer
)(
THIS
)
PURE
;
STDMETHOD
(
Optimize
)(
THIS_
DWORD
flags
,
const
DWORD
*
adjacency_in
,
DWORD
*
adjacency_out
,
STDMETHOD
(
Optimize
)(
THIS_
DWORD
flags
,
const
DWORD
*
adjacency_in
,
DWORD
*
adjacency_out
,
DWORD
*
face_remap
,
ID3DXBuffer
**
vertex_remap
,
ID3DXMesh
**
opt_mesh
)
PURE
;
DWORD
*
face_remap
,
ID3DXBuffer
**
vertex_remap
,
ID3DXMesh
**
opt_mesh
)
PURE
;
STDMETHOD
(
OptimizeInplace
)(
THIS_
DWORD
flags
,
CONST
DWORD
*
adjacency_in
,
DWORD
*
adjacency_out
,
STDMETHOD
(
OptimizeInplace
)(
THIS_
DWORD
flags
,
const
DWORD
*
adjacency_in
,
DWORD
*
adjacency_out
,
DWORD
*
face_remap
,
LPD3DXBUFFER
*
vertex_remap
)
PURE
;
DWORD
*
face_remap
,
ID3DXBuffer
**
vertex_remap
)
PURE
;
STDMETHOD
(
SetAttributeTable
)(
THIS_
CONST
D3DXATTRIBUTERANGE
*
attrib_table
,
DWORD
attrib_table_size
)
PURE
;
STDMETHOD
(
SetAttributeTable
)(
THIS_
CONST
D3DXATTRIBUTERANGE
*
attrib_table
,
DWORD
attrib_table_size
)
PURE
;
};
};
#undef INTERFACE
#undef INTERFACE
...
@@ -696,7 +696,7 @@ HRESULT WINAPI D3DXCreateMesh(DWORD face_count, DWORD vertex_count, DWORD flags,
...
@@ -696,7 +696,7 @@ HRESULT WINAPI D3DXCreateMesh(DWORD face_count, DWORD vertex_count, DWORD flags,
const
D3DVERTEXELEMENT9
*
declaration
,
struct
IDirect3DDevice9
*
device
,
struct
ID3DXMesh
**
mesh
);
const
D3DVERTEXELEMENT9
*
declaration
,
struct
IDirect3DDevice9
*
device
,
struct
ID3DXMesh
**
mesh
);
HRESULT
WINAPI
D3DXCreateMeshFVF
(
DWORD
face_count
,
DWORD
vertex_count
,
DWORD
flags
,
HRESULT
WINAPI
D3DXCreateMeshFVF
(
DWORD
face_count
,
DWORD
vertex_count
,
DWORD
flags
,
DWORD
fvf
,
struct
IDirect3DDevice9
*
device
,
struct
ID3DXMesh
**
mesh
);
DWORD
fvf
,
struct
IDirect3DDevice9
*
device
,
struct
ID3DXMesh
**
mesh
);
HRESULT
WINAPI
D3DXCreateBuffer
(
DWORD
,
LPD3DXBUFFER
*
);
HRESULT
WINAPI
D3DXCreateBuffer
(
DWORD
size
,
ID3DXBuffer
**
buffer
);
HRESULT
WINAPI
D3DXCreateSPMesh
(
ID3DXMesh
*
mesh
,
const
DWORD
*
adjacency
,
HRESULT
WINAPI
D3DXCreateSPMesh
(
ID3DXMesh
*
mesh
,
const
DWORD
*
adjacency
,
const
D3DXATTRIBUTEWEIGHTS
*
attribute_weights
,
const
float
*
vertex_weights
,
ID3DXSPMesh
**
spmesh
);
const
D3DXATTRIBUTEWEIGHTS
*
attribute_weights
,
const
float
*
vertex_weights
,
ID3DXSPMesh
**
spmesh
);
HRESULT
WINAPI
D3DXCreatePMeshFromStream
(
struct
IStream
*
stream
,
DWORD
flags
,
struct
IDirect3DDevice9
*
device
,
HRESULT
WINAPI
D3DXCreatePMeshFromStream
(
struct
IStream
*
stream
,
DWORD
flags
,
struct
IDirect3DDevice9
*
device
,
...
@@ -812,7 +812,10 @@ HRESULT WINAPI D3DXOptimizeVertices(LPCVOID, UINT, UINT, BOOL, DWORD *);
...
@@ -812,7 +812,10 @@ HRESULT WINAPI D3DXOptimizeVertices(LPCVOID, UINT, UINT, BOOL, DWORD *);
HRESULT
WINAPI
D3DXRectPatchSize
(
CONST
FLOAT
*
,
DWORD
*
,
DWORD
*
);
HRESULT
WINAPI
D3DXRectPatchSize
(
CONST
FLOAT
*
,
DWORD
*
,
DWORD
*
);
HRESULT
WINAPI
D3DXSHPRTCompSuperCluster
(
UINT
*
cluster_ids
,
ID3DXMesh
*
scene
,
UINT
max_cluster_count
,
HRESULT
WINAPI
D3DXSHPRTCompSuperCluster
(
UINT
*
cluster_ids
,
ID3DXMesh
*
scene
,
UINT
max_cluster_count
,
UINT
cluster_count
,
UINT
*
scluster_ids
,
UINT
*
scluster_count
);
UINT
cluster_count
,
UINT
*
scluster_ids
,
UINT
*
scluster_count
);
HRESULT
WINAPI
D3DXSHPRTCompSplitMeshSC
(
UINT
*
,
UINT
,
UINT
,
UINT
*
,
UINT
,
LPVOID
,
BOOL
,
UINT
,
LPD3DXBUFFER
*
,
UINT
*
,
BOOL
,
LPD3DXBUFFER
*
,
LPD3DXBUFFER
*
,
UINT
*
,
UINT
*
,
D3DXSHPRTSPLITMESHCLUSTERDATA
*
);
HRESULT
WINAPI
D3DXSHPRTCompSplitMeshSC
(
UINT
*
cluster_idx
,
UINT
vertex_count
,
UINT
cluster_count
,
UINT
*
scluster_ids
,
UINT
scluster_count
,
void
*
index_buffer_in
,
BOOL
ib_in_32bit
,
UINT
face_count
,
ID3DXBuffer
**
index_buffer_out
,
UINT
*
index_buffer_size
,
BOOL
ib_out_32bit
,
ID3DXBuffer
**
face_remap
,
ID3DXBuffer
**
vertex_data
,
UINT
*
vertex_data_length
,
UINT
*
sc_cluster_list
,
D3DXSHPRTSPLITMESHCLUSTERDATA
*
sc_data
);
HRESULT
WINAPI
D3DXSimplifyMesh
(
ID3DXMesh
*
mesh_in
,
const
DWORD
*
adjacency
,
HRESULT
WINAPI
D3DXSimplifyMesh
(
ID3DXMesh
*
mesh_in
,
const
DWORD
*
adjacency
,
const
D3DXATTRIBUTEWEIGHTS
*
attribute_weights
,
const
float
*
vertex_weights
,
DWORD
min_value
,
const
D3DXATTRIBUTEWEIGHTS
*
attribute_weights
,
const
float
*
vertex_weights
,
DWORD
min_value
,
DWORD
flags
,
ID3DXMesh
**
mesh_out
);
DWORD
flags
,
ID3DXMesh
**
mesh_out
);
...
@@ -830,7 +833,9 @@ HRESULT WINAPI D3DXUVAtlasCreate(ID3DXMesh *mesh_in, UINT max_chart_count, float
...
@@ -830,7 +833,9 @@ HRESULT WINAPI D3DXUVAtlasCreate(ID3DXMesh *mesh_in, UINT max_chart_count, float
UINT
width
,
UINT
height
,
float
gutter
,
DWORD
texture_idx
,
const
DWORD
*
adjacency
,
const
DWORD
*
false_edges
,
UINT
width
,
UINT
height
,
float
gutter
,
DWORD
texture_idx
,
const
DWORD
*
adjacency
,
const
DWORD
*
false_edges
,
const
float
*
imt_array
,
LPD3DXUVATLASCB
cb
,
float
cb_freq
,
void
*
ctx
,
DWORD
flags
,
ID3DXMesh
**
mesh_out
,
const
float
*
imt_array
,
LPD3DXUVATLASCB
cb
,
float
cb_freq
,
void
*
ctx
,
DWORD
flags
,
ID3DXMesh
**
mesh_out
,
ID3DXBuffer
**
face_partitioning_out
,
ID3DXBuffer
**
vertex_remap_out
,
float
*
max_stretch_out
,
UINT
*
chart_count
);
ID3DXBuffer
**
face_partitioning_out
,
ID3DXBuffer
**
vertex_remap_out
,
float
*
max_stretch_out
,
UINT
*
chart_count
);
HRESULT
WINAPI
D3DXUVAtlasPack
(
ID3DXMesh
*
,
UINT
,
UINT
,
FLOAT
,
DWORD
,
CONST
DWORD
*
,
LPD3DXUVATLASCB
,
FLOAT
,
LPVOID
,
DWORD
,
LPD3DXBUFFER
);
HRESULT
WINAPI
D3DXUVAtlasPack
(
ID3DXMesh
*
mesh
,
UINT
width
,
UINT
height
,
float
gutter
,
DWORD
texture_idx
,
const
DWORD
*
partition_result_adjacency
,
LPD3DXUVATLASCB
cb
,
float
cb_freq
,
void
*
ctx
,
DWORD
flags
,
ID3DXBuffer
*
face_partitioning
);
HRESULT
WINAPI
D3DXUVAtlasPartition
(
ID3DXMesh
*
mesh_in
,
UINT
max_chart_count
,
float
max_stretch_in
,
HRESULT
WINAPI
D3DXUVAtlasPartition
(
ID3DXMesh
*
mesh_in
,
UINT
max_chart_count
,
float
max_stretch_in
,
DWORD
texture_idx
,
const
DWORD
*
adjacency
,
const
DWORD
*
false_edges
,
const
float
*
imt_array
,
DWORD
texture_idx
,
const
DWORD
*
adjacency
,
const
DWORD
*
false_edges
,
const
float
*
imt_array
,
LPD3DXUVATLASCB
cb
,
float
cb_freq
,
void
*
ctx
,
DWORD
flags
,
ID3DXMesh
**
mesh_out
,
LPD3DXUVATLASCB
cb
,
float
cb_freq
,
void
*
ctx
,
DWORD
flags
,
ID3DXMesh
**
mesh_out
,
...
...
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