pCaps->DeviceType=(DeviceType==WINED3DDEVTYPE_HAL)?WINED3DDEVTYPE_HAL:WINED3DDEVTYPE_REF;/* Not quite true, but use h/w supported by opengl I suppose */
pCaps->AdapterOrdinal=Adapter;
/* Not quite true, but use h/w supported by opengl I suppose */
/* Where possible set the caps based on OpenGL extensions and if they aren't set (in case of software rendering)
use the PS 3.0 from MSDN or else if there's OpenGL spec use a hardcoded value minimum PS 3.0 value. */
/* Caps is more or less undocumented on MSDN but it appears to be used for PS20Caps based on results from R9600/FX5900/Geforce6800 cards from Windows */