Commit 3728a882 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3dx9: Properly check if a texture is lockable in D3DXCreateTextureFromFileInMemoryEx.

parent b47c92ba
......@@ -1149,6 +1149,22 @@ static void test_D3DXCreateTextureFromFileInMemory(IDirect3DDevice9 *device)
ok(hr == D3DXERR_INVALIDDATA, "D3DXCreateTextureFromFileInMemory returned %#x, expected %#x\n", hr, D3DXERR_INVALIDDATA);
}
static void test_D3DXCreateTextureFromFileInMemoryEx(IDirect3DDevice9 *device)
{
HRESULT hr;
IDirect3DTexture9 *texture;
hr = D3DXCreateTextureFromFileInMemoryEx(device, dds_16bit, sizeof(dds_16bit), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
0, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture);
ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x\n", hr, D3D_OK);
if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture);
hr = D3DXCreateTextureFromFileInMemoryEx(device, dds_16bit, sizeof(dds_16bit), D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT,
D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &texture);
ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemoryEx returned %#x, expected %#x\n", hr, D3D_OK);
if (SUCCEEDED(hr)) IDirect3DTexture9_Release(texture);
}
static void test_D3DXCreateCubeTextureFromFileInMemory(IDirect3DDevice9 *device)
{
HRESULT hr;
......@@ -1273,6 +1289,7 @@ START_TEST(texture)
test_D3DXFillCubeTexture(device);
test_D3DXFillVolumeTexture(device);
test_D3DXCreateTextureFromFileInMemory(device);
test_D3DXCreateTextureFromFileInMemoryEx(device);
test_D3DXCreateCubeTextureFromFileInMemory(device);
test_D3DXCreateVolumeTextureFromFileInMemory(device);
......
......@@ -590,15 +590,15 @@ HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device,
return D3DERR_INVALIDCALL;
/* Create the to-be-filled texture */
if ((caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (pool != D3DPOOL_DEFAULT) && (usage != D3DUSAGE_DYNAMIC))
if (pool == D3DPOOL_DEFAULT && !((caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && usage == D3DUSAGE_DYNAMIC))
{
hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
texptr = texture;
hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
texptr = &buftex;
}
else
{
hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, D3DPOOL_SYSTEMMEM, &buftex);
texptr = &buftex;
hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture);
texptr = texture;
}
if (FAILED(hr))
......
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