Commit 3808a6f3 authored by Michael Stefaniuc's avatar Michael Stefaniuc Committed by Alexandre Julliard

d3d10core: COM cleanup for the ID3D10InputLayout iface.

parent 6c866e06
...@@ -155,7 +155,7 @@ HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view) ...@@ -155,7 +155,7 @@ HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view)
/* ID3D10InputLayout */ /* ID3D10InputLayout */
struct d3d10_input_layout struct d3d10_input_layout
{ {
const struct ID3D10InputLayoutVtbl *vtbl; ID3D10InputLayout ID3D10InputLayout_iface;
LONG refcount; LONG refcount;
struct wined3d_vertex_declaration *wined3d_decl; struct wined3d_vertex_declaration *wined3d_decl;
......
...@@ -848,7 +848,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *if ...@@ -848,7 +848,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *if
} }
TRACE("Created input layout %p.\n", object); TRACE("Created input layout %p.\n", object);
*input_layout = (ID3D10InputLayout *)object; *input_layout = &object->ID3D10InputLayout_iface;
return S_OK; return S_OK;
} }
......
...@@ -103,7 +103,7 @@ static HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEME ...@@ -103,7 +103,7 @@ static HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEME
static inline struct d3d10_input_layout *impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) static inline struct d3d10_input_layout *impl_from_ID3D10InputLayout(ID3D10InputLayout *iface)
{ {
return CONTAINING_RECORD(iface, struct d3d10_input_layout, vtbl); return CONTAINING_RECORD(iface, struct d3d10_input_layout, ID3D10InputLayout_iface);
} }
/* IUnknown methods */ /* IUnknown methods */
...@@ -130,7 +130,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_input_layout_QueryInterface(ID3D10InputLa ...@@ -130,7 +130,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_input_layout_QueryInterface(ID3D10InputLa
static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *iface) static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *iface)
{ {
struct d3d10_input_layout *This = (struct d3d10_input_layout *)iface; struct d3d10_input_layout *This = impl_from_ID3D10InputLayout(iface);
ULONG refcount = InterlockedIncrement(&This->refcount); ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u\n", This, refcount); TRACE("%p increasing refcount to %u\n", This, refcount);
...@@ -145,7 +145,7 @@ static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *ifac ...@@ -145,7 +145,7 @@ static ULONG STDMETHODCALLTYPE d3d10_input_layout_AddRef(ID3D10InputLayout *ifac
static ULONG STDMETHODCALLTYPE d3d10_input_layout_Release(ID3D10InputLayout *iface) static ULONG STDMETHODCALLTYPE d3d10_input_layout_Release(ID3D10InputLayout *iface)
{ {
struct d3d10_input_layout *This = (struct d3d10_input_layout *)iface; struct d3d10_input_layout *This = impl_from_ID3D10InputLayout(iface);
ULONG refcount = InterlockedDecrement(&This->refcount); ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u\n", This, refcount); TRACE("%p decreasing refcount to %u\n", This, refcount);
...@@ -222,7 +222,7 @@ HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_ ...@@ -222,7 +222,7 @@ HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_
UINT wined3d_element_count; UINT wined3d_element_count;
HRESULT hr; HRESULT hr;
layout->vtbl = &d3d10_input_layout_vtbl; layout->ID3D10InputLayout_iface.lpVtbl = &d3d10_input_layout_vtbl;
layout->refcount = 1; layout->refcount = 1;
hr = d3d10_input_layout_to_wined3d_declaration(element_descs, element_count, hr = d3d10_input_layout_to_wined3d_declaration(element_descs, element_count,
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment