Commit 3882f2d3 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11: Add ID3D11ShaderResourceView interface stub.

parent 55d30331
......@@ -188,9 +188,10 @@ HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *
const D3D11_RENDER_TARGET_VIEW_DESC *desc, struct d3d_rendertarget_view **view) DECLSPEC_HIDDEN;
struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
/* ID3D10ShaderResourceView */
/* ID3D11ShaderResourceView, ID3D10ShaderResourceView */
struct d3d_shader_resource_view
{
ID3D11ShaderResourceView ID3D11ShaderResourceView_iface;
ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
LONG refcount;
......
......@@ -1178,65 +1178,178 @@ struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10Rend
return impl_from_ID3D10RenderTargetView(iface);
}
static inline struct d3d_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
/* ID3D11ShaderResourceView methods */
struct d3d_shader_resource_view *impl_from_ID3D11ShaderResourceView(ID3D11ShaderResourceView *iface)
{
return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView_iface);
return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D11ShaderResourceView_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView *iface,
static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_QueryInterface(ID3D11ShaderResourceView *iface,
REFIID riid, void **object)
{
struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView)
|| IsEqualGUID(riid, &IID_ID3D10View)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
if (IsEqualGUID(riid, &IID_ID3D11ShaderResourceView)
|| IsEqualGUID(riid, &IID_ID3D11View)
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
ID3D11ShaderResourceView_AddRef(iface);
*object = iface;
return S_OK;
}
if (IsEqualGUID(riid, &IID_ID3D10ShaderResourceView)
|| IsEqualGUID(riid, &IID_ID3D10View)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
{
ID3D10ShaderResourceView_AddRef(&view->ID3D10ShaderResourceView_iface);
*object = &view->ID3D10ShaderResourceView_iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView *iface)
static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_AddRef(ID3D11ShaderResourceView *iface)
{
struct d3d_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
ULONG refcount = InterlockedIncrement(&This->refcount);
struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
ULONG refcount = InterlockedIncrement(&view->refcount);
TRACE("%p increasing refcount to %u.\n", This, refcount);
TRACE("%p increasing refcount to %u.\n", view, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView *iface)
static ULONG STDMETHODCALLTYPE d3d11_shader_resource_view_Release(ID3D11ShaderResourceView *iface)
{
struct d3d_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface);
ULONG refcount = InterlockedDecrement(&This->refcount);
struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
ULONG refcount = InterlockedDecrement(&view->refcount);
TRACE("%p decreasing refcount to %u.\n", This, refcount);
TRACE("%p decreasing refcount to %u.\n", view, refcount);
if (!refcount)
{
wined3d_mutex_lock();
wined3d_shader_resource_view_decref(This->wined3d_view);
ID3D10Resource_Release(This->resource);
ID3D10Device1_Release(This->device);
wined3d_private_store_cleanup(&This->private_store);
wined3d_shader_resource_view_decref(view->wined3d_view);
ID3D10Resource_Release(view->resource);
ID3D10Device1_Release(view->device);
wined3d_private_store_cleanup(&view->private_store);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, This);
HeapFree(GetProcessHeap(), 0, view);
}
return refcount;
}
static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetDevice(ID3D11ShaderResourceView *iface,
ID3D11Device **device)
{
FIXME("iface %p, device %p stub!\n", iface, device);
}
static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_GetPrivateData(ID3D11ShaderResourceView *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_get_private_data(&view->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_SetPrivateData(ID3D11ShaderResourceView *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return d3d_set_private_data(&view->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d11_shader_resource_view_SetPrivateDataInterface(ID3D11ShaderResourceView *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d_shader_resource_view *view = impl_from_ID3D11ShaderResourceView(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return d3d_set_private_data_interface(&view->private_store, guid, data);
}
static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetResource(ID3D11ShaderResourceView *iface,
ID3D11Resource **resource)
{
FIXME("iface %p, resource %p stub!\n", iface, resource);
}
static void STDMETHODCALLTYPE d3d11_shader_resource_view_GetDesc(ID3D11ShaderResourceView *iface,
D3D11_SHADER_RESOURCE_VIEW_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
}
static const struct ID3D11ShaderResourceViewVtbl d3d11_shader_resource_view_vtbl =
{
/* IUnknown methods */
d3d11_shader_resource_view_QueryInterface,
d3d11_shader_resource_view_AddRef,
d3d11_shader_resource_view_Release,
/* ID3D11DeviceChild methods */
d3d11_shader_resource_view_GetDevice,
d3d11_shader_resource_view_GetPrivateData,
d3d11_shader_resource_view_SetPrivateData,
d3d11_shader_resource_view_SetPrivateDataInterface,
/* ID3D11View methods */
d3d11_shader_resource_view_GetResource,
/* ID3D11ShaderResourceView methods */
d3d11_shader_resource_view_GetDesc,
};
/* ID3D10ShaderResourceView methods */
static inline struct d3d_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface)
{
return CONTAINING_RECORD(iface, struct d3d_shader_resource_view, ID3D10ShaderResourceView_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView *iface,
REFIID riid, void **object)
{
struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
return d3d11_shader_resource_view_QueryInterface(&view->ID3D11ShaderResourceView_iface, riid, object);
}
static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView *iface)
{
struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p.\n", iface);
return d3d11_shader_resource_view_AddRef(&view->ID3D11ShaderResourceView_iface);
}
static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView *iface)
{
struct d3d_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
TRACE("iface %p.\n", iface);
return d3d11_shader_resource_view_Release(&view->ID3D11ShaderResourceView_iface);
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderResourceView *iface,
......@@ -1330,6 +1443,7 @@ HRESULT d3d_shader_resource_view_init(struct d3d_shader_resource_view *view, str
struct wined3d_resource *wined3d_resource;
HRESULT hr;
view->ID3D11ShaderResourceView_iface.lpVtbl = &d3d11_shader_resource_view_vtbl;
view->ID3D10ShaderResourceView_iface.lpVtbl = &d3d10_shader_resource_view_vtbl;
view->refcount = 1;
......
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